Commit Graph

632 Commits (5b0bb1eff97065a5e02d8fed757bb71f9262595f)

Author SHA1 Message Date
Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Teravus Ovares (Dan Olivares) e7333515d9 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares) 8296413add * Re-enable lightweight packet tracking stats on a 3000 ms interval. 2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc) 66f511c76a Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule 2009-11-27 19:45:33 +00:00
Melanie b9eb244d6d Reset update flag when a SOG is deleted. This fixes llDie(); 2009-11-27 08:59:03 +00:00
Jeff Lee d39c300d11 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:00 +00:00
Melanie 41226dc991 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-26 17:05:48 +00:00
Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie 05fc504ff3 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled
internally
2009-11-26 12:08:20 +00:00
OpenSim Master a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
by Mic Bowman
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25 14:13:29 -05:00
Teravus Ovares (Dan Olivares) a642968fd5 * Reverting last commit.. because it just made it worse. 2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares) abddb60b8d * Attempt number 1 to stop the repeating crouch animation that sometimes happens.
* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step..  instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
Justin Clark-Casey (justincc) 88ead9ee63 pass all command parameters to load/save oar, not just the filename
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24 17:28:38 +00:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares) 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it.
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary.  If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
Teravus Ovares (Dan Olivares) c155099faf * The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22 19:26:00 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
Teravus Ovares (Dan Olivares) 247fc00ce7 * Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. 2009-11-21 06:39:28 -05:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc) 8f0db68424 Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
This fixes a problem in OpenSim where statements of the form

for ((i = 0); (i < 10); (++i)) { ... }

do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
Justin Clark-Casey (justincc) 622003ab09 minor: tweak log message to say which region is being enabled for logins 2009-11-18 20:27:37 +00:00
Justin Clark-Casey (justincc) 4baac71a5e refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constructors since this is also done on other called constructors 2009-11-17 18:44:57 +00:00
Justin Clark-Casey (justincc) 710a2afd12 Add scene animator set up to apparantly uncalled no-arg ScenePresence constructor 2009-11-17 16:40:59 +00:00
Justin Clark-Casey (justincc) da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc) 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 2009-11-14 14:14:08 -08:00
dahlia 2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia e7d0aa75ba expose SceneGraph.GetGroupByPrim(UUID) 2009-11-13 20:52:03 -08:00
Justin Clark-Casey (justincc) e2b1fb8ff9 refactor: extract another test asset helper method 2009-11-12 19:15:08 +00:00
Justin Clark-Casey (justincc) 2f092d271e Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12 18:26:22 +00:00
Justin Clark-Casey (justincc) cbe1cc1bc8 minor: refactor common setup in uuid gatherer test 2009-11-12 17:50:09 +00:00
Justin Clark-Casey (justincc) 55a40694e7 minor: remove mono compiler warning 2009-11-12 17:42:26 +00:00
Justin Clark-Casey (justincc) 00102e73a6 Add basic new uuid gatherer tests to check behaviour when the gather seed is a missing asset 2009-11-11 18:46:04 +00:00
Teravus Ovares (Dan Olivares) 4a2d82e14b * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. 2009-11-11 02:47:17 -05:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc) 7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc) 668850b974 * for iars, allow item names/folders including "/" to be escaped using "\/"
* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
John Hurliman a13e25ebbe Initialize SceneObjectPart.RotationOffset to Quaternion.Identity 2009-11-04 16:19:56 -08:00
John Hurliman f57a646638 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-04 16:08:23 -08:00
John Hurliman ec2ebf2598 Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
Justin Clark-Casey (justincc) 9dd5d63495 minor: remove some mono compiler warnings 2009-11-04 19:44:28 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 2009-11-02 15:09:07 -08:00
John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00