09cb2a37dd 
								
							
								 
							
						 
						
							
							
								
								More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false  
							
							
							
						 
						
							2013-08-03 20:36:30 -07:00  
				
					
						
							
							
								 
						
							
							
								dcfeb95e98 
								
							
								 
							
						 
						
							
							
								
								HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory.  
							
							
							
						 
						
							2013-08-03 20:13:44 -07:00  
				
					
						
							
							
								 
						
							
							
								b857353fc9 
								
							
								 
							
						 
						
							
							
								
								Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.  
							
							
							
						 
						
							2013-08-03 15:42:25 -07:00  
				
					
						
							
							
								 
						
							
							
								847c01f406 
								
							
								 
							
						 
						
							
							
								
								Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all.  
							
							
							
						 
						
							2013-08-02 17:38:08 -07:00  
				
					
						
							
							
								 
						
							
							
								fdfc951744 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-02 17:00:34 -07:00  
				
					
						
							
							
								 
						
							
							
								5198df3aa0 
								
							
								 
							
						 
						
							
							
								
								Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting.  
							
							
							
						 
						
							2013-08-02 17:00:18 -07:00  
				
					
						
							
							
								 
						
							
							
								4ff3757f86 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-02 23:17:20 +01:00  
				
					
						
							
							
								 
						
							
							
								54b1071556 
								
							
								 
							
						 
						
							
							
								
								Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting.  
							
							... 
							
							
							
							This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not
"SIMULATION/0.2" (the newer teleport protocol) remains the default.  If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol.
Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used. 
							
						 
						
							2013-08-02 23:12:54 +01:00  
				
					
						
							
							
								 
						
							
							
								5bdfd55ace 
								
							
								 
							
						 
						
							
							
								
								BulletSim: When converting linkset types, don't try to change the list  
							
							... 
							
							
							
							of linkset children while iterating through the list. 
							
						 
						
							2013-08-02 10:32:43 -07:00  
				
					
						
							
							
								 
						
							
							
								24df15dab7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'  
							
							... 
							
							
							
							and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset. 
							
						 
						
							2013-08-02 09:47:12 -07:00  
				
					
						
							
							
								 
						
							
							
								5bcccfc305 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSLinkInfo structure to remember link specific information  
							
							... 
							
							
							
							for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint. 
							
						 
						
							2013-08-02 09:47:11 -07:00  
				
					
						
							
							
								 
						
							
							
								87ee0c395e 
								
							
								 
							
						 
						
							
							
								
								Fix problem with modInvoke defined integer constants being build into  
							
							... 
							
							
							
							scripts as boxed integers rather than proper reference to a new LSLInteger.
This fixes an exception when using a registered integer constant in
a script. 
							
						 
						
							2013-08-02 09:44:01 -07:00  
				
					
						
							
							
								 
						
							
							
								07e4958b19 
								
							
								 
							
						 
						
							
							
								
								Turn off edit beams when object is derezed while being edited. (mantis  #6722 )  
							
							
							
						 
						
							2013-08-01 20:40:13 -07:00  
				
					
						
							
							
								 
						
							
							
								d4c506e453 
								
							
								 
							
						 
						
							
							
								
								minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value  
							
							
							
						 
						
							2013-08-02 00:08:14 +01:00  
				
					
						
							
							
								 
						
							
							
								c9695a0a59 
								
							
								 
							
						 
						
							
							
								
								Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled  
							
							
							
						 
						
							2013-08-02 00:00:00 +01:00  
				
					
						
							
							
								 
						
							
							
								7a5d11f8a7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-01 23:17:21 +01:00  
				
					
						
							
							
								 
						
							
							
								68b98a8003 
								
							
								 
							
						 
						
							
							
								
								minor: Add name to debug lludp packet level feedback on console  
							
							
							
						 
						
							2013-08-01 23:16:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7b9a50721d 
								
							
								 
							
						 
						
							
							
								
								*  Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion.    The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped.   I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor.   The database never stores the ulong regionhandle...    the prims are loaded by region Guid.   LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched.   Again, thanks LibOMV for the regionhandle code.  
							
							
							
						 
						
							2013-08-01 16:32:36 -05:00  
				
					
						
							
							
								 
						
							
							
								216e785ca9 
								
							
								 
							
						 
						
							
							
								
								Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config  
							
							... 
							
							
							
							This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging.  A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels. 
							
						 
						
							2013-08-01 21:16:53 +01:00  
				
					
						
							
							
								 
						
							
							
								0c4c084bed 
								
							
								 
							
						 
						
							
							
								
								Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.  
							
							... 
							
							
							
							What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data. 
							
						 
						
							2013-08-01 18:12:28 +01:00  
				
					
						
							
							
								 
						
							
							
								932c382737 
								
							
								 
							
						 
						
							
							
								
								Revert "Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."  
							
							... 
							
							
							
							This reverts commit 59b461ac0e 
							
						 
						
							2013-08-01 18:11:50 +01:00  
				
					
						
							
							
								 
						
							
							
								59b461ac0e 
								
							
								 
							
						 
						
							
							
								
								Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.  
							
							
							
						 
						
							2013-08-01 09:27:44 -07:00  
				
					
						
							
							
								 
						
							
							
								9f05a7ac7b 
								
							
								 
							
						 
						
							
							
								
								Include missing reference that probably stops windows build from commit  1299592405 
							
							
							
						 
						
							2013-08-01 00:25:59 +01:00  
				
					
						
							
							
								 
						
							
							
								1299592405 
								
							
								 
							
						 
						
							
							
								
								Experimental comment to eneralize the handling of Linden caps when the  
							
							... 
							
							
							
							cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap. 
							
						 
						
							2013-07-31 15:37:15 -07:00  
				
					
						
							
							
								 
						
							
							
								d82126b651 
								
							
								 
							
						 
						
							
							
								
								Add the Simian service config to the GridCommon example  
							
							
							
						 
						
							2013-07-31 11:42:22 -07:00  
				
					
						
							
							
								 
						
							
							
								48ee440983 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-31 11:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								64f2dc778a 
								
							
								 
							
						 
						
							
							
								
								A pretty major restructuring of the simian method invocations in order to  
							
							... 
							
							
							
							service access capabilities. In conjunction with the corresponding Simian
updates, this enables explicit per-simulator capability-based access to
grid services. That enables grid owners to add or revoke access to the grid
on a simulator by simulator basis. 
							
						 
						
							2013-07-31 11:27:35 -07:00  
				
					
						
							
							
								 
						
							
							
								ac2ad9690d 
								
							
								 
							
						 
						
							
							
								
								HGWorldMapModule: unregister event on RemoveRegion  
							
							
							
						 
						
							2013-07-31 11:20:27 -07:00  
				
					
						
							
							
								 
						
							
							
								87fcff9fc3 
								
							
								 
							
						 
						
							
							
								
								HGWorldMapModule: check whether it's enabled or not.  
							
							
							
						 
						
							2013-07-31 11:13:55 -07:00  
				
					
						
							
							
								 
						
							
							
								3c540f0d33 
								
							
								 
							
						 
						
							
							
								
								Avoid another null ref opportunity.  
							
							
							
						 
						
							2013-07-30 22:07:33 -07:00  
				
					
						
							
							
								 
						
							
							
								e4ecbc2b10 
								
							
								 
							
						 
						
							
							
								
								Fix null ref.  
							
							
							
						 
						
							2013-07-30 21:38:41 -07:00  
				
					
						
							
							
								 
						
							
							
								fd050fca7c 
								
							
								 
							
						 
						
							
							
								
								Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does).  
							
							... 
							
							
							
							Only HG Visitors get this var, to avoid spamming local users.
The config var  is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory. 
							
						 
						
							2013-07-30 21:10:00 -07:00  
				
					
						
							
							
								 
						
							
							
								590a8b0315 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-30 17:27:32 -07:00  
				
					
						
							
							
								 
						
							
							
								2b54199271 
								
							
								 
							
						 
						
							
							
								
								After talking to lkalif on the IRC: SimulatorFeatures response: renamed the OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly.  
							
							... 
							
							
							
							Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras  
							
						 
						
							2013-07-30 17:26:56 -07:00  
				
					
						
							
							
								 
						
							
							
								0d189165a8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: distribute vehicle physical settings to all members of  
							
							... 
							
							
							
							a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative. 
							
						 
						
							2013-07-30 15:23:33 -07:00  
				
					
						
							
							
								 
						
							
							
								6ad577d32b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: test method for debugging of extended physics script operations.  
							
							
							
						 
						
							2013-07-30 15:22:32 -07:00  
				
					
						
							
							
								 
						
							
							
								5a7784a0e6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make density display and return value consistant with how  
							
							... 
							
							
							
							the simulator expects it (scaled to 100kg/m^3). 
							
						 
						
							2013-07-30 07:22:43 -07:00  
				
					
						
							
							
								 
						
							
							
								1416c90932 
								
							
								 
							
						 
						
							
							
								
								minor: Add timeout secs to connection timeout message.  Change message to reflect it is a timeout due to no data received rather than an ack issue.  
							
							
							
						 
						
							2013-07-29 23:53:59 +01:00  
				
					
						
							
							
								 
						
							
							
								8004e6f31c 
								
							
								 
							
						 
						
							
							
								
								Fix issue just introduced in  8efe4bfc2e where I accidentally left in a test line to force very quick client unack  
							
							
							
						 
						
							2013-07-29 23:38:54 +01:00  
				
					
						
							
							
								 
						
							
							
								8efe4bfc2e 
								
							
								 
							
						 
						
							
							
								
								Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager  
							
							... 
							
							
							
							This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself. 
							
						 
						
							2013-07-29 23:18:29 +01:00  
				
					
						
							
							
								 
						
							
							
								7eee9eb312 
								
							
								 
							
						 
						
							
							
								
								Groups: Better warning messages to the user.  
							
							
							
						 
						
							2013-07-28 20:47:15 -07:00  
				
					
						
							
							
								 
						
							
							
								1b94de8e58 
								
							
								 
							
						 
						
							
							
								
								Group chat: prevent a situation where dupe IMs could occur.  
							
							
							
						 
						
							2013-07-28 19:31:17 -07:00  
				
					
						
							
							
								 
						
							
							
								1d4bf06fe7 
								
							
								 
							
						 
						
							
							
								
								Group chat: guard against duplicate sends  
							
							
							
						 
						
							2013-07-28 18:49:10 -07:00  
				
					
						
							
							
								 
						
							
							
								33b54807a1 
								
							
								 
							
						 
						
							
							
								
								Changing the visibility test in groups service to be UUID.Zero.ToString() instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.  
							
							
							
						 
						
							2013-07-28 18:08:50 -07:00  
				
					
						
							
							
								 
						
							
							
								468ddd2373 
								
							
								 
							
						 
						
							
							
								
								Same issue.  
							
							
							
						 
						
							2013-07-28 17:12:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c442ef346e 
								
							
								 
							
						 
						
							
							
								
								Same issue as previous commit.  
							
							
							
						 
						
							2013-07-28 16:44:31 -07:00  
				
					
						
							
							
								 
						
							
							
								698b2135ee 
								
							
								 
							
						 
						
							
							
								
								Fix an issue where HG members of groups weren't seeing the entire membership for group chat.  
							
							
							
						 
						
							2013-07-28 15:59:24 -07:00  
				
					
						
							
							
								 
						
							
							
								63f6c8f27c 
								
							
								 
							
						 
						
							
							
								
								Removed commented lines and useless debug message  
							
							
							
						 
						
							2013-07-28 13:53:47 -07:00  
				
					
						
							
							
								 
						
							
							
								7b0b5c9d97 
								
							
								 
							
						 
						
							
							
								
								Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.  
							
							
							
						 
						
							2013-07-28 13:49:58 -07:00  
				
					
						
							
							
								 
						
							
							
								6be614ba84 
								
							
								 
							
						 
						
							
							
								
								This makes people search work.  
							
							
							
						 
						
							2013-07-28 09:54:34 -07:00