Melanie
5cbf7b3997
Merge branch 'ubitwork' into avination
2012-11-06 11:32:53 +01:00
teravus
182b487243
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
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Tested with Two Clients on a region with 1800 textures all visible at once.
2012-11-05 22:05:10 -05:00
teravus
b7b96a5e4f
Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
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Next step is hooking it up to HasEvents
2012-11-05 13:10:00 -05:00
teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
Diva Canto
08b37efc32
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 23:28:05 +00:00
Melanie
7e91a787fb
Add a method to query all registered script constants to allow non-XEngine
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script engines to use them.
2012-11-04 22:01:34 +01:00
UbitUmarov
1090ff7278
removed potencial null refs and rearrange code a bit
2012-11-04 14:57:27 +00:00
Melanie
9eb39406ad
Prevent a null client from crashing windlight.
2012-11-03 20:35:09 +01:00
UbitUmarov
e642b80a79
actually remove the use of random on persist timmings
2012-11-02 17:49:54 +00:00
UbitUmarov
b8c19fe1a9
Create a new random when needed using normal time based seed instead of
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reusing a shared one than may not be valid
2012-11-02 17:40:17 +00:00
Melanie
fd2bee8da1
Squash reporting HelloNeighbor exception - it simply means the other sim
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is down, no need for yellow ink.
2012-11-02 16:43:38 +01:00
UbitUmarov
e36a700eb0
add debug position on bad primmesh error
2012-11-02 14:02:57 +00:00
UbitUmarov
c2639bef8e
lock unique and uniqueReleased in same order when both locks are needed
2012-11-02 10:14:08 +00:00
Melanie
d383bcc0dc
Merge branch 'ubitwork' into avination
2012-11-02 10:59:04 +01:00
Melanie
cbe43c15ec
Merge branch 'ubitwork' into avination
2012-11-01 22:25:29 +01:00
Melanie
ff61d59e60
Add AnimState to CADU
2012-10-30 21:45:39 +01:00
Melanie
5328808b18
Make sure we're not accessing a physics scene if we're not in one yet.
2012-10-30 21:19:00 +01:00
UbitUmarov
e6c8eca504
Merge branch 'avination' into ubitwork
2012-10-30 19:42:32 +00:00
Melanie
dc2c198e5d
Set the script state to new rez when a scriptis saved, rather than region start.
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Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
2012-10-28 19:09:14 +01:00
Melanie
1a34f42426
Add a property to determine if a link set is stored in the database. Also, fix
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a bug where "Force object permissive" god action would fail to reset child prim
permissions.
2012-10-28 18:34:57 +01:00
Melanie
0d00b97aec
Deep copy the collection of at_target objects so it can't be modified while
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it's being iterated
2012-10-28 18:45:16 +00:00
UbitUmarov
db7f4074b5
revert last change
2012-10-28 14:39:04 +00:00
UbitUmarov
fbe4ec8ee0
fix ode timing
2012-10-28 14:32:55 +00:00
UbitUmarov
dd0323d89e
minor change
2012-10-28 14:04:39 +00:00
UbitUmarov
8bb2905416
test limit ode exec time by time not number of loops done
2012-10-28 11:55:11 +00:00
UbitUmarov
ad7f273d95
more debug
2012-10-28 10:25:58 +00:00
UbitUmarov
e297e90bda
remove pre physics build testing
2012-10-28 09:57:41 +00:00
UbitUmarov
aa97014ee4
Add some extra debug on scene close
2012-10-28 09:51:27 +00:00
UbitUmarov
3b51cae958
bug fix
2012-10-20 17:53:33 +01:00
UbitUmarov
b51c26ab40
UbitOde stop doing a copy of the asset data using just the reference to
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it. It costs a lot of cpu and doesn't seem all that usefull.
2012-10-19 03:50:00 +01:00
UbitUmarov
739782627a
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
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the defaul basic box so they don't go off world.
2012-10-19 01:25:30 +01:00
UbitUmarov
33a67b691e
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
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assets behave like phantom by Nebadon request
2012-10-19 00:36:32 +01:00
Melanie
453192d721
Merge branch 'ubitwork' into avination
2012-10-19 01:02:07 +02:00
Melanie
8ce7ab721d
Merge branch 'ubitwork' into avination
2012-10-19 00:12:30 +02:00
UbitUmarov
7228ad7a51
extend coment to include all unused SOG CheckSculptAndLoad()
2012-10-18 15:30:42 +01:00
Melanie
2e8e8d576e
Remove redundant and annoyingly modal message box in upload processing.
2012-10-18 13:20:50 +02:00
Melanie
0ca9666932
Merge branch 'ubitwork' into avination
2012-10-17 20:46:38 +02:00
Melanie
322eefbb6f
Allow the console to be used by gods as well as region owners.
2012-10-17 01:31:05 +02:00
UbitUmarov
e8936366f5
coment a debug warning
2012-10-16 11:39:58 +01:00
UbitUmarov
91b83fd45e
fixes
2012-10-16 11:26:05 +01:00
Melanie
aba078c93f
Fix perms when linking an object. Set root part perms to the perms
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of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August.
2012-10-14 17:32:46 +02:00
Melanie
ce26730d4e
Allow bypassing perms dialog (console only)
2012-10-14 17:31:29 +02:00
Melanie
de3ff44406
Make texture sedning use only two threads to make things less harsh on bandwidth
2012-10-14 17:10:26 +02:00
UbitUmarov
1e03344411
missing file
2012-10-13 22:45:09 +01:00
UbitUmarov
5986b4ee39
add mesh cache expire on region startup. Expires will be relative to
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previus expire (assumed done only once at startup). File 'cntr' on cache
folder stores time. Deleting it will force a skip on expire. Default time
is 48hours before previus startup to account for failed ones etc.
2012-10-13 22:30:34 +01:00
UbitUmarov
666fb744a3
retouch mesh ids
2012-10-13 01:41:18 +01:00
UbitUmarov
9ada03bcdd
missing file (again)
2012-10-13 00:49:08 +01:00
UbitUmarov
48d2258f41
longer meshs identification keys, so first part on disk cache is it's asset id
2012-10-13 00:41:19 +01:00
UbitUmarov
13cb64a2c5
missing file
2012-10-12 23:46:48 +01:00
UbitUmarov
6e21796584
[TEST] disk cache meshs
2012-10-12 23:37:28 +01:00