teravus
5e0294815f
* Plumbing and basic setting of the GetMesh Cap Throttler.
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* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
teravus
e9153e1d1a
Revert "Merge master into teravuswork", it should have been avination, not master.
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This reverts commit dfac269032
, reversing
changes made to 619c39e514
.
2012-11-15 10:05:16 -05:00
teravus
dfac269032
Merge master into teravuswork
2012-11-15 09:46:41 -05:00
teravus
619c39e514
* Fixes mesh loading issues in last commit.
2012-11-15 09:44:02 -05:00
teravus
cda127e30f
* Prep work switching the GetMeshModule over to a poll service.
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* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
2012-11-09 23:55:30 -05:00
teravus
182b487243
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
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Tested with Two Clients on a region with 1800 textures all visible at once.
2012-11-05 22:05:10 -05:00
teravus
b7b96a5e4f
Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
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Next step is hooking it up to HasEvents
2012-11-05 13:10:00 -05:00
teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
Melanie
6b32348b9e
Merge branch 'master' into careminster
2012-11-05 00:06:38 +00:00
Melanie
236cc1f268
Change user message on TeskInventoryAccepted to let the viewer format it
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properly
2012-11-05 00:05:01 +00:00
Melanie
4d6ee1aea6
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
2012-11-04 23:30:11 +00:00
Melanie
006d70582b
Merge branch 'master' into careminster
2012-11-04 23:29:18 +00:00
Diva Canto
08b37efc32
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 23:28:05 +00:00
Diva Canto
89322aaf94
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 15:17:47 -08:00
Melanie
c623e35805
Merge branch 'master' into careminster
2012-11-04 22:44:42 +00:00
Melanie
f391d028de
Add a method to query all registered script constants to allow non-XEngine
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script engines to use them.
2012-11-04 22:39:15 +00:00
Melanie
dd416298f1
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-11-04 22:37:28 +00:00
Melanie
7e91a787fb
Add a method to query all registered script constants to allow non-XEngine
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script engines to use them.
2012-11-04 22:01:34 +01:00
Robert Adams
895d28f14d
BulletSim: update the DLLs and SOs
2012-11-03 21:28:23 -07:00
Robert Adams
79f7c466a1
BulletSim: fix compound linkset crash by not freeing shape of child prims.
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Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03 21:16:02 -07:00
Robert Adams
894bb4893b
BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.
2012-11-03 21:15:54 -07:00
Robert Adams
498ea76e63
BulletSim: Move construction of compound linkset from ShapeCollection
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into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03 21:15:46 -07:00
Robert Adams
1dc23b2b97
BulletSim: parameterize selection of linkset implementation
2012-11-03 21:15:39 -07:00
Robert Adams
b0eccd5044
BulletSim: debugging of compound shape implementation of linksets.
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Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
the linkset by its own calculation. Allows for very general linkset implementations.
2012-11-03 21:15:30 -07:00
Robert Adams
f53b4e7a21
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.
2012-11-03 21:15:22 -07:00
Robert Adams
39c02dcc8c
BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
2012-11-03 21:15:14 -07:00
Robert Adams
364a7c3088
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
2012-11-03 21:15:06 -07:00
Robert Adams
28e2cd3fa2
BulletSim: vehicle tweeking.
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Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes.
2012-11-03 21:14:58 -07:00
Robert Adams
52be581f71
BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.
2012-11-03 21:14:49 -07:00
Robert Adams
93fe384cce
BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.
2012-11-03 21:14:41 -07:00
Robert Adams
42d65840c8
BulletSim: Add gravity force to vehicle. Some debugging additions.
2012-11-03 21:14:33 -07:00
Robert Adams
dae038a117
BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.
2012-11-03 21:14:25 -07:00
Robert Adams
4cfa3be4ef
BulletSim: add definitions for linkset collision mask
2012-11-03 21:14:16 -07:00
Robert Adams
bc43c7007d
BulletSim: code rearrangement
2012-11-03 21:14:08 -07:00
Robert Adams
8c9e4c1f7b
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset.
2012-11-03 21:14:00 -07:00
Robert Adams
9568f24c26
BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.
2012-11-03 21:13:52 -07:00
Robert Adams
2f25f70316
BulletSim: remove unneeded parameter from Refresh().
2012-11-03 21:13:44 -07:00
Robert Adams
e20bad12cc
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.
2012-11-03 21:13:35 -07:00
Robert Adams
7af28724ac
BulletSim: rename constraint classes so they show up together alphabetically.
2012-11-03 21:13:27 -07:00
Robert Adams
92d3c611e5
BulletSim: many small changes for vehicles simulation.
2012-11-03 21:13:19 -07:00
Robert Adams
2b75035aef
BulletSim: add ForEachMember(action) call for linkset.
2012-11-03 21:13:11 -07:00
Robert Adams
8fa83cf430
BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.
2012-11-03 21:13:03 -07:00
Robert Adams
b83449ae9a
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
2012-11-03 21:12:54 -07:00
Robert Adams
804b332d45
BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.
2012-11-03 21:12:46 -07:00
Melanie
9eb39406ad
Prevent a null client from crashing windlight.
2012-11-03 20:35:09 +01:00
Diva Canto
783443705d
HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero
2012-11-03 12:03:47 -07:00
Melanie
d0473b73da
Merge branch 'master' into careminster
2012-11-03 15:38:47 +00:00
Melanie
fd2bee8da1
Squash reporting HelloNeighbor exception - it simply means the other sim
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is down, no need for yellow ink.
2012-11-02 16:43:38 +01:00
Diva Canto
7412795a0b
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.
2012-11-02 08:05:56 -07:00
Dan Lake
2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
2012-11-02 03:09:04 -07:00