* Disabled by default (see OpenSim.ini.example for how to enable)
* Saves exceptions to a folder on disk (default "crashes") when enabled.
* These reports can then be uploaded or posted to help debug an error.
* This patch gets NHibernate working
*** PLEASE NOTE: This patch now requires the libmono-oracle2.0-cil library to be installed on Ubuntu (to stop the System.Data.Oracle missing failure) ***
* Not sure what the dependency is on other distros. Adding this info to http://opensimulator.org/wiki/Build_Instructions would be most welcome
* Adds Castle.* libraries that were missing last time (note, dlls have been added from http://downloads.sourceforge.net/nhibernate/NHibernate-2.0.1.GA-bin.zip)
* This resolves problems on Linux detailed in http://opensimulator.org/mantis/view.php?id=2734 where System.Data.Oracle libraries can't be found
* On a quick look I can't see that these exist on mono 1.9.1
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
* This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability
to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes.
* The default setting remains the existing one of never overruling normal edit permissions.
* These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
causes defautlt behavior. "true" now means usable unconditionally, "false"
means disabled, and a list of UUIDs restricts it.
This changes SECURITY! If you used "true" here before, you shoudl review
your setup!
Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds
after the last change, but latest MaximumTimeBeforePersistenceConsidered after
the first change (both are configurable in OpenSim.ini.example and are set to
60 and 600 as default).
* This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment
* Default remains to allow all users to create scripts (subject to existing permissions if enabled)
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not!
* Add some explanation in OpenSim.ini.example for serverside_object_permissions
will allow people who don't want megaprims in their sim to prevent them
from being created. Any prim rezzed or pulled across the border will be
clamped to the size specified in OpenSim.ini if this option is set.
regions that XmlRpcCreateRegion will create: if region_limit is != 0
then XmlRpcCreateRegion will only create a new region if the number of
regions already existing is below region_limit.
* Licensed under MPL License.
* Adding to be used in the AssetCache, this cache allows you to do things like specify rules on when cache items should be removed (ie 24 hours since last access, etc).
* No code changed in this commit.
* Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality
* This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change
* Value may be further tuned
* Removed temporary decals since the multipler setting will stick around now
* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle
of 1500 kilobits per second, we would actually send out 1500 kilobytes per second
* Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth
links)
* This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.