Diva Canto
|
4c76a061c7
|
Flip master to 0.9.1
|
2016-10-24 09:21:44 -07:00 |
UbitUmarov
|
d550b485f1
|
viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
|
2016-10-24 10:23:31 +01:00 |
UbitUmarov
|
586e4cf163
|
ignore prims with shape type none on max size check for physics
|
2016-10-17 19:16:07 +01:00 |
UbitUmarov
|
eaac332d00
|
fix a coment on OpenSim.ini.example ( mantis 8037)
|
2016-10-16 17:33:39 +01:00 |
UbitUmarov
|
90be326457
|
Xengine option AppDomainLoading default option true is causing problems with several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users.
|
2016-10-15 21:06:17 +01:00 |
UbitUmarov
|
954bcbc5ef
|
bug fix: let ALL avatar controls have a repeat rate controled by viewer (so as before commit 8a3958ad04 on this)
|
2016-10-15 20:44:18 +01:00 |
UbitUmarov
|
7cd4fa8cf5
|
bug fix: We can't filter out any of the avatar controls relative to movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
|
2016-10-15 20:26:23 +01:00 |
UbitUmarov
|
7494d7726a
|
change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
|
2016-10-11 01:14:53 +01:00 |
UbitUmarov
|
76a2d90dad
|
remove attachment to event OnPreAgentUpdate that is doing nothing
|
2016-10-05 13:38:12 +01:00 |
UbitUmarov
|
2e863edfe9
|
Merge branch 'master' of opensimulator.org:/var/git/opensim
|
2016-10-05 13:18:14 +01:00 |
UbitUmarov
|
8a3958ad04
|
dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
|
2016-10-05 13:17:23 +01:00 |
Robert Adams
|
e13fecfd3d
|
BulletSim: zero velocity target when setting velocity through the
SetMomentum method.
|
2016-10-03 20:47:30 -07:00 |
UbitUmarov
|
f3e7603c37
|
minor cleanup
|
2016-10-02 11:54:07 +01:00 |
UbitUmarov
|
cd9d176c3c
|
change avatar and attachments priority (downgraded) in priritizer option SimpleAngularDistance
|
2016-10-02 11:12:03 +01:00 |
UbitUmarov
|
878fac3fe3
|
fix comment telling the correct default physics engine
|
2016-10-01 20:26:37 +01:00 |
Robert Adams
|
c7e4b14a26
|
BulletSim: fix problem with avatar velocity going to zero when flying across
region boundries.
Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and
have both BSPrim and BSCharacter share the code.
|
2016-09-30 19:35:44 -07:00 |
UbitUmarov
|
46dd899d9e
|
MySQLFSAssetData asset type is a int not a varchar
|
2016-09-27 21:29:09 +01:00 |
UbitUmarov
|
9b2f186a8c
|
MySQLFSAssetData on store, if a asset already exists, assume its a valid store or regions will keep retry. The other DBs do replace the item, why doesn't FS do the same?
|
2016-09-27 21:10:01 +01:00 |
UbitUmarov
|
58513fab8f
|
save oar: simplify confusing successefull assets saving message
|
2016-09-27 16:49:55 +01:00 |
UbitUmarov
|
3e47df735b
|
exclude invalid collision sound (used as collision type flag) from assets UUIDGather
|
2016-09-27 16:41:13 +01:00 |
UbitUmarov
|
f6e77e3935
|
load oar; activate area cliping if bounding-origin option is given. as help says
|
2016-09-27 15:24:05 +01:00 |
UbitUmarov
|
6779f41e21
|
fix linknumbers when unlink the root prim
|
2016-09-24 22:21:51 +01:00 |
UbitUmarov
|
9e074988f0
|
remove a redundant and potencially dangerous child.AbsolutePosition = child.AbsolutePosition
|
2016-09-24 18:16:30 +01:00 |
UbitUmarov
|
42989176ec
|
mute a debug message to mute jak daniels
|
2016-09-23 19:27:25 +01:00 |
UbitUmarov
|
d196958cc4
|
make sendRegionInfoPacketToAll really send to all ( inc child agents) thx Jak Daniels
|
2016-09-23 18:56:47 +01:00 |
UbitUmarov
|
f613b5f517
|
fix caching of wind and cloud packets in the case of several regions on a instance, that got broken with the necessary send to child agents.
|
2016-09-23 18:28:46 +01:00 |
UbitUmarov
|
22b531f2e4
|
make clouds a bit diferent on regions running on same instance.. well should be diferent .. :)
|
2016-09-23 17:13:59 +01:00 |
UbitUmarov
|
f5189b2cdd
|
do the same for legacy clouds (still visible on older viewer ie singu 1.8.7). Fix clouds update. Send clouds and wind also to child agents.
|
2016-09-23 16:04:43 +01:00 |
UbitUmarov
|
8d7f10e36b
|
cache wind compressed data so cpu burning compression is only done after a change. Not happy with version scheme for several regions on same instance, but should be ok for now
|
2016-09-23 13:55:23 +01:00 |
UbitUmarov
|
a6df626868
|
add a version tag to wind and cloud data updates to iclient
|
2016-09-23 13:03:16 +01:00 |
UbitUmarov
|
984cb38583
|
move wind generation out of heartbeat to a pool job. Use that to send to all clients and not one per client
|
2016-09-23 12:32:40 +01:00 |
UbitUmarov
|
7201352074
|
bug fix: add a missing return; add some error messages
|
2016-09-22 22:08:21 +01:00 |
UbitUmarov
|
d3627c4f33
|
no need to send wind on avatar arrival when it is sent periodicly
|
2016-09-22 19:25:04 +01:00 |
UbitUmarov
|
94e983c95f
|
mantis 8027: let osMessageAttachments also send to attachments child prims.. also changed its code structure and could not test
|
2016-09-22 17:05:05 +01:00 |
UbitUmarov
|
bbe8ef0528
|
mantis 8027: allow messages to be sent to attachments child prims in llRegionSayTo
|
2016-09-22 02:05:25 +01:00 |
UbitUmarov
|
bf17da3d61
|
check for null target, minor cleanup
|
2016-09-21 22:51:25 +01:00 |
UbitUmarov
|
874ba6b363
|
avoid a null ref
|
2016-09-19 19:40:13 +01:00 |
UbitUmarov
|
cca01f5cda
|
change CreatorIdentification set code
|
2016-09-19 16:03:33 +01:00 |
UbitUmarov
|
1b7327800a
|
fix GetUserUUI
|
2016-09-19 15:41:14 +01:00 |
UbitUmarov
|
7e751d5010
|
replace no thread safe code
|
2016-09-19 12:39:22 +01:00 |
UbitUmarov
|
092d4fb9ff
|
fix typo in table name, thx tglion
|
2016-09-18 20:00:47 +01:00 |
UbitUmarov
|
188b5030f7
|
restore sqlite fixes from commit 0e6874..that got lost
|
2016-09-17 19:46:40 +01:00 |
UbitUmarov
|
4dc787eb32
|
store all terrain in Variable2DGzip format
|
2016-09-17 19:13:46 +01:00 |
UbitUmarov
|
592a915d8d
|
add rest of wiring for terrain bake persistent store (mantis 8024 but not
using its code). Only did minor testing in MySQL
|
2016-09-17 17:56:56 +01:00 |
UbitUmarov
|
47ce0f8641
|
add load baked terrain methods. missing file
|
2016-09-17 16:47:12 +01:00 |
UbitUmarov
|
71bd3ce49f
|
add load baked terrain methods
|
2016-09-17 16:42:40 +01:00 |
UbitUmarov
|
3f9f105295
|
add to databases a table to store baked terrain.
|
2016-09-17 15:45:11 +01:00 |
UbitUmarov
|
0cdad0faf4
|
stop using legacy storeterrain in scene.cs
|
2016-09-17 14:54:41 +01:00 |
UbitUmarov
|
2338d3d2e5
|
change spinobject math, and a few minor things
|
2016-09-16 22:10:36 +01:00 |
UbitUmarov
|
1b18711205
|
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
|
2016-09-16 19:33:49 +01:00 |