Melanie
669fa3ff9a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Justin Clark-Casey (justincc)
cc7aa88b26
Try caching the user name for a new agent earlier on in the process of establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.
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The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625
2013-05-29 23:08:54 +01:00
Justin Clark-Casey (justincc)
f9ee9efb97
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-29 22:40:51 +01:00
Justin Clark-Casey (justincc)
4898f18f89
Add HG regression TestCachedUserNameForNewAgent()
2013-05-29 21:28:38 +01:00
Diva Canto
233b9ec4d7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-28 20:59:54 -07:00
Diva Canto
7e1c7f54c7
First change in Vivox for ages! -- added a lock to serialize calls to vivox servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox.
2013-05-28 20:59:25 -07:00
Robert Adams
ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
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Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground).
2013-05-28 09:19:08 -07:00
Robert Adams
7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
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if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh.
2013-05-27 14:38:59 -07:00
Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
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which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie
533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Melanie
ec22c84cb1
Merge branch 'master' into careminster
2013-05-25 02:00:22 +01:00
Melanie
2ea41718de
Merge commit 'a087dbed7f57f3ec431782dd51ba43110a0f4ae3' into careminster
2013-05-25 02:00:15 +01:00
Melanie
2b87fb73a9
Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminster
2013-05-25 02:00:02 +01:00
Robert Adams
1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
2013-05-24 16:32:19 -07:00
Robert Adams
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
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Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Robert Adams
4979940def
BulletSim: properly set mesh hash key in use tracking structure.
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Shouldn't see any functional difference.
2013-05-24 16:23:10 -07:00
Robert Adams
81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
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Default to off.
To turn mesh parsing DEBUG detail logging on, add
[Mesh]
LogMeshDetail=true
to the INI file.
2013-05-24 16:20:26 -07:00
Mic Bowman
a087dbed7f
One more appearance change: drop sending the SendAppearance packet
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to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases.
2013-05-24 13:26:07 -07:00
Mic Bowman
bb0ea25090
Protect one more update of the baked texture hashes.
2013-05-24 13:25:25 -07:00
Mic Bowman
681fbda4b6
This is an experimental patch that adds support for comparing texture
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hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
dahlia
440905ad14
change a hull debugging message to Debug instead of Info
2013-05-24 10:31:14 -07:00
dahlia
21a3a81c7a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-24 01:54:28 -07:00
dahlia
0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
2013-05-24 01:53:37 -07:00
Melanie
e2e839a0cd
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
2013-05-24 01:11:49 +01:00
Justin Clark-Casey (justincc)
eb2bd9d203
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
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As a struct, Vector3 has already been cloned by MemberwiseClone()
2013-05-24 00:46:58 +01:00
Melanie
09c2cd0d76
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-05-24 00:45:08 +01:00
Justin Clark-Casey (justincc)
02fe05f346
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
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This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-24 00:41:47 +01:00
Justin Clark-Casey (justincc)
e597a7d94e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 23:53:44 +01:00
Justin Clark-Casey (justincc)
9b56f99326
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.
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This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649
2013-05-23 23:52:07 +01:00
dahlia
d90d8e9999
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 15:48:47 -07:00
dahlia
c5549d2730
add decoder for bounding convex hull
2013-05-23 15:47:47 -07:00
Justin Clark-Casey (justincc)
0d5566e879
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 23:07:46 +01:00
Justin Clark-Casey (justincc)
28548ab347
Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.
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Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
2013-05-23 23:05:56 +01:00
Robert Adams
0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
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a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00
Robert Adams
29b3b44fab
BulletSim: add locking around Meshmerizer use to eliminate possible race
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condition when extracting the convex hulls.
2013-05-23 14:40:16 -07:00
Robert Adams
5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
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Add debugging messages for hull asset use.
2013-05-22 21:57:07 -07:00
Robert Adams
f490522082
BulletSim: specify directory for OpenSim.Region.Physics.Meshing
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DLL file in prebuild.xml since that file ends up in bin/Physics
directory.
2013-05-22 21:09:37 -07:00
Robert Adams
ffc9b3dda7
BulletSim: add code to experimentally use asset hull data.
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Default to 'off' as it needs debugging.
2013-05-22 21:01:00 -07:00
Robert Adams
61cdf9390d
BulletSim: fix problem with walking up stairs that are oriented
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in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
2013-05-22 16:06:06 -07:00
Justin Clark-Casey (justincc)
7d38f4940c
Implement llSetSoundQueueing().
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This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing , only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
Robert Adams
6596a1de80
Revert "BulletSim: add code to experimentally use asset hull data."
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This reverts commit 2fd8819a04
.
Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21 22:16:18 -07:00
Robert Adams
10097f13aa
BulletSim: update DLLs and SOs with version containing gImpact code.
2013-05-21 21:40:26 -07:00
Robert Adams
2fd8819a04
BulletSim: add code to experimentally use asset hull data.
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Default to 'off' as it needs debugging.
2013-05-21 21:32:30 -07:00
Robert Adams
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
2013-05-21 15:32:10 -07:00
Robert Adams
ece7b33a96
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-05-21 15:31:13 -07:00
Justin Clark-Casey (justincc)
06ab168897
To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
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For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 22:26:15 +01:00
Justin Clark-Casey (justincc)
ba6a6b2d40
Fix compile failure from recent git master 434c3cf
2013-05-21 18:18:16 +01:00
Justin Clark-Casey (justincc)
434c3cf83b
Make "show name" command display HomeURL like "show names"
2013-05-21 18:15:22 +01:00
Justin Clark-Casey (justincc)
5c8d38d6cf
minor: Change "show names" command to use consistent console display table
2013-05-21 18:11:07 +01:00
Justin Clark-Casey (justincc)
6edecd5d94
Add "show name" console command to make it possible to show a single binding of a UUID to a name.
2013-05-21 18:00:41 +01:00