ubit
46ca9e8a1a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-17 02:41:53 +01:00
UbitUmarov
d003aa2e7b
* TEST * unscripted sit
2012-12-17 01:40:48 +00:00
ubit
ea82efdee2
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-13 08:49:04 +01:00
UbitUmarov
5ad424a792
right fix this time ??
2012-12-13 07:48:29 +00:00
ubit
21f3d193d9
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-13 08:47:01 +01:00
UbitUmarov
94a659a9e0
fix the 'fix'
2012-12-13 07:46:33 +00:00
ubit
48b0a3de79
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-13 08:39:55 +01:00
UbitUmarov
c0368f4143
fix coment out code not in use
2012-12-13 07:39:10 +00:00
ubit
3cf0d8b165
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-13 08:36:18 +01:00
UbitUmarov
b3a77c16bd
FIX small avatars movement on terrain. (avatar appearance getting even
...
more messy)
2012-12-13 07:34:27 +00:00
ubit
020bc9c358
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-13 04:36:47 +01:00
UbitUmarov
20773dcfcc
add a Check method to flotsamAssetCache, so to check if a asset is in
...
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
ubit
7d2dad0ffa
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-11 23:55:34 +01:00
UbitUmarov
71fc9f29f9
make ubitODE ignore X and Y rotation components on avatar rotations
2012-12-11 22:53:24 +00:00
UbitUmarov
f35e3c6fe0
changes on the fast speed avatars collider, collisions from above, etc
2012-12-11 19:38:44 +00:00
UbitUmarov
04baea2d71
Merge branch 'avination' into ubitwork
2012-12-11 18:02:01 +00:00
UbitUmarov
28ea08c3e2
fix let other phys plugins work.. broken when added feetOffset
2012-12-11 17:14:32 +00:00
ubit
377e6f44e7
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-11 05:49:52 +01:00
UbitUmarov
9a253c7c04
missing files remove some warnings...
2012-12-11 04:49:14 +00:00
UbitUmarov
420015b7d0
missing file
2012-12-11 04:47:40 +00:00
ubit
a1f0e3d95a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-11 05:37:33 +01:00
UbitUmarov
80639ace95
a few more changes on avatar collider
2012-12-11 04:36:27 +00:00
UbitUmarov
c6430b14db
typo fix
2012-12-10 11:25:30 +00:00
Melanie
8e6bc55470
Check database for root prim IDs only to try and get a handle on prim loss
...
once and for all.
2012-12-09 23:25:07 +01:00
UbitUmarov
ecdd0e225f
add velocityinterpolator packets handling but actually do nothing, since
...
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
ubit
46d0160b79
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 22:54:18 +01:00
UbitUmarov
c73c2fb070
add some default size setting and checks
2012-12-07 21:53:33 +00:00
ubit
fc33b7e9eb
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 22:28:48 +01:00
UbitUmarov
93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
...
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
ubit
926db81c57
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 21:07:27 +01:00
UbitUmarov
2ea0dc55d7
create a new ode character also with the new information
2012-12-07 20:06:35 +00:00
ubit
65e3bd93e9
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 18:28:56 +01:00
UbitUmarov
b2f3516b68
calculate avatar size on tps
2012-12-07 17:28:07 +00:00
ubit
0a131bf9a7
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 16:56:36 +01:00
UbitUmarov
d2499c4c31
*TEST* Use new avatar size in ubitODE.
2012-12-07 15:54:46 +00:00
ubit
a4af71cbea
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 15:01:52 +01:00
UbitUmarov
1eddc4a9da
fix regression
2012-12-07 14:01:22 +00:00
ubit
155060548f
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 14:51:06 +01:00
UbitUmarov
135e0ea853
*TEST* add some avatar skeleton information and use it to calculate avatar
...
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
ubit
aaeb55c7db
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-06 00:35:29 +01:00
UbitUmarov
de3180a63e
avatar collision plane send to viewer is only relative to feet. change
...
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
ubit
40bb996b36
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-04 03:50:48 +01:00
UbitUmarov
b6d29aa124
move characters (avatars) to own collision space, also fixing a problem
...
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
ubit
f26abce753
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-04 02:55:50 +01:00
UbitUmarov
fc1be7e41f
raise standing avatar a bit to reduce knees bending on some collisions.
...
reduce head size a bit
2012-12-04 01:54:37 +00:00
ubit
5d4b7d537d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-03 21:26:36 +01:00
Melanie
b7c3a4fa7f
Merge branch 'avination' into ubitwork
2012-12-03 19:46:16 +01:00
UbitUmarov
8aa5fdb6a3
*TEST* diferent avatar collider
2012-12-03 19:45:45 +01:00
UbitUmarov
f21d990820
fix vertex rounding direction
2012-12-03 19:41:29 +01:00
UbitUmarov
aa00308b10
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
...
of unique vertices only originated by math errors in PrimMesher
2012-12-03 19:41:21 +01:00