Commit Graph

5625 Commits (40fa68d3e503d5df7bc10daa98fbe8302ea81efc)

Author SHA1 Message Date
Dahlia Trimble 55e7e7fc74 Added an experimental "kickuser" console command to log off a user by name. 2008-06-22 04:36:34 +00:00
Justin Clarke Casey ca88e3580b * archive each object as a separate xml file rather than put them all in one single large file
* this is being done for reasons of compositionality
2008-06-21 23:45:22 +00:00
Charles Krinke 5b159e957a Mantis#1580. Thank you kindly, Dmiles for a patch that:
solves an incorectly spliting and rejoining the passed in 
string[] cmdArgs and losing the double quoted separation 
of command arguments.
2008-06-21 23:17:15 +00:00
Justin Clarke Casey 908d91be78 * refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Justin Clarke Casey 91ffb6722f * Remove redundant <scene> tag from individual object xml representation
* WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly
* e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable
* This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to 
proliferate similar but slightly different xml serializations.
2008-06-21 20:43:13 +00:00
Justin Clarke Casey e19a76377c * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() 2008-06-21 20:12:01 +00:00
Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21 19:56:19 +00:00
Justin Clarke Casey ff56cb730b * minor: start saving current prims xml to an objects/ directory in the archive 2008-06-21 18:44:17 +00:00
Justin Clarke Casey 3a111650cb * minor: override the name of the sog such that it gets/sets the root part name 2008-06-21 18:11:45 +00:00
Dahlia Trimble 7b4991430b Changes selection criteria to allow meshing of more sphere prim configurations.
Adds comments to some functions in Meshmerizer.cs.
2008-06-21 08:50:56 +00:00
Teravus Ovares 2758bc81ad * Persists region banlists across reboots for the sqlite datastore also now. 2008-06-21 06:50:38 +00:00
Teravus Ovares a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Sean Dague 17fd6cf661 lots of futzing with nhibernate to make it more efficient. I
don't think this works, but I don't want to loose the work before
the weekend, and it doesn't break the build.
2008-06-20 20:23:55 +00:00
Sean Dague 0c84c27265 content fridays. A whole bunch of new stock animations from Mo Hax
at IBM for distribution with OpenSim.
2008-06-20 20:09:22 +00:00
Teravus Ovares 4448fd4b2f * Handle parcel telehub location corruption gracefully. DBNull
* mySQL this time.
2008-06-20 18:46:43 +00:00
Teravus Ovares f8b1785467 * Handle parcel telehub location corruption gracefully. DBNull 2008-06-20 17:07:01 +00:00
Jeff Ames 9cde1c4b82 Update OS X ODE binary to opensim-libs r46. 2008-06-20 07:47:55 +00:00
Teravus Ovares e02a2e31e0 * Patch from nlin to enable DIF state file writing from the ODEPlugin
* Rebuilt libode.so, ode.dll
* If you roll your own ODE library, make sure to update your opensim-libs.
2008-06-20 04:57:32 +00:00
Johan Berntsson 20e4036853 Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols 2008-06-20 01:35:54 +00:00
Charles Krinke d976ee477b Mantis#1573. Thank you kindly, Mikem for a patch to our
LSL subroutine implementation to solve an infinite loop
in llParseString2List() under certain circumstances.
2008-06-20 00:00:09 +00:00
Sean Dague ccc2adb331 fixed to inventory for nhibernate that actually make it so I can
log in using it as the driver for users, assets, inventory.  User
driver is still missing a lot of function.
2008-06-19 22:11:04 +00:00
Sean Dague c2e2997a99 more work towards nhibernate working with mysql, not there yet,
but moving in the right direction.
2008-06-19 21:20:23 +00:00
Charles Krinke 786fd3534d Mantis#1572. Thank you kindly, Lulurun for a patch that addresses:
In function "ReadInExtraParamsBytes", parameter "data" is used without a boundary check.
if data.Length==0, an "out of index" exception will be thrown.
2008-06-19 21:00:09 +00:00
Charles Krinke 838ffd7792 Mantis#1543. Thank you kindly, Jonc for a patch that:
Implements terrain bake from Region/Estate dialog and 
respects estate settings during terraforming
2008-06-19 20:57:00 +00:00
Teravus Ovares 1d91613679 * Patch from Dahlia - 0001576: Exception of type 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia!
* Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
2008-06-19 17:21:17 +00:00
Justin Clarke Casey f69f696181 * Temporary workaround for mantis 1568. If the avatar apperance factory now throws any exception, we will carry on with the default appearance rather than terminating the client login 2008-06-19 17:03:59 +00:00
Sean Dague 40f32a9271 oops, build break. needed to include another reference. 2008-06-19 15:44:33 +00:00
Sean Dague d28a5a4de7 add migrations support for mysql log store. This should complete
all the mysql bits for migration.
2008-06-19 15:42:57 +00:00
Sean Dague fcd7cf5e4a fix an edge case with migrations in the region store.
Add migration support to gridstore.
2008-06-19 15:03:00 +00:00
Sean Dague c2dc1636a6 oops, it helps to reference the *right* migration 2008-06-19 14:46:54 +00:00
Teravus Ovares e6ce30d4f1 * 0001571: (PATCH) patch to implement editable sphere meshes for meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!!
* The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
2008-06-19 04:17:04 +00:00
Charles Krinke 0fe5c5eadf Mantis#1566. Thank you kindly for a number of
sounds for the OpenSim library.
2008-06-19 03:30:13 +00:00
Sean Dague 33c40c0e0d typo in xml 2008-06-18 23:06:02 +00:00
Teravus Ovares cb29926e3c * Refactors call to OutPacket out of AssetCache and into LLClientView 2008-06-18 23:04:15 +00:00
Sean Dague 6753578465 commit justin's grafitti board to the base OpenSim script
library.
2008-06-18 22:56:04 +00:00
Sean Dague 6dea8f3435 clean up the nhibernate definitions to work with mysql
integrate migration support into nhibernate
2008-06-18 21:14:19 +00:00
Sean Dague b58dc7fb33 add mysql migrations for nhibernate driver 2008-06-18 21:08:16 +00:00
Charles Krinke b6667e7224 Mantis#1567. Thank you kindly, Dmiles for a patch that addresses:
Add a .Trim() that was forgotten in a previous patch titled:
[PATCH] Adds an API for for plugins to create new Console commands and Help
2008-06-18 21:07:40 +00:00
Sean Dague 6711adb8b1 add inventory store migration 2008-06-18 20:51:42 +00:00
Sean Dague b57b24655c contribute weather map cycling script using osDynamicTextures. 2008-06-18 19:38:30 +00:00
Sean Dague 2c78bdef84 fix minor xml fubar. 2008-06-18 19:28:13 +00:00
Sean Dague 7355d79881 prune all the empty script directories. Contribute
my text board script to be part of the stock scripts.
2008-06-18 19:23:46 +00:00
Teravus Ovares 1fcb7c2db4 * By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items. 2008-06-18 16:27:27 +00:00
Sean Dague eda34a6d3a revert 5134. Changing these bitmaps to 24bit just breaks things, and they never display
on the client.
2008-06-18 14:04:24 +00:00
Jeff Ames a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Sean Dague 7a11f6f1e2 make neb happy. I found where we initialized the dynamic textures to
32bit images and changed them to 24bit images.
2008-06-18 02:35:53 +00:00
Sean Dague 6d30d71256 change the default drawing font from Times -> Arial, as
san serif fonts are a bit easier on the eyes on textures.
Add a new "FontName" attribute that can be used to override
the font type.
2008-06-18 02:23:27 +00:00
Sean Dague c01ebb281b tweak dynamic texture stuff after the meeting today. This should
now preserve the bulk of the texture attributes, and force on full
bright.  Not tested yet, but shouldn't bother most people.
2008-06-17 23:01:48 +00:00
Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey 33d32355a1 * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2() 2008-06-17 17:23:00 +00:00