Commit Graph

18216 Commits (4492bc1bcd055ab5b6f187612462b14b6494fea9)

Author SHA1 Message Date
Justin Clark-Casey (justincc) c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie 679d155a39 Fix some syntax issues 2012-01-06 23:08:18 +00:00
Melanie 9668992493 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:50 +00:00
Melanie 1cffd8fa03 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-06 22:36:35 +00:00
Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Justin Clark-Casey (justincc) 3073370d0e Allow RemoteAdmin to deal with all the different kinds of region id parameter that have been used in different methods.
See http://opensimulator.org/mantis/view.php?id=5814
Thanks Michelle Argus!
2012-01-06 22:29:27 +00:00
Justin Clark-Casey (justincc) 9bab43b4d1 eliminate a few tabs from OpenSimDefaults.ini 2012-01-06 21:36:30 +00:00
Melanie 70157a4ec5 Fix some syntax issues 2012-01-06 22:33:51 +01:00
Melanie a47aa46962 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:08 +00:00
Melanie a34278cfc3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
2012-01-06 22:41:26 +00:00
Justin Clark-Casey (justincc) 5f682b51ec Add disabled Cap_FetchInventory2 = "" reference to [ClientStack.LindenCaps] in line with all the other ones that are there 2012-01-06 21:29:18 +00:00
John Cochran ff5a83d192 Fixed llAngleBetween() to allow denormal rotations 2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc) 8c445dac67 Add script instruction count back to llRot2Euler. Other minor formatting/doc changes. 2012-01-06 21:12:22 +00:00
John Cochran eb9bf71726 Replaced llRot2Euler function.
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.

Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Justin Clark-Casey (justincc) 7661a0b2a9 Implement the FetchInventory2 capability. This accompanies the existing FetchInventoryDescendents2 capability.
Not yet enabled by default.  You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear.  Hud objects have to be reattached.
2012-01-06 21:07:34 +00:00
Melanie de9d6096a5 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-01-06 21:37:01 +01:00
Melanie 11c48ac807 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
2012-01-06 21:41:36 +00:00
John Cochran e9b9eb6a4c Replaced llRot2Euler function.
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.

Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:30:51 +00:00
Melanie f1846045a6 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 21:34:43 +01:00
Melanie 2304420f6d Merge branch 'master' into careminster 2012-01-06 17:44:07 +00:00
Melanie f8c15d38a6 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie 3003133a66 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-01-06 17:39:39 +00:00
Melanie 81cf774fe8 Merge branch 'master' into careminster 2012-01-06 17:38:53 +00:00
Melanie fbb2a7e90d Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
Melanie 31dc5aa728 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 13:15:04 +01:00
Melanie db482cb7dd Fix up asset stuff 2012-01-06 00:04:32 +01:00
BlueWall b06d878790 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-05 17:55:24 -05:00
Melanie 23ce1dfc27 Remove a dangling command registration 2012-01-05 23:54:51 +01:00
Melanie fdfc4ab2a8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
BlueWall f252161941 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-05 17:54:51 -05:00
Justin Clark-Casey (justincc) b86e7715a8 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-05 22:54:33 +00:00
BlueWall e393b47da8 Merge branch 'new_modules' 2012-01-05 17:54:05 -05:00
BlueWall 2b4edd659f Adding empty ISearchModule interface 2012-01-05 17:53:03 -05:00
Justin Clark-Casey (justincc) 5ea9740f1b Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc) da0fc3c8f5 Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
2012-01-05 21:11:32 +00:00
Justin Clark-Casey (justincc) f06acc0a85 Add size and temporary information to "show asset" command 2012-01-05 21:05:10 +00:00
Justin Clark-Casey (justincc) 5b160f5b7b Rename 'show digest' console command to 'show asset' 2012-01-05 20:56:29 +00:00
Justin Clark-Casey (justincc) 7319ba62dd Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Justin Clark-Casey (justincc) f2ff6d5186 Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
No functional change.
2012-01-05 20:33:44 +00:00
Justin Clark-Casey (justincc) 50e459d265 recomment log messages I accidentally left uncommented 2012-01-05 19:44:06 +00:00
Justin Clark-Casey (justincc) c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-05 19:40:54 +00:00
Justin Clark-Casey (justincc) da6c816204 Commenting out DataSnapShot message "Registering service discovery capability" for now.
Please uncomment if/when needed.
2012-01-05 17:10:38 +00:00
Melanie 2c401b7359 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-05 08:12:34 +00:00
Melanie 97ba3c9346 Small fix to GetWorldPosition to get closer to Avination sit behavior 2012-01-05 08:11:52 +00:00
Melanie e9296721c7 That needs to be callable from elsewhere! 2012-01-05 08:04:04 +01:00
Melanie 85d82c8140 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-01-05 07:43:16 +01:00
Melanie 1ebc9d04aa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Melanie 045f3b8b11 Clean up GetWorldPosition 2012-01-05 07:37:31 +01:00
Melanie 32b8fa4a77 Prevent spurious "CHANGED_POSITION" during region backup 2012-01-05 07:37:09 +01:00
Justin Clark-Casey (justincc) 8fb70a2058 Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-04 22:45:07 +00:00