750ad2d3af 
								
							
								 
							
						 
						
							
							
								
								Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.  
							
							... 
							
							
							
							Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365  
							
						 
						
							2012-12-14 22:15:40 +00:00  
				
					
						
							
							
								 
						
							
							
								664dad53dd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add more to the TODO list. Clean up and improve some comments.  
							
							
							
						 
						
							2012-12-13 23:08:01 -08:00  
				
					
						
							
							
								 
						
							
							
								1d713bcdb8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-12-14 03:57:31 +01:00  
				
					
						
							
							
								 
						
							
							
								7a093df24b 
								
							
								 
							
						 
						
							
							
								
								Prevent a failed user relogi from throwing exceptions in poll services  
							
							
							
						 
						
							2012-12-14 03:35:55 +01:00  
				
					
						
							
							
								 
						
							
							
								469c6c000a 
								
							
								 
							
						 
						
							
							
								
								Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around.  
							
							
							
						 
						
							2012-12-13 16:32:25 -08:00  
				
					
						
							
							
								 
						
							
							
								31d3952477 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time.  
							
							
							
						 
						
							2012-12-13 16:32:19 -08:00  
				
					
						
							
							
								 
						
							
							
								60950bfab5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct line endings in new BulletSimData.cs file.  
							
							
							
						 
						
							2012-12-13 16:32:12 -08:00  
				
					
						
							
							
								 
						
							
							
								3b2b785a46 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add 'BulletSimData' which separates structures created  
							
							... 
							
							
							
							for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered. 
							
						 
						
							2012-12-13 16:32:06 -08:00  
				
					
						
							
							
								 
						
							
							
								9e0dd9952b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove extra linkset rebuilds.  
							
							
							
						 
						
							2012-12-13 16:32:00 -08:00  
				
					
						
							
							
								 
						
							
							
								4a67b93618 
								
							
								 
							
						 
						
							
							
								
								Independently control logging for per region module loading. I just got sick of, when debugging, the zillions of log lines verifying that each module is being added to each region.  
							
							
							
						 
						
							2012-12-13 16:31:53 -08:00  
				
					
						
							
							
								 
						
							
							
								0b93a68030 
								
							
								 
							
						 
						
							
							
								
								minor: add some more detail to the logging if an LLClientView fails to process a packet  
							
							
							
						 
						
							2012-12-13 23:32:28 +00:00  
				
					
						
							
							
								 
						
							
							
								3c91d0e00d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-13 23:21:52 +00:00  
				
					
						
							
							
								 
						
							
							
								523213060b 
								
							
								 
							
						 
						
							
							
								
								Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread  
							
							... 
							
							
							
							Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort 
							
						 
						
							2012-12-13 23:21:25 +00:00  
				
					
						
							
							
								 
						
							
							
								88b094cbf7 
								
							
								 
							
						 
						
							
							
								
								Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence  
							
							
							
						 
						
							2012-12-13 13:05:28 -08:00  
				
					
						
							
							
								 
						
							
							
								6f002733b1 
								
							
								 
							
						 
						
							
							
								
								Fix formatting  
							
							
							
						 
						
							2012-12-13 13:38:57 -05:00  
				
					
						
							
							
								 
						
							
							
								5f11b4658e 
								
							
								 
							
						 
						
							
							
								
								Fix module pathname handling for Windows  
							
							
							
						 
						
							2012-12-13 13:15:57 -05:00  
				
					
						
							
							
								 
						
							
							
								ea82efdee2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-13 08:49:04 +01:00  
				
					
						
							
							
								 
						
							
							
								5ad424a792 
								
							
								 
							
						 
						
							
							
								
								right fix this time ??  
							
							
							
						 
						
							2012-12-13 07:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								21f3d193d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-13 08:47:01 +01:00  
				
					
						
							
							
								 
						
							
							
								94a659a9e0 
								
							
								 
							
						 
						
							
							
								
								fix the 'fix'  
							
							
							
						 
						
							2012-12-13 07:46:33 +00:00  
				
					
						
							
							
								 
						
							
							
								48b0a3de79 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-13 08:39:55 +01:00  
				
					
						
							
							
								 
						
							
							
								c0368f4143 
								
							
								 
							
						 
						
							
							
								
								fix coment out code not in use  
							
							
							
						 
						
							2012-12-13 07:39:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3cf0d8b165 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-13 08:36:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b3a77c16bd 
								
							
								 
							
						 
						
							
							
								
								FIX small avatars movement on terrain.  (avatar appearance getting even  
							
							... 
							
							
							
							more messy) 
							
						 
						
							2012-12-13 07:34:27 +00:00  
				
					
						
							
							
								 
						
							
							
								203b492fce 
								
							
								 
							
						 
						
							
							
								
								Update mono addins  
							
							... 
							
							
							
							Push a small fix for the mono addins 
							
						 
						
							2012-12-13 00:05:34 -05:00  
				
					
						
							
							
								 
						
							
							
								7a87c35f94 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-12-12 23:34:20 -05:00  
				
					
						
							
							
								 
						
							
							
								020bc9c358 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-13 04:36:47 +01:00  
				
					
						
							
							
								 
						
							
							
								20773dcfcc 
								
							
								 
							
						 
						
							
							
								
								add a Check method to flotsamAssetCache, so to check if a asset is in  
							
							... 
							
							
							
							cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED* 
							
						 
						
							2012-12-13 02:55:36 +00:00  
				
					
						
							
							
								 
						
							
							
								8e8da20af2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-13 01:12:12 +00:00  
				
					
						
							
							
								 
						
							
							
								6fca93f0b1 
								
							
								 
							
						 
						
							
							
								
								Fix sounds so that they play from inventory after teleport rather than only on initial login region.  
							
							... 
							
							
							
							Regression from commit ed162a10http://opensimulator.org/mantis/view.php?id=6453 
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy. 
							
						 
						
							2012-12-13 01:03:35 +00:00  
				
					
						
							
							
								 
						
							
							
								e1814aa827 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently.  
							
							
							
						 
						
							2012-12-12 16:51:43 -08:00  
				
					
						
							
							
								 
						
							
							
								6f1f7f0206 
								
							
								 
							
						 
						
							
							
								
								BulletSim: non-functional commenting and reorganization of material attribute specifications.  
							
							
							
						 
						
							2012-12-12 16:51:36 -08:00  
				
					
						
							
							
								 
						
							
							
								7bb5613dc6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: updates and rearrangement of the TODO list.  
							
							
							
						 
						
							2012-12-12 16:51:29 -08:00  
				
					
						
							
							
								 
						
							
							
								512e4c9313 
								
							
								 
							
						 
						
							
							
								
								Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.  
							
							... 
							
							
							
							This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.) 
							
						 
						
							2012-12-12 23:30:26 +00:00  
				
					
						
							
							
								 
						
							
							
								047270bdc8 
								
							
								 
							
						 
						
							
							
								
								Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.  
							
							... 
							
							
							
							Current, state changes and event fires can be logged for individual scripts.
See command help for more details. 
							
						 
						
							2012-12-12 23:13:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7be13d16c8 
								
							
								 
							
						 
						
							
							
								
								Move setting to correct locations in ini  
							
							
							
						 
						
							2012-12-12 17:11:30 -05:00  
				
					
						
							
							
								 
						
							
							
								418c0cb01d 
								
							
								 
							
						 
						
							
							
								
								Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset"  
							
							
							
						 
						
							2012-12-12 22:06:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c5d333c16c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-12-12 16:15:32 -05:00  
				
					
						
							
							
								 
						
							
							
								bb6eeb5429 
								
							
								 
							
						 
						
							
							
								
								BulletSim: do not return the current velocity for targetVelocity.  
							
							
							
						 
						
							2012-12-12 11:01:36 -08:00  
				
					
						
							
							
								 
						
							
							
								d7c4f16928 
								
							
								 
							
						 
						
							
							
								
								Replace Mono.Addins libraries  
							
							... 
							
							
							
							Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32 
							
						 
						
							2012-12-11 21:54:27 -05:00  
				
					
						
							
							
								 
						
							
							
								7d2dad0ffa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-11 23:55:34 +01:00  
				
					
						
							
							
								 
						
							
							
								71fc9f29f9 
								
							
								 
							
						 
						
							
							
								
								make ubitODE ignore X and Y rotation components on avatar rotations  
							
							
							
						 
						
							2012-12-11 22:53:24 +00:00  
				
					
						
							
							
								 
						
							
							
								a082ce9da7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions.  
							
							
							
						 
						
							2012-12-11 14:27:09 -08:00  
				
					
						
							
							
								 
						
							
							
								b1849e7fde 
								
							
								 
							
						 
						
							
							
								
								Hide some console output when initializing addin repository  
							
							... 
							
							
							
							We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later. 
							
						 
						
							2012-12-11 17:03:42 -05:00  
				
					
						
							
							
								 
						
							
							
								d4e0e98c00 
								
							
								 
							
						 
						
							
							
								
								BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint.  
							
							
							
						 
						
							2012-12-11 13:54:26 -08:00  
				
					
						
							
							
								 
						
							
							
								63099184db 
								
							
								 
							
						 
						
							
							
								
								BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened.  
							
							
							
						 
						
							2012-12-11 13:42:23 -08:00  
				
					
						
							
							
								 
						
							
							
								f35e3c6fe0 
								
							
								 
							
						 
						
							
							
								
								changes on the fast speed avatars collider,  collisions from above, etc  
							
							
							
						 
						
							2012-12-11 19:38:44 +00:00  
				
					
						
							
							
								 
						
							
							
								04baea2d71 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-11 18:02:01 +00:00  
				
					
						
							
							
								 
						
							
							
								28ea08c3e2 
								
							
								 
							
						 
						
							
							
								
								fix let other phys plugins work.. broken when added feetOffset  
							
							
							
						 
						
							2012-12-11 17:14:32 +00:00  
				
					
						
							
							
								 
						
							
							
								905d7c43ad 
								
							
								 
							
						 
						
							
							
								
								BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP.  
							
							
							
						 
						
							2012-12-11 00:35:16 -08:00