Teravus Ovares
4f39df42ae
* Removed a debug message that I left in there....
2008-01-13 08:07:45 +00:00
Teravus Ovares
d9e4533202
* Fixed an overflow in the land manager
...
* Did some goofy math undoing in the Sim Stats Reporter
* More reduction to the amount of calls per second to UnManaged ODE code
* Added a significant amount of comments to ODE
2008-01-13 07:14:54 +00:00
Charles Krinke
fa83249db8
Thank you very much, Kinoc for implementing llGetSubString and llDeleteSubString:
...
from the c# implementations of string.SubString(start,len) and string.Remove(start,len).
Especially since negative indexing and exclusion are included in the LSL versions.
This patch is closer to the LSL version. Maybe an osSubString and osRemoveString
would be appropriate?
2008-01-12 22:25:10 +00:00
Charles Krinke
7d609ae56d
Thank you, Kinoc for adding: When accessing slower web sites or proxy services
...
300 msecs can be too slow and cause a timeout to occur. This is reported when
llHTTPRequest times out but may not be reported for other functions like
osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears
that the value affects not just llHTTPRequest's.
2008-01-12 22:18:23 +00:00
Adam Frisby
f59f4e476d
* Made it so that if you don't specify a key, the defaults will not be assumed.
...
* If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
2008-01-12 19:28:50 +00:00
Adam Frisby
0b0df333dc
* In the interests of making life difficult for everyone, the Grid Server now actually checks your authentication keys rather than ignoring them.
2008-01-12 19:23:56 +00:00
alondria
d3fa814458
Added notice on console to change storage_plugin if set to OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
2008-01-12 17:18:42 +00:00
alondria
4e643eba5f
If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use OpenSim.Framework.Data.SQLite.dll during runtime.
2008-01-12 17:10:06 +00:00
Tedd Hansen
f9c981007d
Set eol
2008-01-12 15:52:34 +00:00
Tedd Hansen
27859faf7a
Welcome back LSO.
...
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12 15:49:41 +00:00
Tedd Hansen
0081c060d0
Set eol
2008-01-12 14:45:59 +00:00
Tedd Hansen
33d82aa532
Added license to new files
2008-01-12 14:40:28 +00:00
Tedd Hansen
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
...
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Teravus Ovares
e2c679637e
* Trying something to see if it helps teleports and border crossings
2008-01-12 11:16:44 +00:00
Jeff Ames
730f0d9311
Set svn:eol-style.
2008-01-12 11:10:53 +00:00
Tedd Hansen
39880f2b45
Added references for last commit
2008-01-12 11:07:49 +00:00
Tedd Hansen
a993d0d335
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
...
Added some sample placeholders for implementing rest of LSL events.
2008-01-12 10:25:08 +00:00
Tedd Hansen
011abad053
ScriptServer protocol now correctly casts datatypes -- ready for implementing
2008-01-12 09:44:01 +00:00
alondria
6108f1529f
Changed URL in example to avoid RIAA issues.
2008-01-12 07:06:23 +00:00
Teravus Ovares
0518369e3a
*removed a goofy debug line left in
2008-01-12 04:32:27 +00:00
alondria
90ccc248e8
Implements llModifyLand() - Still needs some tweaking to match LL's effect on how much to effect the land.
2008-01-12 04:30:47 +00:00
Teravus Ovares
a3972257c8
* Added some of the finer control points to POS such as
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** jumping
** crouching
** landing on prim
2008-01-12 04:29:36 +00:00
Teravus Ovares
7e81841f0e
*ech one thing didn't save from the last commit
2008-01-12 04:14:06 +00:00
Teravus Ovares
cbcba1f026
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew Linden insisted that Havok was running at 45fps internally.
...
* Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
2008-01-12 04:12:38 +00:00
alondria
c2ca98519b
Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-12 03:23:11 +00:00
Adam Frisby
bf8ffc7a0c
* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap method.
2008-01-12 03:17:28 +00:00
Jeff Ames
5d7e120d56
Set svn:eol-style.
2008-01-12 01:35:25 +00:00
Tedd Hansen
c4684b2d14
And one last time - removed duplicate exception dump :)
2008-01-12 01:30:57 +00:00
Tedd Hansen
d0d3812cdf
Minor fix to global exception handler - now only displays unhandled (full crash) exceptions.
2008-01-12 01:27:25 +00:00
Tedd Hansen
adbdbc675b
Added global exception handler with possibility of reporting crash details directly to developers (disabled for now)
2008-01-12 01:25:35 +00:00
Tedd Hansen
e7dbaad04f
New ScriptServer protocol successfully implemented.
...
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12 01:14:31 +00:00
Tedd Hansen
1e9a66cbaa
ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
2008-01-12 00:48:58 +00:00
Jeff Ames
ef674acc24
Fix some warnings under mono.
2008-01-11 21:08:37 +00:00
Justin Clarke Casey
edf006e28a
Fill out and add wiki link to OpenSim.ini.example for prim inventory persistence
2008-01-11 19:05:19 +00:00
Justin Clarke Casey
82d7fb7522
* Exprimental prim inventory persistence can now be enabled by users.
...
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini
* Implemented for sqlite and MySQL, no MSSQL implementation yet
* As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change.
* More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-11 18:44:53 +00:00
Justin Clarke Casey
48be04df1d
* Do database implementation for prim inventory items in mysql
...
* Properly clean up items when a region object is deleted
* Update persisted prim when an inventory script is changed
* No user functionality yet
2008-01-11 17:00:21 +00:00
Sean Dague
50ece51dbc
manually open the db connection. Mono does this automatically, .NET doesn't
2008-01-11 15:55:00 +00:00
Tedd Hansen
7f071dd193
Log instead of crash (User login, getting friends list)
2008-01-11 15:46:43 +00:00
lbsa71
cdd378a2c2
* returnin LLUUID.Zero rather than LLUUID.Random on webkey null
2008-01-11 15:19:43 +00:00
Justin Clarke Casey
c7b25967e7
Turn off accidental hardcoding
2008-01-11 14:56:45 +00:00
Justin Clarke Casey
1e981a7c1c
Switch prim items type representation to use int rather than strings.
2008-01-11 14:55:27 +00:00
lbsa71
8ccc470e2a
* quick fix to fix if webLoginKey is null in DB, return random key (I guess LLUUID.Zero would be a security hazard)
2008-01-11 07:41:14 +00:00
Teravus Ovares
901f403823
* Just an update to the default login form
2008-01-10 23:31:37 +00:00
Sean Dague
8ebaf7aa41
move Friends list to not use ADO.NET layer, it now hits the sqlite
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db directly when needed
2008-01-10 21:32:22 +00:00
Sean Dague
13736995d2
add sqlite database definitions as Resources for SQLite.dll
2008-01-10 19:38:37 +00:00
Tedd Hansen
6bcf44e141
Added const definintions for sculpted prims.
2008-01-10 19:21:37 +00:00
lbsa71
2f023f6362
* removed unused PrimScale on PrimitiveBaseShape (use Scale instead)
...
* ignored bin
2008-01-10 13:37:59 +00:00
lbsa71
690a7a347b
* Undid XmlIgnore thingy as it did cause breakage
2008-01-10 12:07:49 +00:00
lbsa71
ed314e19ff
* Sorted members for great justice
2008-01-10 11:17:26 +00:00
lbsa71
f1c2dca7c1
* ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape and ProfileHollow
2008-01-10 08:56:03 +00:00