UbitUmarov
482c51a42a
cosmetics
2019-08-02 04:28:34 +01:00
UbitUmarov
04eb4744df
update libopenmetaverse including a ugly hack to try to workaround issues detected with new windows .net4.8 JIT. this can be reverted with that is fixed, this can also go wrong, as usual ;)
2019-08-02 02:36:19 +01:00
UbitUmarov
0142f102ce
remove redundant code
2019-08-01 05:37:27 +01:00
UbitUmarov
96dabca85b
make sure XEngine does release script events when a script is destroyed
2019-08-01 05:31:03 +01:00
UbitUmarov
618c6ceda5
mantis8569: do aggregate script events when a script is deleted; block nonphysical drag if a touch event is triggered, add a time guard on that
2019-08-01 04:14:49 +01:00
UbitUmarov
6359874d64
mantis8548: let rotation division be -(olderResult) this is formally more correct (and it is the same rotation), keep not normalizing, as SL seems to do
2019-08-01 00:01:27 +01:00
UbitUmarov
0bcd58fd0f
mantis8548: change more LSL arguments declarations to their formal form. Still a lot more to do. This is a case where coerence matters over performance, to avoid more future issues
2019-07-31 16:27:36 +01:00
UbitUmarov
1499baf13e
mantis8564: add region_up_time to llGetEnv. Returns string with seconds since region start. There where ways do get it, but this makes life easier
2019-07-31 14:34:35 +01:00
UbitUmarov
b5b518dc0d
change value of PARCEL_DETAILS_DWELL to a higher value to give more room for standard values, change return types, update script syntaxe
2019-07-31 13:38:49 +01:00
TBG Renfold
0163af970f
Mantis #8481 part two.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31 12:58:11 +01:00
TBG Renfold
8de67dad76
Mantis #8481 part one.
...
Add llGetParcelDetails(vector pos, [PARCEL_DETAILS_LANDDWELL])
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31 12:58:00 +01:00
UbitUmarov
cd641e8629
fix configuration loader test
2019-07-31 00:37:27 +01:00
UbitUmarov
944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
2019-07-30 23:26:29 +01:00
UbitUmarov
185ed42123
cosmetics
2019-07-30 18:34:32 +01:00
UbitUmarov
a92b0e7716
Merge branch 'master' of opensimulator.org:/var/git/opensim
2019-07-30 18:22:45 +01:00
Melanie
d29ffbf551
Restore the OpenSimDefaults I had to move out of the way to test this
2019-07-30 18:07:02 +01:00
Melanie
08c9ad6a5b
Remove the outdated and no longer useful hardcoded config defaults
2019-07-30 18:03:01 +01:00
UbitUmarov
87eb2fa9da
cosmetics
2019-07-30 17:51:20 +01:00
Melanie
08b62c8daa
Don't try to print XML if a corrupted asset is actually binary data
2019-07-30 16:01:15 +01:00
Melanie
1c8508cfbd
Put back the code to create the ready marker file.
2019-07-29 18:05:30 +01:00
Melanie
34209d2a39
Fix godnames module to not add the empty string if only one option is used
2019-07-27 12:12:35 +01:00
Melanie
d6723dab37
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
2019-07-27 12:10:28 +01:00
UbitUmarov
78359c108d
mantis 8563: do not modify collection inside a loop on it a foreach on it
2019-07-15 22:10:47 +01:00
Melanie
2f52a3b124
When using FSAssets, the HGAssetService would still use AssetService.
...
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:33:34 +01:00
Melanie
aedaa32ddc
When using FSAssets, the HGAssetService would still use AssetService.
...
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:30:15 +01:00
UbitUmarov
d372309e3c
mantis 8558: send sane values for Agents and objects capability (max hard limit)
2019-07-06 20:49:00 +01:00
UbitUmarov
03abb970f4
reduce httptimout on first try to save a asset to grid
2019-06-14 20:13:57 +01:00
UbitUmarov
05f508229c
make materials save to grid less async on manual backup or shutdown
2019-06-14 20:12:33 +01:00
UbitUmarov
79442c8c56
handle confirmXfer sync
2019-06-13 01:33:25 +01:00
UbitUmarov
b09ea5bdc7
delay timeout a bit
2019-06-13 01:12:47 +01:00
UbitUmarov
086248c13b
minor cleanup
2019-06-13 00:08:51 +01:00
UbitUmarov
4b8c5ee6e8
test...
2019-06-12 03:12:51 +01:00
UbitUmarov
878d0defc7
add a lock
2019-06-12 02:41:20 +01:00
UbitUmarov
da90da220e
still a few more changes to lludp Xfer download for lost udp case
2019-06-12 01:43:32 +01:00
UbitUmarov
238efad690
a few more changes to lludp Xfer download
2019-06-11 01:19:57 +01:00
UbitUmarov
017253fae9
a few more changes to lludp Xfer download
2019-06-10 19:17:32 +01:00
UbitUmarov
2cba0d676e
test...
2019-06-09 23:40:50 +01:00
UbitUmarov
9ff7601214
reduce some useless array copies
2019-06-09 20:15:36 +01:00
UbitUmarov
41e2379f97
mantis 8460: reduce odds of watchdog timeout warning
2019-06-04 19:02:50 +01:00
UbitUmarov
38e937f91b
add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible
2019-05-28 21:37:59 +01:00
UbitUmarov
8410a01fb4
missing old flag VEHICLE_FLAG_NO_FLY_UP
2019-05-22 23:16:36 +01:00
UbitUmarov
9c44dc3384
change yengine comments on ini file
2019-05-19 14:20:01 +01:00
UbitUmarov
0e2adbe0fb
mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
2019-05-14 02:48:03 +01:00
UbitUmarov
3ae4115e43
osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport
2019-05-03 00:39:55 +01:00
UbitUmarov
3a055c578d
soem cleanup
2019-05-02 03:11:16 +01:00
UbitUmarov
ea32a73103
osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01 03:49:24 +01:00
UbitUmarov
11c945a565
add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-05-01 01:36:10 +01:00
UbitUmarov
9225b78309
missing files...
2019-04-30 23:04:04 +01:00
UbitUmarov
3491af440f
missing files...
2019-04-30 23:01:37 +01:00
UbitUmarov
e9587c8835
sop: rename a few fields
2019-04-30 22:56:31 +01:00