Justin Clark-Casey (justincc)
535ec23646
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c
, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-24 02:03:49 +00:00
Justin Clark-Casey (justincc)
245d6435e3
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a
.
2013-01-24 02:00:13 +00:00
Justin Clark-Casey (justincc)
8728d4ce6a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
...
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-24 02:00:04 +00:00
Justin Clark-Casey (justincc)
44901f0b31
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
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This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-24 01:59:42 +00:00
Justin Clark-Casey (justincc)
5054a07be2
Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.
2013-01-24 01:35:08 +00:00
Justin Clark-Casey (justincc)
2f1cc6a06a
refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.
2013-01-24 01:34:58 +00:00
Robert Adams
ff7693a14b
Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
2013-01-24 01:34:35 +00:00
Justin Clark-Casey (justincc)
e89f93c78c
Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
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This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-24 01:34:05 +00:00
Justin Clark-Casey (justincc)
d51aee876d
Save attachments on detach/exit if a contained script state has been changed.
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This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-24 01:30:37 +00:00
Justin Clark-Casey (justincc)
3ad03d41e6
Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
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Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-24 01:30:21 +00:00
Justin Clark-Casey (justincc)
69104f38f9
Add "debug scene get" console command to list current scene options
2013-01-24 01:29:49 +00:00
Justin Clark-Casey (justincc)
c6bb0d9662
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-24 01:29:40 +00:00
Justin Clark-Casey (justincc)
73717f2ce7
refactor: route the final scene backup through the same code that handles periodic backup
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This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-24 01:29:29 +00:00
Justin Clark-Casey (justincc)
03bc92d112
minor: Capitalize GroupsModule command category
2013-01-24 01:29:12 +00:00
Justin Clark-Casey (justincc)
fd015c1ed7
minor: add missing newline to "debug scene" console command
2013-01-24 01:29:03 +00:00
Justin Clark-Casey (justincc)
8e548e4c8a
Remove unimplemented "debug teleport" console command
2013-01-24 01:28:55 +00:00
Justin Clark-Casey (justincc)
44adf909b0
Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
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If false, scene is still saved on shutdown.
2013-01-24 01:28:47 +00:00
Justin Clark-Casey (justincc)
d43863af78
On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
2013-01-24 01:28:29 +00:00
Justin Clark-Casey (justincc)
83c70dc914
revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
2013-01-24 01:28:16 +00:00
Justin Clark-Casey (justincc)
10c1b15f12
Add "show script timers" command to show script timers. For debug purposes.
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Also, "show sensors" changes to "show script sensors".
2013-01-24 01:28:05 +00:00
Justin Clark-Casey (justincc)
be5c6658bb
Add "show sensors" command to show script sensor information for debug purposes.
2013-01-24 01:27:58 +00:00
Justin Clark-Casey (justincc)
f0a936832b
minor: Remove unnecessary commented out code from last commit c28a2f05
and fix up code comment
2013-01-24 01:27:49 +00:00
Justin Clark-Casey (justincc)
ce5c2ee506
minor: make spacing consistent in console help output
2013-01-24 01:27:32 +00:00
Justin Clark-Casey (justincc)
bd33953c60
minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text)
2013-01-24 01:27:20 +00:00
Justin Clark-Casey (justincc)
ab22de03b8
minor: Allow "script *" console commands to take multiple script item ids
2013-01-24 01:27:13 +00:00
Melanie
61af272956
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-24 01:27:06 +00:00
Justin Clark-Casey (justincc)
e43ddcd5ea
minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target
2013-01-24 01:26:48 +00:00
Justin Clark-Casey (justincc)
4041cb54f3
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
2013-01-24 01:26:05 +00:00
Justin Clark-Casey (justincc)
87b4f335af
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
2013-01-24 01:25:28 +00:00
SignpostMarv
f9bb9191cf
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output
2013-01-24 01:24:26 +00:00
SignpostMarv
4ab7697f00
updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter
2013-01-24 01:24:16 +00:00
SignpostMarv
d1ba3ea60d
updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore
2013-01-24 01:24:04 +00:00
SignpostMarv
e597b33926
ran doxygen -s -u to upgrade the doxygen config file
2013-01-24 01:23:58 +00:00
Justin Clark-Casey (justincc)
3bb3a8f39b
Change nant distbin target to also remove ThirdParty/ source code when making binary distribution
2013-01-24 01:23:51 +00:00
Justin Clark-Casey (justincc)
561626fe1b
minor: Change channel digger replacement message in TerrainModule to Info from Warn.
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This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-24 01:23:43 +00:00
Oren Hurvitz
86519bd407
Added locking in NullRegionData.
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This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-24 01:22:54 +00:00
Justin Clark-Casey (justincc)
35a1949fb8
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command
2013-01-24 01:22:46 +00:00
Justin Clark-Casey (justincc)
586a331a95
minor: minor code and log formatting fixes to recent changes in LandManagementModule
2013-01-24 01:22:34 +00:00
Justin Clark-Casey (justincc)
9b0f784c63
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first
2013-01-24 01:22:09 +00:00
Oren Hurvitz
ac0f5e75bd
Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs
2013-01-24 01:22:01 +00:00
Justin Clark-Casey (justincc)
f283ff5949
Add "show animations" console command for debug purposes.
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This shows the current animation sequence and default anims for avatars.
2013-01-24 01:21:52 +00:00
Justin Clark-Casey (justincc)
04ee863c33
If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
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This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-24 01:21:42 +00:00
Oren Hurvitz
16349c1368
Fixed bugs when getting the root folder.
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1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-24 01:21:30 +00:00
Justin Clark-Casey (justincc)
7caf21c8a8
minor: Assign names to the different SmartThreadPools for debugging purposes.
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A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-24 01:21:17 +00:00
Justin Clark-Casey (justincc)
c98d215242
refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
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No functional change.
2013-01-24 01:21:09 +00:00
Justin Clark-Casey (justincc)
76cfab35a5
Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.
2013-01-24 01:20:43 +00:00
Justin Clark-Casey (justincc)
2e02f49fd9
minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object.
2013-01-24 01:19:00 +00:00
Justin Clark-Casey (justincc)
548deb9153
minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)
2013-01-24 01:18:39 +00:00
Justin Clark-Casey (justincc)
150c4faa79
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
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Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2013-01-24 01:18:25 +00:00
nebadon
6693ef8288
fix openjpeg on 64 bit OSX we were pointing to a file taht did not
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exist.
2013-01-24 00:50:22 +00:00