Robert Adams
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-11 09:12:03 -07:00
Robert Adams
4781297b4e
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
2013-09-11 09:12:02 -07:00
Robert Adams
6d83f3f021
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
2013-09-11 09:12:00 -07:00
Robert Adams
e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
2013-09-11 09:11:58 -07:00
Robert Adams
8755aeb348
BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings.
2013-09-11 09:11:56 -07:00
Robert Adams
f6fdfd16f5
BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements.
2013-09-11 09:11:54 -07:00
Robert Adams
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-11 09:11:52 -07:00
Robert Adams
b2a1348adc
BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.
2013-09-11 09:11:50 -07:00
Robert Adams
6aee08ac3c
BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
2013-09-11 09:11:48 -07:00
Robert Adams
dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
2013-09-11 09:11:46 -07:00
Robert Adams
f3cc20050e
BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
2013-09-11 09:11:45 -07:00
Robert Adams
c6a6631efc
BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
2013-09-11 09:11:43 -07:00
Robert Adams
993bcec088
BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
2013-09-11 09:11:41 -07:00
Robert Adams
0971c7ae77
BulletSim: complete linkage of spring constraint into linkset constraint.
2013-09-11 09:11:39 -07:00
Robert Adams
9a7d0e489c
BulletSim: add spring constraint to linkset constraint types.
2013-09-11 09:11:37 -07:00
Robert Adams
48ee73bfa7
BulletSim: add API and calls for spring constraint parameters.
2013-09-11 09:11:36 -07:00
Robert Adams
725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
2013-09-11 09:11:34 -07:00
Michael Cerquoni
663059ac5c
chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out.
2013-09-10 19:56:39 -04:00
Michael Cerquoni
ec5f17b2ce
This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe!
2013-09-10 18:35:02 -04:00
Robert Adams
b05cb3b2bf
Change collision logic in SceneObjectPart so land_collision will happen.
...
The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-09 14:50:33 -07:00
Melanie
ddf67bf929
Mono 2.0 fix - call ToArray() explicitly
2013-09-08 19:41:51 +02:00
Melanie Thielker
528fc5358d
Fix exception when brokering HG asset ids
2013-09-08 18:23:06 +02:00
Melanie Thielker
b41ae0f98f
Harmonize the class name, ID and Name of the default perms module
2013-09-08 17:54:00 +02:00
Melanie Thielker
59290854f2
Reinstate SecurePermissionsLoading functionality, default ON
2013-09-08 17:53:21 +02:00
BlueWall
a97f6f8668
Fix configuration/ini expansion issue. Thanks to smxy for testing.
2013-09-07 13:11:31 -04:00
root
844ae7720e
Bring Core Groups up to current version
2013-09-07 17:58:32 +02:00
root
66715a69a7
Add two argument constructor to GridInstantMessage
2013-09-07 17:57:53 +02:00
root
823e8b5d19
Add support for simple external CAPS texture services
2013-09-07 17:57:02 +02:00
Melanie
2f365ea80b
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-09-07 13:54:19 +01:00
Diva Canto
08874d6b9e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-09-05 07:44:49 -07:00
Diva Canto
04619a9b13
Restore group membership check for HG users in QueryAccess.
2013-09-05 07:44:27 -07:00
Justin Clark-Casey (justincc)
b858be345a
minor: add doc about DefaultHGRegion and some of the other GridService region settings (though not all as of yet)
2013-09-05 00:41:03 +01:00
Justin Clark-Casey (justincc)
dc74a50225
Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.
...
Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-09-04 23:48:24 +01:00
Justin Clark-Casey (justincc)
c7ded0618c
Also check user authorization if looking to upgrade from a child to a root agent.
...
Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
2013-09-04 00:44:17 +01:00
Justin Clark-Casey (justincc)
5f0d54c209
For a Hypergrid user, delay estate access checks until NewUserConnection() so that they work.
...
This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID.
However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule.
Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent()
The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection()
However, to preserve the accuracy of query access we will only relax the check for HG users.
2013-09-04 00:42:23 +01:00
Justin Clark-Casey (justincc)
b781a23c44
In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected
2013-09-03 19:58:27 +01:00
Justin Clark-Casey (justincc)
9c3c9b7f5f
Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given
2013-09-03 19:57:34 +01:00
Justin Clark-Casey (justincc)
76bd2e2d72
Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
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This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-03 19:41:12 +01:00
Justin Clark-Casey (justincc)
3dbe7313d1
Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.
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In this case, it is used to turn off jump when physics testing behaviour is removed.
2013-09-03 19:33:17 +01:00
Justin Clark-Casey (justincc)
1a2627031d
Add pCampbot "remove behaviour" console command for removing bot behaviours during operation.
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Doesn't currently work very well as stopping physics, for instance, can leave bot travelling in old direction
2013-09-03 19:05:54 +01:00
Justin Clark-Casey (justincc)
9bd6271570
Add ability to adjust pCampbot bot behaviours whilst running with "add behaviour <behaviour-name> <bot-number>" console commad
2013-09-03 18:51:55 +01:00
Justin Clark-Casey (justincc)
01cb8033a4
And fix break in "show bot" from commit 9c65207
2013-09-03 17:55:20 +01:00
Justin Clark-Casey (justincc)
a89c56dcf1
Fix build break from last commit 9c65207
. Mono 2.4 lacks string.join(string, List<string>), or some auto casting is missing
2013-09-03 17:53:29 +01:00
Justin Clark-Casey (justincc)
9c65207936
Show behaviours of pCampbot bots in "show bots" and "show bot" console commands
2013-09-03 17:07:57 +01:00
Justin Clark-Casey (justincc)
431156f6c4
minor simplification of some unix date functions in Util. No functional change.
2013-09-03 00:17:50 +01:00
Justin Clark-Casey (justincc)
5f15ee95dc
Fix logic errors in "show grid users online" console command which didn't actually filter out users shown continuously online for more than 5 days
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Remove confusion in command output.
2013-09-03 00:16:43 +01:00
Justin Clark-Casey (justincc)
fc9f50d940
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-09-03 00:06:50 +01:00
Justin Clark-Casey (justincc)
4035badd20
Add experimental "show grid users online" console command to show grid users online from a standalone/robust instance.
...
This is not guaranteed to be accurate since users may be left "online" in certain situations.
For example, if a simulator crashes and they never login/logout again.
To counter this somewhat, only users continuously online for less than 5 days are shown.
2013-09-03 00:04:12 +01:00
BlueWall
9643915093
Remove test that gives issue on Windows, just let the try/catch do the work.
2013-09-02 16:28:40 -04:00
Justin Clark-Casey (justincc)
857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-09-02 19:15:10 +01:00