Diva Canto
fe2fa70c74
One more module converted: Combat/CombatModule.
2012-11-10 16:42:52 -08:00
Diva Canto
74dd38db70
One more module converted: AvatarFactoryModule.
2012-11-10 16:24:15 -08:00
Diva Canto
5fb5758103
Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that.
2012-11-10 15:54:11 -08:00
Diva Canto
e10d61ea8c
One more module converted: CloudModule.
2012-11-10 11:59:08 -08:00
Diva Canto
b3574d23e4
One more module converted: DataSnapshot.
2012-11-10 11:26:03 -08:00
Diva Canto
3a5e317f65
One more module converted: ObjectAdd.
2012-11-10 10:35:27 -08:00
Diva Canto
26a94610fc
Fix Unit tests -- the module contract was not being honored in the set up of scenes.
2012-11-10 10:21:37 -08:00
Diva Canto
4ac857f902
One more module: EventQueueGetModule. Also making it non-optional for this dll.
2012-11-10 08:48:31 -08:00
SignpostMarv
fb7bbe167a
formatting DialogModule for 80-character width terminal
2012-11-10 08:12:31 -08:00
SignpostMarv
5cba04e2d6
Converting DialogModule to INonSharedRegionModule
2012-11-10 08:12:31 -08:00
SignpostMarv
d0742cea3e
80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.
2012-11-10 08:12:30 -08:00
SignpostMarv
ee3d06220e
Documenting parameters of methods on the IDialogModule interface
2012-11-10 08:12:30 -08:00
Diva Canto
791c4d5b9f
One more module converted: J2KDecoderModule.
2012-11-10 08:10:43 -08:00
Diva Canto
86b22604fa
One more more converted: IPBanModule.
2012-11-09 22:21:11 -08:00
Diva Canto
a4fee98352
One more module converted: TreePopulator.
2012-11-09 22:09:08 -08:00
Diva Canto
bbff036944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-09 21:59:01 -08:00
Diva Canto
492515cf3f
One more module converted: Vegetation.
2012-11-09 21:58:39 -08:00
Justin Clark-Casey (justincc)
12c62d30e1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-10 05:44:50 +00:00
Justin Clark-Casey (justincc)
c94240ba5b
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
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Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-10 05:43:57 +00:00
Diva Canto
4f98259617
Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long.
2012-11-09 20:39:55 -08:00
Diva Canto
2540132a54
MapSearchModule also converted to new region module interface (37 to go).
2012-11-09 16:40:55 -08:00
Diva Canto
19aab3e6fe
Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09 16:28:30 -08:00
Diva Canto
7dfd1468cc
Converted the SunModule to the new region module interface. (39 to go...)
2012-11-09 15:38:10 -08:00
PixelTomsen
64c80aec64
llSetLinkCamera implementation
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wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera
mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
SignpostMarv
5bff741544
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-09 14:20:24 -08:00
Justin Clark-Casey (justincc)
61b816ebba
minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
2012-11-09 01:18:11 +00:00
Justin Clark-Casey (justincc)
75c880a6f3
Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
...
This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
2012-11-09 01:13:19 +00:00
Dan Lake
9bc0419679
ODECharacter overrides TargetVelocity. No change to existing behavior
2012-11-08 01:18:25 -08:00
Diva Canto
a407eb287f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-07 20:05:30 -08:00
Diva Canto
eb273b808e
HG: Hopefully this fixes the issues with port 80 once and for all.
2012-11-07 19:59:54 -08:00
Robert Adams
3666518319
BulletSim: add skeleton classes for shape objectification. This will eventually replace all the if's and switches in ShapeCollection with polymorphism.
2012-11-07 15:29:51 -08:00
Robert Adams
67d5dbbb49
BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement.
2012-11-07 15:28:06 -08:00
Robert Adams
6df9d40d99
BulletSim: update the DLLs and SOs
2012-11-06 18:17:00 -08:00
Robert Adams
ee00c5c885
BulletSim: many changes to tune vehicles for BulletSim.
...
The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
2012-11-06 18:16:47 -08:00
Robert Adams
76cc303031
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
2012-11-06 18:16:35 -08:00
Robert Adams
e2130817e5
BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing).
2012-11-06 18:16:23 -08:00
Robert Adams
f70a3099b5
BulletSim: recalculate the compound shape bounding box when built.
2012-11-06 18:16:12 -08:00
Robert Adams
702fd1e094
BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it.
2012-11-06 18:16:00 -08:00
Robert Adams
36d77fe27c
BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box.
2012-11-06 18:15:48 -08:00
teravus
b2dfa6f022
To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
2012-11-06 19:03:41 -05:00
Justin Clark-Casey (justincc)
bf469819a6
Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
...
This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-06 23:44:52 +00:00
Justin Clark-Casey (justincc)
a8424490ae
Increment version number of a folder when an object it contains is deleted.
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Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-06 23:40:33 +00:00
Melanie
236cc1f268
Change user message on TeskInventoryAccepted to let the viewer format it
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properly
2012-11-05 00:05:01 +00:00
Diva Canto
89322aaf94
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 15:17:47 -08:00
Melanie
f391d028de
Add a method to query all registered script constants to allow non-XEngine
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script engines to use them.
2012-11-04 22:39:15 +00:00
Robert Adams
895d28f14d
BulletSim: update the DLLs and SOs
2012-11-03 21:28:23 -07:00
Robert Adams
79f7c466a1
BulletSim: fix compound linkset crash by not freeing shape of child prims.
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Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03 21:16:02 -07:00
Robert Adams
894bb4893b
BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.
2012-11-03 21:15:54 -07:00
Robert Adams
498ea76e63
BulletSim: Move construction of compound linkset from ShapeCollection
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into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03 21:15:46 -07:00
Robert Adams
1dc23b2b97
BulletSim: parameterize selection of linkset implementation
2012-11-03 21:15:39 -07:00