UbitUmarov
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3a0137cb45
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fix odd drawdistance control initialization
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2015-09-06 16:36:30 +01:00 |
UbitUmarov
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93b9a92990
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add missing stub for llSetVelocity
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2015-09-06 04:55:58 +01:00 |
UbitUmarov
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94d13c6d22
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dont store/upload map asset for large regions, ( needs testing)
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2015-09-06 01:21:20 +01:00 |
UbitUmarov
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c1a4786be0
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still a missing stat ID
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2015-09-06 01:01:31 +01:00 |
UbitUmarov
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0ddcc55166
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let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
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2015-09-06 00:32:20 +01:00 |
UbitUmarov
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4b1ecc90fc
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fix modifing m_threads on a foreach scanning it
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2015-09-05 21:23:22 +01:00 |
UbitUmarov
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2130984bef
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a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
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2015-09-04 23:07:25 +01:00 |
UbitUmarov
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1c93be198b
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comment a large debug message
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2015-09-04 19:41:27 +01:00 |
UbitUmarov
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9aaaf705f5
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actually reduce max number of ode spaces
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2015-09-04 16:37:45 +01:00 |
UbitUmarov
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ce1c5de793
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bug fix on ode spaces and allow more of them on large regions
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2015-09-04 15:47:21 +01:00 |
UbitUmarov
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a54e0339ef
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remove a forgotten 1000.9 factor on physics fps
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2015-09-04 14:33:46 +01:00 |
UbitUmarov
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08f9c54554
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use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out )
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2015-09-04 12:05:31 +01:00 |
UbitUmarov
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f0c865555b
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add a GetTimeStampMS method, this returns a time stamp in miliSeconds with the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks)
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2015-09-04 11:05:15 +01:00 |
UbitUmarov
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ac4b2b2f50
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normalise physics plugins to return fps as (simulated time / requested simulation time). improved a bit old ode simulations per call math
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2015-09-04 09:42:33 +01:00 |
UbitUmarov
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1434cb88fd
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a bit better addAvatar() call chain
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2015-09-03 22:22:59 +01:00 |
UbitUmarov
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2f9a018bc8
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make addavatar more friendly between plugins
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2015-09-03 22:09:27 +01:00 |
UbitUmarov
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7bfa311e32
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fix a old bug i added: MaxWearables can't be changed in runtime
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2015-09-03 20:51:30 +01:00 |
UbitUmarov
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5aa7a4fa52
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fix CM_api compile error
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2015-09-03 20:22:39 +01:00 |
UbitUmarov
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db6c4a89a8
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minor clean
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2015-09-03 20:05:17 +01:00 |
UbitUmarov
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b265e35d7c
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missing file
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2015-09-03 18:50:51 +01:00 |
UbitUmarov
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cdaed11387
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at last we can login and see objects ( friends is dead and disable in
scenepresence)
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2015-09-03 18:39:08 +01:00 |
UbitUmarov
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a11edceb00
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seems to compile ( tests comented out)
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2015-09-02 19:54:53 +01:00 |
UbitUmarov
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371c9dd2af
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bad merge?
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2015-09-01 14:54:35 +01:00 |
UbitUmarov
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f811fdfb70
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remove lixo
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2015-09-01 11:48:13 +01:00 |
UbitUmarov
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fb78b18252
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Merge remote-tracking branch 'os/master'
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2015-09-01 11:43:07 +01:00 |
UbitUmarov
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52f7991ee5
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lixo
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2015-09-01 11:40:57 +01:00 |
UbitUmarov
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31a50a73cb
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dont change camera on crossings
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2015-08-31 14:21:50 +01:00 |
UbitUmarov
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4905c74ddf
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start sending terrain patchs in completmovement where we know its
position. Also reset camera to position on makeroot
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2015-08-31 14:08:32 +01:00 |
UbitUmarov
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0900f9dd7f
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fix slow moving physical objects moving without sending updates
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2015-08-31 13:06:41 +01:00 |
UbitUmarov
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c24f3b4f5e
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minor changes
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2015-08-31 04:37:52 +01:00 |
UbitUmarov
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0edffae7e4
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more on tps and crossings
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2015-08-30 19:17:35 +01:00 |
Diva Canto
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f6d79c7cbb
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Mantis #7713: fixed bug introduced by 1st MOSES patch.
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2015-08-30 11:07:27 -07:00 |
UbitUmarov
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ecfd442c9b
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cache in memory water texture
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2015-08-30 11:02:59 +01:00 |
UbitUmarov
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bd11311845
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improve object crossings
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2015-08-29 09:18:34 +01:00 |
UbitUmarov
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207dd6da48
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fix some effects ranges
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2015-08-29 05:28:13 +01:00 |
UbitUmarov
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b114a04ed4
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fix NeighborRegions code
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2015-08-29 03:41:43 +01:00 |
UbitUmarov
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f31f9002de
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change default scopeID to UUID.Zero
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2015-08-29 00:32:36 +01:00 |
UbitUmarov
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46054d4f02
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review ServiceBase for var
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2015-08-28 20:54:59 +01:00 |
UbitUmarov
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ee4f61fe34
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review llLoginService for var support
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2015-08-28 20:49:29 +01:00 |
UbitUmarov
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f2259d37e2
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review gridservice module. Not merged os code for varsize, since that
should be handle at db level
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2015-08-28 20:26:24 +01:00 |
UbitUmarov
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8a8acc41bb
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stop sending parcel overlays on parcels crossings since SL seems to have
stop sending also
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2015-08-28 03:59:25 +01:00 |
UbitUmarov
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efc062b0cc
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send land parcels overlay in cat Land not Task, or avatar freezes
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2015-08-28 03:34:28 +01:00 |
UbitUmarov
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c967ecf0c7
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also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)
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2015-08-28 02:33:54 +01:00 |
UbitUmarov
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bd4ec5f26c
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restrict terrain PaintBrushes to the requested area
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2015-08-27 22:36:14 +01:00 |
UbitUmarov
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f9efa23d5e
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remove the rest of #justEditedTerrain, it was sending patchs non
conforming to protocol, and no longer in agreement with how patchs are
schedule to send
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2015-08-27 21:30:51 +01:00 |
UbitUmarov
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195dd054de
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make terrain undo non op, it is broken and can't be global but per agent
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2015-08-27 21:07:16 +01:00 |
UbitUmarov
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d1b4e0dd6a
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fix terrain bake for revert. just good enought fix
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2015-08-27 19:20:41 +01:00 |
UbitUmarov
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030c866b34
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rename revert map as baked map, bc thats what it is
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2015-08-27 15:48:13 +01:00 |
UbitUmarov
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b82b16c954
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take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
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2015-08-27 15:01:15 +01:00 |
UbitUmarov
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c7f148ee64
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minor clear. Use isTainted in is read clear form
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2015-08-27 14:13:23 +01:00 |