dahlia
4f8e18e31c
update libomv managed dlls to 49a5cf05c32e - fresh clone default settings release mode VS 2015 community edition
2015-08-23 15:16:31 -07:00
Melanie Thielker
a9beee7050
Revert "Revert "Fix a possible nullref caused by accessing m_data rather than Data""
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Needed after all
This reverts commit 26094c21fe
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2015-08-23 17:48:48 +02:00
Melanie Thielker
c4ea4ea000
Fix the nullref in scripts - the right way
2015-08-23 17:36:08 +02:00
Melanie Thielker
26094c21fe
Revert "Fix a possible nullref caused by accessing m_data rather than Data"
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My bad!
This reverts commit 20326e1947
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2015-08-23 17:34:20 +02:00
Ai Austin
3a27b47593
Refine comments .ini file setup for new Standalone
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Helpful comment for setting [const] section of OpenSim.ini to allow for
standalone. Correction to StandaloneCommon.ini.example as
[GridInfoServices] welcome parameter does work and is also useful for
standalones.
2015-08-21 18:42:21 +02:00
Melanie Thielker
17e920aacd
More plumbing on agent states
2015-08-20 00:40:49 +02:00
Jeff Kelley
e1a455eae5
Fix multiple moving_end and add moving_start to llSetKeyframedMotion
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20 00:24:14 +02:00
Melanie Thielker
028506cf3c
Partial plumbing for the agent stateful module features negotiation
2015-08-20 00:18:45 +02:00
Melanie Thielker
35cbe76f27
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-08-19 23:34:13 +02:00
Melanie Thielker
20326e1947
Fix a possible nullref caused by accessing m_data rather than Data
2015-08-19 23:33:38 +02:00
Melanie
7633ebf36f
Add explicit initialization because mono 3 doesn't like what mono 2 allows
2015-08-19 23:18:40 +02:00
Melanie Thielker
662b59af83
Convert the lsl list type into a struct. EXPERIMENTAL! This may affect
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the llSetPrimitiveParams family of functions adversely. Please test!
2015-08-19 23:14:11 +02:00
Melanie Thielker
25335b0707
Some unit tests are simply broken and create an API with a null m_item.
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This isn't supposed to be done and should be changed in the tests.
For now, add a protective check.
2015-08-19 01:19:25 +02:00
Melanie Thielker
62f3399559
Try to address Mantis #7689 . When adding a scalar to a list, make a copy
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as is done when adding another list.
2015-08-19 01:00:42 +02:00
Melanie Thielker
c53f732163
Change the IScriptApi back to it's original form, removing XEngine
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specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00
Melanie Thielker
ee7debcca6
Revert "When scripts are sleeping, don't count that as execution time"
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The approach is good but the way it is written breaks the architecture.
Rewrite follows.
This reverts commit a568f06b7f
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2015-08-17 18:11:45 +02:00
Melanie Thielker
1de5612d8b
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-08-17 18:08:32 +02:00
Melanie Thielker
664ecb1938
Prevent the spammy "many event" message from appearing in normal use.
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Console command debug xengine now turns that on.
Also, per orenh, remove the triggers at 1000 and 10000 as they are not
useful now that top scripts works.
2015-08-17 18:05:39 +02:00
Diva Canto
0cdd1165c8
Minor improvement of previous patch.
2015-08-16 21:23:41 -07:00
Cinder
fc6fe75268
MANTIS-7684 - Use the user management module to get username for script dialogs
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-16 21:13:42 -07:00
Melanie Thielker
ce2aeb8424
Make Setup_XXX=disabled not even load the module at all, rather than
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loading and not using it
2015-08-16 19:01:23 +02:00
Melanie Thielker
c83da03183
Create want and need lists for agent data interchange formats.
2015-08-16 01:45:15 +02:00
Diva Canto
0f8a7982dc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-08-15 16:08:42 -07:00
Diva Canto
4cbbbefbf6
Removed ignoreCase=true from the call to Type.GetInterface, because, well, we don't want to ignore case. And this seems to be causing problems in mono 4.3.
2015-08-15 16:08:14 -07:00
Melanie Thielker
2374c4a4c1
Adding the IAgentStatefulModule interface. It is used in addtion to
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one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions
2015-08-15 19:08:45 +02:00
Diva Canto
83059724ee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-08-14 19:20:20 -07:00
Drake Arconis
d70db51466
Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-14 19:19:49 -07:00
Drake Arconis
4f3198da22
Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-15 01:57:25 +02:00
dahlia
1bfdc9f32b
Update libomv managed dlls to 49a5cf05c32e
2015-08-14 16:55:06 -07:00
Drake Arconis
a5967d918a
Send a proper ownerid for Object messages to conform with what viewer expects
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-15 01:18:20 +02:00
Melanie Thielker
e9067c133c
Remove DOS line endings from LSL_API.cs
2015-08-13 01:34:18 +02:00
Diva Canto
a22e6cb7f5
Whitespace borkness?
2015-08-12 09:13:45 -07:00
Drake Arconis
f25c67ea1d
Send correct uuids in the FromID and ID packet fields for llInstantMessage
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-12 09:08:01 -07:00
Oren Hurvitz
0b5385ffce
Added *.Tests.log to .gitignore
2015-08-11 11:55:51 +03:00
Oren Hurvitz
59da146e9d
When the user stops a script, have it remain stopped
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Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again.
The use of the 'StayStopped' flag is needed because all scripts are automatically stopped when the region shuts down, but in that case we shouldn't save in their state that they're !Running.
2015-08-11 08:44:27 +01:00
Oren Hurvitz
a568f06b7f
When scripts are sleeping, don't count that as execution time
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Sleeping doesn't use the CPU.
2015-08-11 08:44:27 +01:00
Oren Hurvitz
d24528b3bc
Show Script Time in the statistics panel
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The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11 08:44:26 +01:00
Oren Hurvitz
5679cd0100
Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine
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Previously the "Net Time" was reported: only the time actually spent in the script's code. This is not a correct indication of how much load the script places on the simulator, because scripts that change state often or have many events use up a lot of time just in the event handlers, and previously this time wasn't counted.
2015-08-11 08:42:31 +01:00
Oren Hurvitz
a3bed1fbcb
Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
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Notes:
- This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized).
- Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window.
2015-08-11 08:42:26 +01:00
Oren Hurvitz
287096d826
Improved calculation of Script Execution TimeStarted
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1. Use a Stopwatch (a high-resolution timer)
2. Whenever we start a new measurement period, zero out the total execution time (previously it just kept accumulating)
3. Changed the measurement period from 30 minutes to 30 seconds. This is much more useful in the "Top Scripts" dialog, as it shows currently active scripts
2015-08-11 07:35:41 +01:00
Oren Hurvitz
20af31f18e
Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
2015-08-11 07:35:40 +01:00
Oren Hurvitz
4c6fb9fb64
Log scripts that have processed many events: this is probably an indication of a problem
2015-08-11 07:35:39 +01:00
Oren Hurvitz
aadd5627fe
Removed unused code that checked wait_timeout in MySQLEstateData
2015-08-11 07:35:39 +01:00
Oren Hurvitz
7457173fe4
Fixed calling "debug xengine log" without the 'level' parameter: this should show the current log level; not crash
2015-08-11 07:35:38 +01:00
Oren Hurvitz
c8135834db
Prevent a crash if "debug jobengine log" is entered without a log level
2015-08-11 07:35:37 +01:00
Oren Hurvitz
4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
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If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.
The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-11 07:35:37 +01:00
Oren Hurvitz
373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
2015-08-11 06:16:23 +01:00
Robert Adams
fe37cb9990
BulletSim: rearrange code and add different locking to eliminate chances
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of race conditions and, especially, race conditions when an object is
removed and quickly re-added to a scene.
This hopefully reduces the occurance of problems when avatars TP within
a region -- the main problem being the loss of collisions.
2015-08-09 15:36:50 -07:00
Robert Adams
fe86df0ec9
BulletSim: update the motion actors so they completely clean themselves
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when Dispose() is called. This reduces chance of object leakage when
destroying objects.
Rearrange initialization and shut down of BSActorLockAxis so it is
consistant with other actors.
2015-08-09 15:34:06 -07:00
Kevin Cozens
f3c883a26d
Corrected spelling of SQLITE. Fixes mantis #7675 .
2015-08-08 17:08:06 -04:00