UbitUmarov
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3e2242b4c4
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change animset permitions to reflect no transfer nature
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2014-09-26 14:06:16 +01:00 |
UbitUmarov
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cce31b6638
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add centerlized AnimationSet item permitions setting
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2014-09-26 14:00:33 +01:00 |
UbitUmarov
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09e05d48b9
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refuse to do a inventory link if provided asset type is not a link or
folderlink
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2014-09-26 13:28:24 +01:00 |
UbitUmarov
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d29a04fc20
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remove debug msgs
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2014-09-26 03:52:10 +01:00 |
UbitUmarov
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598ab37b97
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debug msg
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2014-09-26 02:52:44 +01:00 |
UbitUmarov
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db41c04f9d
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little debug
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2014-09-26 02:29:05 +01:00 |
UbitUmarov
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8c68772624
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bug fix: add missing attach to region heartbeat event to update animations
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2014-09-26 00:54:06 +01:00 |
Melanie Thielker
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e37637587a
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Add a sample use for the validation
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2014-09-25 22:03:02 +02:00 |
Melanie Thielker
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546537c056
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Rename = too generic
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2014-09-25 21:54:32 +02:00 |
Melanie Thielker
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2e6fd6536b
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Add the AnimationSet skel
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2014-09-25 21:53:32 +02:00 |
Melanie Thielker
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3a42ea5279
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Extend upload verification to all upload paths
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2014-09-25 21:21:20 +02:00 |
UbitUmarov
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57166878b5
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fix animation asset name to "animatn", use "animset" for the new
animationSet
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2014-09-25 16:37:43 +01:00 |
UbitUmarov
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f51779bb05
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add also the name animset until its clear the name liru will use
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2014-09-25 14:10:44 +01:00 |
UbitUmarov
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18cc33e2c5
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add animationset to upload assets, for now no cost
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2014-09-25 13:35:30 +01:00 |
Melanie Thielker
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90873633c1
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Merge branch 'ubitworkmaster'
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2014-09-24 23:10:48 +02:00 |
Melanie Thielker
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45739e3d5c
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Fix a string format
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2014-09-24 23:10:15 +02:00 |
UbitUmarov
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4c8f866aad
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bad format.. again... :(
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2014-09-24 21:01:57 +01:00 |
UbitUmarov
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df773ee8c3
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make CreateAgent sync for logins, async for other cases
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2014-09-24 20:57:23 +01:00 |
UbitUmarov
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c9079360b9
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coment out stack trace at newUserConnection, add log msh at createAgent
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2014-09-24 18:37:59 +01:00 |
UbitUmarov
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46bf6d1640
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add stack trace debug message
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2014-09-24 18:29:23 +01:00 |
UbitUmarov
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68ea1f7776
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TEST do createAgent sync, forcing grid services and other regions to wait
for it to complet. This is not that good, but maybe needed
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2014-09-24 17:56:58 +01:00 |
UbitUmarov
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c031f21851
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fix wrong format
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2014-09-24 16:37:21 +01:00 |
UbitUmarov
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f106aea388
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add debug message
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2014-09-24 16:33:33 +01:00 |
UbitUmarov
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1491ba3500
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change melanies patch, reusing caps if circuit and caps path is the same.
Do the aditional cleanup, if the path did change
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2014-09-24 16:01:25 +01:00 |
UbitUmarov
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4206c1248f
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same thing on another lock(acd)
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2014-09-24 01:51:36 +01:00 |
UbitUmarov
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d96fe6eaf5
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replace a lock on a unkown origin object with a lock on a well defined
one.
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2014-09-24 01:37:51 +01:00 |
UbitUmarov
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6d2cdd31fe
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populate collision lists with LinkNumber, and detected structure in
Xengine
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2014-09-23 23:59:05 +01:00 |
UbitUmarov
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ac09dd9946
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Merge branch 'master' into ubitworkmaster
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2014-09-23 23:28:38 +01:00 |
Melanie Thielker
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80f3e8edbc
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Fix stupid stuff.
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2014-09-24 00:21:14 +02:00 |
UbitUmarov
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f37364b56f
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Merge branch 'master' into ubitworkmaster
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2014-09-23 23:20:28 +01:00 |
Melanie Thielker
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a6b27a7aa4
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Add a link number field to ColliderArgs
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2014-09-24 00:16:04 +02:00 |
Melanie Thielker
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309cfeff88
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If an agent is logging in, rather than teleporting, make sure all known
circuits for that agent are closed.
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2014-09-23 21:53:09 +02:00 |
UbitUmarov
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992bd703e7
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fix building state logic...
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2014-09-23 00:04:03 +01:00 |
UbitUmarov
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79e47eb60e
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some changes in link/unlink code, bypassing complex variables set methods
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2014-09-22 23:32:55 +01:00 |
UbitUmarov
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c82e456345
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debug show stack trace
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2014-09-22 21:13:36 +01:00 |
Melanie Thielker
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4cc552162e
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Merge branch 'ubitworkmaster'
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2014-09-22 18:50:06 +02:00 |
Melanie Thielker
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0bfba122f0
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When a ghosted avatar is removed, also remove any remaining CAPS
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2014-09-22 18:49:08 +02:00 |
UbitUmarov
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ea4a526095
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a few more changes on link/unlink
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2014-09-22 16:09:39 +01:00 |
UbitUmarov
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b7fca5bcac
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same in a few more spots
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2014-09-22 14:44:47 +01:00 |
UbitUmarov
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fe3c1b9e98
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send to world or backup, after setting finding information
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2014-09-22 14:32:56 +01:00 |
UbitUmarov
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bcaf202e34
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update scenegraph group find by part information in sog link, so script link functions do update that also.
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2014-09-22 13:59:23 +01:00 |
UbitUmarov
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e25849e1c4
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remove redundant lock
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2014-09-21 23:39:50 +01:00 |
UbitUmarov
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a70ed79c39
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compile fix
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2014-09-21 23:26:17 +01:00 |
UbitUmarov
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d1ccc6d5cc
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release lock a bit sooner when not needed, add a try on more complex db
store call
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2014-09-21 23:23:20 +01:00 |
UbitUmarov
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f95bb53371
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remove LockItemsForRead(false) without previus call with true
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2014-09-21 23:02:02 +01:00 |
UbitUmarov
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adda696cd0
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protect getting the item
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2014-09-21 22:46:44 +01:00 |
UbitUmarov
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51ec2d83ac
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remove redundant code
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2014-09-21 22:43:17 +01:00 |
Melanie Thielker
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640f3f3074
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A stab at brute force fixing the locking - one, make m_itemLock volatile, two,
reset the lock even if the write lock is not apparently held.
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2014-09-21 19:24:15 +02:00 |
Melanie Thielker
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4002cd96a5
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When sending http requests, close the response stream instead of waiting
for the finalizer to do it, if it ever does.
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2014-09-20 20:42:07 +02:00 |
UbitUmarov
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9c552212a9
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exclude npcs from baked cache
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2014-09-19 16:51:51 +01:00 |