Justin Clarke Casey
7722a87b69
* Tidy up 'show users' display
2008-03-29 22:57:09 +00:00
Justin Clarke Casey
a90fbb308d
* Minor log message fix per mantis 829
2008-03-29 22:44:14 +00:00
Justin Clarke Casey
9acec3506f
* CODE: Add phat warning to RootFolders http request since it no longer does what it used to do (not that the name was actually accurate in the first place)
2008-03-29 22:27:55 +00:00
Justin Clarke Casey
875211b262
* Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
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* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
Teravus Ovares
0a9782494c
* Updating ODE Libraries to release / dNODEBUG
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* If you compile your own libraries, be sure to follow the updated directions on http://opensimulator.org/wiki/PhysicsEngines
* The previous libs are now -debug for people who wish to work on the ODELibrary and want the feedback.
2008-03-29 21:31:03 +00:00
alondria
0e0445573e
Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. Should fix Mantis 838
2008-03-29 19:49:07 +00:00
MW
7fcffa3a3a
Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
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Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place.
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Jeff Ames
86128ba4d4
Fix compiler warnings in BulletXPlugin.
2008-03-29 04:30:19 +00:00
Jeff Ames
bf7ef8c41a
Set svn:eol-style.
2008-03-29 04:25:52 +00:00
lbsa71
7f11079f57
* Refactored out common http handler operations
2008-03-28 21:43:46 +00:00
lbsa71
ca718b6f8d
* Introduced common abstract UserDataBase provider
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* Weeded out multiple AvatarPickerAvatar classes
2008-03-28 19:58:45 +00:00
Justin Clarke Casey
0a47a75b88
* Send full inventory folder skeleton to standalone client logins rather than just the root child folders
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* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
2008-03-28 19:35:01 +00:00
Justin Clarke Casey
35dec2e53a
* Refactor: Eliminate RequestUsersRoot() redundant method
2008-03-28 17:37:55 +00:00
Justin Clarke Casey
c8f79eb9b4
* Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
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* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
2008-03-28 16:39:38 +00:00
Justin Clarke Casey
512e52be4c
* Remove pointless boolean on AgentInventory.CreateRootFolder()
2008-03-28 16:27:29 +00:00
MW
a13d68d98c
fixes mantis #778 and shoots himself for making such a mistake to begin with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
2008-03-28 15:32:46 +00:00
lbsa71
0e16488ca8
* Introduced base abstract provider class for GridData
2008-03-28 15:05:06 +00:00
MW
ac27d9250d
attempt to fix mantis # 779.
2008-03-28 14:59:52 +00:00
lbsa71
8c901e9347
* Introduced common abstract AssetDataBase implementing IAssetProvider
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* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
2008-03-28 14:54:20 +00:00
MW
830626999c
Applied patch from mantis# 825, thanks A_Biondi
2008-03-28 14:47:51 +00:00
lbsa71
cc0d0f1590
* ignored some files
2008-03-28 14:27:59 +00:00
lbsa71
ed74b8af5f
* removed redundant constructor
2008-03-28 14:26:28 +00:00
lbsa71
88a14c9a76
* fixed pk_violation on rename for MSSQLInventoryData
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("le fix le plus ugly for le problem trés dumb")
2008-03-28 14:19:17 +00:00
Sean Dague
2eda6a1296
From: Michael Osias <mosias@us.ibm.com>
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This patch implements llMessageLinked.
I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for
link sets of more than 1 prim, or 0 for a single object, since according
to:
http://rpgstats.com/wiki/index.php?title=LlMessageLinked
linksets with 2 or more prims start the link numbering at 1, but a single
prims link number is 0.
2008-03-28 12:47:03 +00:00
Justin Clarke Casey
0609970f2e
* Correct asset type of Lost and Found folder - this might stop it appearing twice
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* Other minor corrections to initial inventory contents
* These will only take affect for new users
2008-03-27 18:26:01 +00:00
Justin Clarke Casey
14ee78b3af
* Tweaking master uuid exception to make it clearer what just went wrong (user server timeout)
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* Increasing GetUserProfile requests only to 6 seconds from 3
* Not completely sure what effect this will have, though probably not much
* At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable.
* Perhaps there should be a big warning up front if grid request times are slower than n seconds.
2008-03-26 18:06:29 +00:00
Justin Clarke Casey
c538ea5024
* Increase timeout for initial simulator login from 16 to 30 seconds
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* Comments, capitalization
2008-03-26 17:21:46 +00:00
Justin Clarke Casey
0ca935ba08
From: Dr Scofield <hud@zurich.ibm.com>
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Patch to ignore .mdp and .mds files (.hgignore contains ignore patterns for a mercurial repository)
2008-03-26 16:18:49 +00:00
Justin Clarke Casey
bcd68fb6c4
* More log messages in the region registration process for debug purposes. Some of these may be temporary
2008-03-26 12:44:43 +00:00
Justin Clarke Casey
c00e56d3ee
* Increase information in simulator_login log messages
2008-03-26 12:34:02 +00:00
Justin Clarke Casey
35b1cae593
* Start printing the region simulator_login exception to the log
2008-03-26 12:28:59 +00:00
Johan Berntsson
7fe243e3d4
Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun
2008-03-26 02:49:35 +00:00
Johan Berntsson
7f5e1546e2
Removing redundant code
2008-03-26 02:12:28 +00:00
Justin Clarke Casey
ad6783ff40
* Massaging CAPS setup/teardown log messages
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* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25 22:04:41 +00:00
Justin Clarke Casey
ad808579a2
* Print out the exception stacks of resolution failures, temporarily
2008-03-25 20:05:02 +00:00
Justin Clarke Casey
ed9cdbe99f
* Temporary hack to swallow neighbour contact problems on startup (in response to osgrid issues)
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* Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25 19:39:41 +00:00
Jeff Ames
725b0a47e3
Set svn:ignore.
2008-03-25 19:14:12 +00:00
MW
4ae7d86859
rearranged a couple of projects in prebuild.xml:
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moved AvatarFactory project to after OpenSim.Region.Environment
moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
2008-03-25 19:08:57 +00:00
MW
13a077674c
checking that these two files are commented out
2008-03-25 19:03:23 +00:00
MW
c2ea7b99e1
Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
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Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
Justin Clarke Casey
8c74cf7758
* Tear down CAPS and http handlers when an agent leaves a region (via crossing, teleport or logout)
2008-03-25 18:47:14 +00:00
Teravus Ovares
e74892ee44
* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
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( Remove ray caster Verbosity )
2008-03-25 17:31:40 +00:00
Teravus Ovares
e11e6dc308
* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
2008-03-25 17:28:09 +00:00
Justin Clarke Casey
2517fe7acd
* Remove old CAPS http listeners when a client logs out from a scene
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* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Jeff Ames
3c3f1bc69a
Update svn properties.
2008-03-25 16:44:01 +00:00
Adam Frisby
8c05b81d68
* Committing Lulurun's Cgi/Perl implementation of the UGAI servers.
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* I love you long time.
2008-03-25 16:29:54 +00:00
Teravus Ovares
3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
2008-03-25 16:09:43 +00:00
lbsa71
ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
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We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Jeff Ames
e3ca113075
Add "warnings as errors" support for nant and monodevelop to Prebuild (though monodevelop may ignore this).
2008-03-25 07:49:31 +00:00
Teravus Ovares
301c25950d
* Committing some voice related caps with hard coded responses so more debugging can occur.
2008-03-25 05:56:27 +00:00