Commit Graph

24056 Commits (437326a4800f23c23abd65b2a44dc21e33f6b1c5)

Author SHA1 Message Date
ubit e4fd63e402 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-17 02:43:59 +01:00
UbitUmarov 9d1a6558d9 *TESTP unscripted sit: missing files 2012-12-17 01:43:16 +00:00
ubit 46ca9e8a1a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-17 02:41:53 +01:00
UbitUmarov d003aa2e7b * TEST * unscripted sit 2012-12-17 01:40:48 +00:00
Melanie 51354bad48 Merge branch 'ubitwork' into avination 2012-12-17 02:01:47 +01:00
Melanie a5781ea9fc Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie 0a876a305c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Melanie 7d8c2b342c Fix locking objects 2012-12-16 02:05:01 +01:00
teravus d2695cb3f7 * Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts. 2012-12-15 16:26:03 -05:00
Justin Clark-Casey (justincc) 1a262bdde7 Make WebStatsModule properly handle scenes added or removed after initial startup.
This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
2012-12-15 00:45:27 +00:00
Justin Clark-Casey (justincc) 494e6a5f11 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc) 56ec177b3b minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc) 2816551215 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-14 23:29:33 +00:00
Justin Clark-Casey (justincc) 750ad2d3af Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Robert Adams 664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
Melanie 1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
Robert Adams 469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 2012-12-13 16:32:25 -08:00
Robert Adams 31d3952477 BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
Robert Adams 60950bfab5 BulletSim: correct line endings in new BulletSimData.cs file. 2012-12-13 16:32:12 -08:00
Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created
for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered.
2012-12-13 16:32:06 -08:00
Robert Adams 9e0dd9952b BulletSim: remove extra linkset rebuilds. 2012-12-13 16:32:00 -08:00
Robert Adams 4a67b93618 Independently control logging for per region module loading. I just got sick of, when debugging, the zillions of log lines verifying that each module is being added to each region. 2012-12-13 16:31:53 -08:00
Justin Clark-Casey (justincc) 0b93a68030 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-13 23:32:28 +00:00
Justin Clark-Casey (justincc) 3c91d0e00d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 23:21:52 +00:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Dan Lake 88b094cbf7 Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence 2012-12-13 13:05:28 -08:00
BlueWall 6f002733b1 Fix formatting 2012-12-13 13:38:57 -05:00
BlueWall (James Hughes) 5f11b4658e Fix module pathname handling for Windows 2012-12-13 13:15:57 -05:00
ubit ea82efdee2 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:49:04 +01:00
UbitUmarov 5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
ubit 21f3d193d9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:47:01 +01:00
UbitUmarov 94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
ubit 48b0a3de79 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:39:55 +01:00
UbitUmarov c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00
ubit 3cf0d8b165 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:36:18 +01:00
UbitUmarov b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
BlueWall 203b492fce Update mono addins
Push a small fix for the mono addins
2012-12-13 00:05:34 -05:00
BlueWall 7a87c35f94 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-12-12 23:34:20 -05:00
ubit 020bc9c358 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 04:36:47 +01:00
UbitUmarov 20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
Justin Clark-Casey (justincc) 8e8da20af2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 01:12:12 +00:00
Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region.
Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Robert Adams e1814aa827 BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
Robert Adams 6f1f7f0206 BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
Robert Adams 7bb5613dc6 BulletSim: updates and rearrangement of the TODO list. 2012-12-12 16:51:29 -08:00
Justin Clark-Casey (justincc) 512e4c9313 Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12 23:30:26 +00:00
Justin Clark-Casey (justincc) 047270bdc8 Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-12 23:13:34 +00:00
BlueWall 7be13d16c8 Move setting to correct locations in ini 2012-12-12 17:11:30 -05:00
Justin Clark-Casey (justincc) 418c0cb01d Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" 2012-12-12 22:06:09 +00:00