Commit Graph

20860 Commits (654dd289f263a4eef4f2aa70a1cb8d289ec7e04c)

Author SHA1 Message Date
Robert Adams b05a2fc4ed BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. 2012-08-15 12:08:09 -07:00
Robert Adams 257446889b BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region. 2012-08-15 12:08:05 -07:00
Robert Adams 77a7758cf5 BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx) 2012-08-15 12:08:01 -07:00
Robert Adams c1c1d48af1 BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation after linksets changed, etc 2012-08-15 12:07:57 -07:00
Robert Adams 6f1f299619 BulletSim: Add the class BSCharacter to the DetailLog output 2012-08-15 12:07:53 -07:00
Robert Adams 11a4b9ec1d BulletSim: rework physics FPS calculation to make a more realistic number. 2012-08-15 12:07:49 -07:00
Melanie 3e946094a1 Merge branch 'master' into careminster 2012-08-15 19:37:38 +01:00
Melanie ebbf349c6a Let the temp attachment module add a command to allow attaching without permissions and add support for this (incomplete!) to LSL 2012-08-15 19:37:16 +01:00
Melanie c27ff70d5c Add support for the extra params to scene and the event manager 2012-08-15 18:58:39 +01:00
Melanie c7f2debd38 Fix and finish the extra parameters storage system for MySQL 2012-08-15 18:58:32 +01:00
Melanie 90e4c3fece Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MSSQL/MSSQLSimulationData.cs
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/Null/NullSimulationData.cs
	OpenSim/Data/SQLite/SQLiteSimulationData.cs
	OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
	OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
	OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
2012-08-15 18:58:15 +01:00
Melanie 44dc138d8b Let the temp attachment module add a command to allow attaching without permissions and add support for this (incomplete!) to LSL 2012-08-15 18:22:52 +02:00
Melanie da0f6b926f Add support for the extra params to scene and the event manager 2012-08-15 18:22:16 +02:00
Melanie de21929426 Fix and finish the extra parameters storage system for MySQL 2012-08-15 18:21:28 +02:00
Melanie dc82ad0f7a Add a skeleton for a name value storage associated with regions 2012-08-15 02:06:22 +01:00
Melanie 7d1bec00d5 Add a skeleton for a name value storage associated with regions 2012-08-15 01:08:30 +02:00
Melanie f6562e2269 Actually add the module 2012-08-14 22:22:25 +01:00
Melanie faa710aee1 Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 22:22:20 +01:00
Justin Clark-Casey (justincc) d8125fb1f7 minor: Add Gryc Ueusp to CREDITS for commit 884edac amongst others, by request. 2012-08-14 21:56:31 +01:00
Justin Clark-Casey (justincc) c42fe6c159 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-14 21:44:06 +01:00
Melanie 4a969b45bd Remove NPC debug spam 2012-08-14 22:02:40 +02:00
Melanie f21fdff4f9 Actually add the module 2012-08-14 21:58:07 +02:00
Melanie 195b69d1ea Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 21:54:47 +02:00
Melanie 5546757931 Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination 2012-08-14 21:37:30 +02:00
Melanie 66de4a1389 Merge branch 'careminster' into avination
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-08-14 21:44:25 +01:00
Melanie 9ec35d09f8 Merge branch 'master' into careminster 2012-08-14 21:43:23 +01:00
Melanie e81e26498b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2012-08-14 16:51:47 +01:00
Melanie a5b6492223 Perform ownership transfer and permission propagation as well as needed
updates on the new temp attachment.
2012-08-14 13:40:13 +01:00
Melanie 1be072f19e Move inititalization to RegionLoaded to avoid a module loading order issue 2012-08-14 09:55:44 +01:00
Melanie 053e7279ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00
Melanie 20b66cf654 Removed more spammy NPC crap 2012-08-14 03:02:43 +02:00
Melanie 4bbdcfb5ee Implement the temp attachments. UNTESTED 2012-08-14 01:45:02 +01:00
Melanie 12a329eb85 Comment spammy debug 2012-08-14 02:28:23 +02:00
Melanie 9b014a7167 Merge branch 'careminster' into avination
Conflicts:
	OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
Melanie 9bd2c1b88a As per lindn spec, disable detach and drop for temp attachments 2012-08-14 01:12:27 +01:00
Melanie 62acfabec4 Add the skeleton for the temp attachments module 2012-08-14 00:54:12 +01:00
Melanie 50db8649aa Exclude temp attachemnts from being sent to the avatar service 2012-08-14 00:29:39 +01:00
Melanie fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. 2012-08-14 00:12:15 +01:00
Melanie 2a5077ef7e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-13 19:20:47 +01:00
SignpostMarv 58c630c18e attempt at replicating behaviour of llList2thing functions in SL
Committed with changes. Please don't sign comments with your name. Please
don't use your own coding style, use the OpenSim project style. Please
don't modify unrelated whitespace.

Signed-off-by: Melanie <melanie@t-data.com>
2012-08-13 19:17:19 +01:00
Melanie 93e3ab3ebd Merge branch 'master' into careminster 2012-08-11 17:32:30 +01:00
Robert Adams 3ecd39068c Merge branch 'bulletsim7' 2012-08-10 16:35:00 -07:00
Robert Adams 3a55d5b123 BulletSim: actually update the DLLs and SOs 2012-08-10 16:34:22 -07:00
Robert Adams 0c7ce4fc98 BulletSim: many, many detailed logging messages for physical linkset
debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
2012-08-10 16:22:44 -07:00
Robert Adams 3ca770cd2c BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. 2012-08-10 08:33:09 -07:00
Robert Adams 320982cae3 BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged 2012-08-09 15:17:19 -07:00
Robert Adams 38e79b80a8 BulletSim: separate out the constraints by type. The linksets use
6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked.
2012-08-09 15:01:05 -07:00
Melanie 6ed3761147 Merge branch 'master' into careminster 2012-08-09 02:37:49 +01:00
Robert Adams 5ab151c2d6 BulletSim: add avatar code to keep avatars from ending up trapped under the terrain 2012-08-08 13:48:49 -07:00
Robert Adams 19417fca41 BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00