135a72d6ca 
								
							
								 
							
						 
						
							
							
								
								* Removed the noise from the console.   The last commit seems to have resolved the recent reports of 'argument not a space' on linux.   Though, there were about 50 changes :D  
							
							
							
						 
						
							2008-02-14 10:07:15 +00:00  
				
					
						
							
							
								 
						
							
							
								44385800cf 
								
							
								 
							
						 
						
							
							
								
								Changed UserServer create user password input to cleartext so we can see what the all the fuzz/blur is about. Make sure that you hide your monitor and that there are no black vans with large antennas parked outside while you type the password.  
							
							... 
							
							
							
							Actually, turn off your monitor while typing password. Then press reset button on your computer. 
							
						 
						
							2008-02-14 10:04:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bd880f9178 
								
							
								 
							
						 
						
							
							
								
								* Another ODE Stability update.   This might fix the recent Linux issues with the ODEPlugin.  
							
							
							
						 
						
							2008-02-14 09:31:22 +00:00  
				
					
						
							
							
								 
						
							
							
								0bb085261b 
								
							
								 
							
						 
						
							
							
								
								Update svn properties from a bar ftw.  Kanpai!  
							
							
							
						 
						
							2008-02-14 09:30:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e3a711536b 
								
							
								 
							
						 
						
							
							
								
								* ODE -  This fixes a few things and breaks a few more.  
							
							
							
						 
						
							2008-02-14 01:57:19 +00:00  
				
					
						
							
							
								 
						
							
							
								5f70b8b922 
								
							
								 
							
						 
						
							
							
								
								Added a small but maybe important clue that UserServer is not running.  
							
							
							
						 
						
							2008-02-14 01:35:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4e005fc225 
								
							
								 
							
						 
						
							
							
								
								Cleaned up some typos.  
							
							
							
						 
						
							2008-02-14 00:44:21 +00:00  
				
					
						
							
							
								 
						
							
							
								0d14c47c28 
								
							
								 
							
						 
						
							
							
								
								* Bigisn ODE Stability update 2  
							
							
							
						 
						
							2008-02-14 00:39:08 +00:00  
				
					
						
							
							
								 
						
							
							
								3588d89b2c 
								
							
								 
							
						 
						
							
							
								
								* Bigish ODE stability Update.  Run Prebuild  
							
							
							
						 
						
							2008-02-13 23:14:41 +00:00  
				
					
						
							
							
								 
						
							
							
								12e0d8b316 
								
							
								 
							
						 
						
							
							
								
								* Fixed another bug in avatarpicker ('surname'/'lastname' mixup)  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 21:35:54 +00:00  
				
					
						
							
							
								 
						
							
							
								2c48ceedd8 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug in avatarpicker so now you can search on single word  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 21:15:05 +00:00  
				
					
						
							
							
								 
						
							
							
								952cdd4166 
								
							
								 
							
						 
						
							
							
								
								* Added some more comprehensive log entries on region login.  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 21:05:26 +00:00  
				
					
						
							
							
								 
						
							
							
								b05409b03f 
								
							
								 
							
						 
						
							
							
								
								* Minor guard for null case.  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 20:51:59 +00:00  
				
					
						
							
							
								 
						
							
							
								b705ba21f3 
								
							
								 
							
						 
						
							
							
								
								* Moved insertUserRow into MSSQLUserData so 'create user' works again  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 20:20:52 +00:00  
				
					
						
							
							
								 
						
							
							
								15c6788dc7 
								
							
								 
							
						 
						
							
							
								
								* Moved insertRegionRow into MSSQLGridData  
							
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							* Split table test and creation into table by table
* Debugged table creation Sql
* Added missing CreateUserFriendsTable.sql 
							
						 
						
							2008-02-13 20:08:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d9e01bf453 
								
							
								 
							
						 
						
							
							
								
								*fixed varchar size typo in createuserfriendstable.sql  
							
							
							
						 
						
							2008-02-13 19:10:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2e89c01851 
								
							
								 
							
						 
						
							
							
								
								* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )  
							
							
							
						 
						
							2008-02-13 19:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								df21da6dec 
								
							
								 
							
						 
						
							
							
								
								* Patch from Dr Schofld's (IBM).  In his own words  
							
							... 
							
							
							
							all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client.
the attached patch fixes all LoadFromFileX(.) methods.
Thanks!
* Also small build fix for AvatarFactoryModule 
							
						 
						
							2008-02-13 16:35:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d91c03e23b 
								
							
								 
							
						 
						
							
							
								
								Added some locks on the cache Dictionary in AvatarFactoryModule.  
							
							
							
						 
						
							2008-02-13 16:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								5e9ae68df4 
								
							
								 
							
						 
						
							
							
								
								* Fix for mantis 522.  However, I would be a little surprised if this code did much anyway, so perhaps it's not currently in use.  
							
							
							
						 
						
							2008-02-13 15:27:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3624efde85 
								
							
								 
							
						 
						
							
							
								
								* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)  
							
							... 
							
							
							
							* Many thanks to alex_carnell for the necessary information for this 
							
						 
						
							2008-02-13 14:45:32 +00:00  
				
					
						
							
							
								 
						
							
							
								49a5a00b80 
								
							
								 
							
						 
						
							
							
								
								Added a method to access a named folder in a users inventory, to the inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]  
							
							
							
						 
						
							2008-02-13 14:45:13 +00:00  
				
					
						
							
							
								 
						
							
							
								c202a7d0aa 
								
							
								 
							
						 
						
							
							
								
								* Copied 'Friends' functionality from the MySQLUserData to MSSQLUserData  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 13:55:03 +00:00  
				
					
						
							
							
								 
						
							
							
								4880bd121e 
								
							
								 
							
						 
						
							
							
								
								* Split out MSSQLManager Test/Init into each provider.  
							
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							* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 13:39:51 +00:00  
				
					
						
							
							
								 
						
							
							
								680b80044c 
								
							
								 
							
						 
						
							
							
								
								* Added openlifegrid.com to testers and patchers  
							
							
							
						 
						
							2008-02-13 12:12:18 +00:00  
				
					
						
							
							
								 
						
							
							
								bcd3a5b28b 
								
							
								 
							
						 
						
							
							
								
								* Introduced customizable table names on MySQL and MSSQL UserData plug-ins.  
							
							... 
							
							
							
							[Provided by openlifegrid.com] 
							
						 
						
							2008-02-13 12:06:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c1044039d4 
								
							
								 
							
						 
						
							
							
								
								* Removed a debug line that got called every frame.  
							
							
							
						 
						
							2008-02-13 08:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								d773ca5147 
								
							
								 
							
						 
						
							
							
								
								* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.  
							
							... 
							
							
							
							* Updated the ode.dll for windows with a more reasonable stack space reserve.  Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode.
* Added internal collision score and am keeping track of 'high usage' prim.
* Tweaked collisions some more
* Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim).  After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however..  non physics things still work, such as logging on to the simulator, etc. 
							
						 
						
							2008-02-13 07:50:15 +00:00  
				
					
						
							
							
								 
						
							
							
								001ce95e4c 
								
							
								 
							
						 
						
							
							
								
								Clean up more unnecessary String.Format calls  
							
							
							
						 
						
							2008-02-13 03:38:18 +00:00  
				
					
						
							
							
								 
						
							
							
								a1a206cb05 
								
							
								 
							
						 
						
							
							
								
								* Clean up LIBRARY INVENTORY messages  
							
							
							
						 
						
							2008-02-13 02:43:41 +00:00  
				
					
						
							
							
								 
						
							
							
								45638cc141 
								
							
								 
							
						 
						
							
							
								
								Commenting and a spelling correction  
							
							
							
						 
						
							2008-02-13 01:04:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1677bde480 
								
							
								 
							
						 
						
							
							
								
								* Clean up the agent's asset transactions when it is removed from the scene  
							
							... 
							
							
							
							* This may or may not help with the memory leak, need to assess 
							
						 
						
							2008-02-13 00:52:49 +00:00  
				
					
						
							
							
								 
						
							
							
								365cf8e455 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager  
							
							... 
							
							
							
							* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others
* I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you.
* Add/correct comments 
							
						 
						
							2008-02-13 00:30:51 +00:00  
				
					
						
							
							
								 
						
							
							
								2018cf312b 
								
							
								 
							
						 
						
							
							
								
								Refactor: factor a method out of AgentAssetTransactionsManager  
							
							
							
						 
						
							2008-02-12 22:41:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c0211c1ca2 
								
							
								 
							
						 
						
							
							
								
								* Add missing locking to mysql inventory plugin  
							
							... 
							
							
							
							* Should resolve mantis 542 
							
						 
						
							2008-02-12 22:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								6a3455a98c 
								
							
								 
							
						 
						
							
							
								
								* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and align classes with file names  
							
							... 
							
							
							
							* Small amount of ndoc
* This will probably require a prebuild and nant clean 
							
						 
						
							2008-02-12 18:15:54 +00:00  
				
					
						
							
							
								 
						
							
							
								49a6ac300f 
								
							
								 
							
						 
						
							
							
								
								* This fixes the object edit box's flipping checkboxes when you modify one of the permission masks or Locked status using the available checkboxes.  
							
							
							
						 
						
							2008-02-12 15:47:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d79633b7c7 
								
							
								 
							
						 
						
							
							
								
								* various minuscule code convention conformance fixes  
							
							
							
						 
						
							2008-02-12 11:21:23 +00:00  
				
					
						
							
							
								 
						
							
							
								e5ede36f0c 
								
							
								 
							
						 
						
							
							
								
								* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.  
							
							
							
						 
						
							2008-02-12 07:32:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6e01769bcf 
								
							
								 
							
						 
						
							
							
								
								* A bunch of updates to make things more smooth.  
							
							... 
							
							
							
							** Sending the actual TimeDilation to the client now instead of the 62455 constant.  The client is *supposed* to use that value to sync with the simulator.    (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough* 
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter 
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.   
** Upped the Inter-penetration depth to 0.25 instead of .08. 
							
						 
						
							2008-02-12 04:27:20 +00:00  
				
					
						
							
							
								 
						
							
							
								fdc42481ed 
								
							
								 
							
						 
						
							
							
								
								default to appending for log files per Mantis 530, and per  
							
							... 
							
							
							
							previous OpenSim behavior. 
							
						 
						
							2008-02-12 00:39:08 +00:00  
				
					
						
							
							
								 
						
							
							
								c926962862 
								
							
								 
							
						 
						
							
							
								
								* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object.  The script is still running and trying to add force, but the object reference is null.  
							
							
							
						 
						
							2008-02-12 00:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								f603e57e9a 
								
							
								 
							
						 
						
							
							
								
								* Added PhysicsScene.Dispose()  
							
							... 
							
							
							
							* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts. 
							
						 
						
							2008-02-11 22:54:51 +00:00  
				
					
						
							
							
								 
						
							
							
								7647239f32 
								
							
								 
							
						 
						
							
							
								
								Tiny change to print out a warning in a situation which almost guaranteeably never occurs anyway  
							
							
							
						 
						
							2008-02-11 21:58:58 +00:00  
				
					
						
							
							
								 
						
							
							
								7bbb9a08cb 
								
							
								 
							
						 
						
							
							
								
								Re-enabled Inventory creation of body parts  
							
							
							
						 
						
							2008-02-11 20:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								c80c6e9774 
								
							
								 
							
						 
						
							
							
								
								Documenting and minor tweaks  
							
							
							
						 
						
							2008-02-11 20:10:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7156d7ae51 
								
							
								 
							
						 
						
							
							
								
								Moved share/sql/mysql-AvatarAppearance.sql to OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt  
							
							... 
							
							
							
							Thanks dmiles_afk 
							
						 
						
							2008-02-11 18:24:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d1e0b642f4 
								
							
								 
							
						 
						
							
							
								
								* Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)  
							
							... 
							
							
							
							New keys "appearance_persist" and "appearance_connection_string" are now under [Startup].
* Reorganized OpenSim.ini slightly 
							
						 
						
							2008-02-11 18:04:12 +00:00  
				
					
						
							
							
								 
						
							
							
								aae37cb1d0 
								
							
								 
							
						 
						
							
							
								
								reverted the last three commits  
							
							
							
						 
						
							2008-02-11 15:56:01 +00:00  
				
					
						
							
							
								 
						
							
							
								a3837a1e9a 
								
							
								 
							
						 
						
							
							
								
								yet another small change (as part of my fight back against Teravus over taking me in the number of commits)  
							
							
							
						 
						
							2008-02-11 15:54:22 +00:00