Commit Graph

25045 Commits (4997a9e87a860e3c39c164bf8a4079ef4ff63089)

Author SHA1 Message Date
Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 2013-09-11 09:12:03 -07:00
Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 2013-09-11 09:12:02 -07:00
Robert Adams 6d83f3f021 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. 2013-09-11 09:12:00 -07:00
Robert Adams e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-11 09:11:58 -07:00
Robert Adams 8755aeb348 BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings. 2013-09-11 09:11:56 -07:00
Robert Adams f6fdfd16f5 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-11 09:11:54 -07:00
Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
Robert Adams b2a1348adc BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 2013-09-11 09:11:50 -07:00
Robert Adams 6aee08ac3c BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-11 09:11:48 -07:00
Robert Adams dff0fb5690 BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 2013-09-11 09:11:46 -07:00
Robert Adams f3cc20050e BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. 2013-09-11 09:11:45 -07:00
Robert Adams c6a6631efc BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 2013-09-11 09:11:43 -07:00
Robert Adams 993bcec088 BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints. 2013-09-11 09:11:41 -07:00
Robert Adams 0971c7ae77 BulletSim: complete linkage of spring constraint into linkset constraint. 2013-09-11 09:11:39 -07:00
Robert Adams 9a7d0e489c BulletSim: add spring constraint to linkset constraint types. 2013-09-11 09:11:37 -07:00
Robert Adams 48ee73bfa7 BulletSim: add API and calls for spring constraint parameters. 2013-09-11 09:11:36 -07:00
Robert Adams 725751fd6c BulletSim: fixes for change linkset implementation of physical linksets. 2013-09-11 09:11:34 -07:00
Michael Cerquoni 663059ac5c chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out. 2013-09-10 19:56:39 -04:00
Michael Cerquoni ec5f17b2ce This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe! 2013-09-10 18:35:02 -04:00
Robert Adams b05cb3b2bf Change collision logic in SceneObjectPart so land_collision will happen.
The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-09 14:50:33 -07:00
Melanie ddf67bf929 Mono 2.0 fix - call ToArray() explicitly 2013-09-08 19:41:51 +02:00
Melanie Thielker 528fc5358d Fix exception when brokering HG asset ids 2013-09-08 18:23:06 +02:00
Melanie Thielker b41ae0f98f Harmonize the class name, ID and Name of the default perms module 2013-09-08 17:54:00 +02:00
Melanie Thielker 59290854f2 Reinstate SecurePermissionsLoading functionality, default ON 2013-09-08 17:53:21 +02:00
BlueWall a97f6f8668 Fix configuration/ini expansion issue. Thanks to smxy for testing. 2013-09-07 13:11:31 -04:00
root 844ae7720e Bring Core Groups up to current version 2013-09-07 17:58:32 +02:00
root 66715a69a7 Add two argument constructor to GridInstantMessage 2013-09-07 17:57:53 +02:00
root 823e8b5d19 Add support for simple external CAPS texture services 2013-09-07 17:57:02 +02:00
Melanie 2f365ea80b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-09-07 13:54:19 +01:00
Diva Canto 08874d6b9e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-09-05 07:44:49 -07:00
Diva Canto 04619a9b13 Restore group membership check for HG users in QueryAccess. 2013-09-05 07:44:27 -07:00
Justin Clark-Casey (justincc) b858be345a minor: add doc about DefaultHGRegion and some of the other GridService region settings (though not all as of yet) 2013-09-05 00:41:03 +01:00
Justin Clark-Casey (justincc) dc74a50225 Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.
Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-09-04 23:48:24 +01:00
Justin Clark-Casey (justincc) c7ded0618c Also check user authorization if looking to upgrade from a child to a root agent.
Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
2013-09-04 00:44:17 +01:00
Justin Clark-Casey (justincc) 5f0d54c209 For a Hypergrid user, delay estate access checks until NewUserConnection() so that they work.
This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID.
However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule.
Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent()
The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection()
However, to preserve the accuracy of query access we will only relax the check for HG users.
2013-09-04 00:42:23 +01:00
Justin Clark-Casey (justincc) b781a23c44 In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected 2013-09-03 19:58:27 +01:00
Justin Clark-Casey (justincc) 9c3c9b7f5f Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given 2013-09-03 19:57:34 +01:00
Justin Clark-Casey (justincc) 76bd2e2d72 Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-03 19:41:12 +01:00
Justin Clark-Casey (justincc) 3dbe7313d1 Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.
In this case, it is used to turn off jump when physics testing behaviour is removed.
2013-09-03 19:33:17 +01:00
Justin Clark-Casey (justincc) 1a2627031d Add pCampbot "remove behaviour" console command for removing bot behaviours during operation.
Doesn't currently work very well as stopping physics, for instance, can leave bot travelling in old direction
2013-09-03 19:05:54 +01:00
Justin Clark-Casey (justincc) 9bd6271570 Add ability to adjust pCampbot bot behaviours whilst running with "add behaviour <behaviour-name> <bot-number>" console commad 2013-09-03 18:51:55 +01:00
Justin Clark-Casey (justincc) 01cb8033a4 And fix break in "show bot" from commit 9c65207 2013-09-03 17:55:20 +01:00
Justin Clark-Casey (justincc) a89c56dcf1 Fix build break from last commit 9c65207. Mono 2.4 lacks string.join(string, List<string>), or some auto casting is missing 2013-09-03 17:53:29 +01:00
Justin Clark-Casey (justincc) 9c65207936 Show behaviours of pCampbot bots in "show bots" and "show bot" console commands 2013-09-03 17:07:57 +01:00
Justin Clark-Casey (justincc) 431156f6c4 minor simplification of some unix date functions in Util. No functional change. 2013-09-03 00:17:50 +01:00
Justin Clark-Casey (justincc) 5f15ee95dc Fix logic errors in "show grid users online" console command which didn't actually filter out users shown continuously online for more than 5 days
Remove confusion in command output.
2013-09-03 00:16:43 +01:00
Justin Clark-Casey (justincc) fc9f50d940 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-09-03 00:06:50 +01:00
Justin Clark-Casey (justincc) 4035badd20 Add experimental "show grid users online" console command to show grid users online from a standalone/robust instance.
This is not guaranteed to be accurate since users may be left "online" in certain situations.
For example, if a simulator crashes and they never login/logout again.
To counter this somewhat, only users continuously online for less than 5 days are shown.
2013-09-03 00:04:12 +01:00
BlueWall 9643915093 Remove test that gives issue on Windows, just let the try/catch do the work. 2013-09-02 16:28:40 -04:00
Justin Clark-Casey (justincc) 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-09-02 19:15:10 +01:00