Teravus Ovares
52fbc67100
* Should help avatar climb steps better
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* Reduced ground friction when an avatar is moving
* Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement
* Reduced PID_D power by 1/5th (80)
* More avatar movement tweaks.
2007-11-14 02:41:15 +00:00
Teravus Ovares
9a00c26dfe
* Possibly resolved the excess sim lag.
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* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-14 01:04:19 +00:00
Teravus Ovares
9f6b3e2357
* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
Sean Dague
eb41ec00c9
first pass on unlinking of objects. From Jay Clarke (IBM)
2007-11-13 19:57:11 +00:00
MW
448612db62
Added "remove-region <region name>" console command that "should" remove the named region/scene.
2007-11-13 16:31:11 +00:00
Sean Dague
4bc4844646
working now. Needs cleanup, but I'll have to do that after the next meeting
2007-11-13 15:50:56 +00:00
Sean Dague
7810b068f4
some changes to reduce memory significantly by not keeping all
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terrain revisions in memory. Once I'm sure this is working, I'll purge
out some of the crufty code here.
2007-11-13 15:22:54 +00:00
Jeff Ames
ae4312a698
replaced exception when sitting and typing with rather amusing getting up and sitting back down animation
2007-11-13 13:47:03 +00:00
MW
297cc7ef4f
Some work on cleanly removing Regions.
2007-11-13 12:23:05 +00:00
MW
7f8a69f181
Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).
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And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-13 10:47:39 +00:00
Teravus Ovares
10b41ba455
* Fixed the walk vs fall animation.
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* Tweaked a few things
2007-11-13 05:10:14 +00:00
Teravus Ovares
57b646b7ae
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
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* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13 03:18:54 +00:00
Jeff Ames
3d10dbf233
added IDs for all built-in animations
2007-11-13 02:30:43 +00:00
Teravus Ovares
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Sean Dague
b9e971cda9
fix compile issue on mono
2007-11-12 20:35:25 +00:00
Jeff Ames
ad002835d3
enable typing animation for chat, maybe
2007-11-12 20:25:59 +00:00
Jeff Ames
33086fb3df
removed obj directory from Region/Physics/Meshing
2007-11-12 19:05:55 +00:00
Jeff Ames
128c7b2d43
added verbose output of unhandled packets from the viewer
2007-11-12 19:01:04 +00:00
Jeff Ames
0b8a55e36c
set svn:ignore on stuff in OpenSim/Region/Physics/Meshing
2007-11-12 16:45:24 +00:00
Teravus Ovares
9b6e747d78
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
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* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames
008e4a2be8
set svn:eol-style, reset default config
2007-11-12 14:54:13 +00:00
Teravus Ovares
cdd903c173
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
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* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Dalien Talbot
8039c31e88
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
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and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Dalien Talbot
aeb7b8cc18
Fixing null pointer exception from Mathias Soeken:
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e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null.
2007-11-11 22:19:33 +00:00
Jeff Ames
db174dfa20
set svn:eol-style
2007-11-11 09:19:21 +00:00
Jeff Ames
33ac0653a3
fixed chatting while sitting
2007-11-11 04:44:52 +00:00
Brian McBee
98fd8f099b
Better moon with new improved alpha-channel action!
2007-11-11 02:52:38 +00:00
Brian McBee
f1f3298473
moon
2007-11-11 02:02:35 +00:00
Brian McBee
46fbcad2aa
Fixed bug in assetcache where certain textures were not being packetized correctly
2007-11-11 00:11:34 +00:00
Teravus Ovares
ec77e1eb17
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
2007-11-11 00:08:18 +00:00
Jeff Ames
9a4b4dae5e
removed OdePlugin/Meshing directory
2007-11-10 21:20:55 +00:00
Teravus Ovares
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
Teravus Ovares
43ea37b5a0
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way.
2007-11-10 17:23:36 +00:00
Teravus Ovares
e9e72fe907
* Added an internal throttle on ODE physics updates
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* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Sean Dague
6c77ae5507
add a few more verbose bits
2007-11-09 20:47:20 +00:00
Sean Dague
8ac2f5a3a0
turn back on verbose message for resending packets
2007-11-09 20:32:55 +00:00
Sean Dague
3e5ea796ae
don't break if they haven't defined the Sun section of their config
2007-11-09 20:02:44 +00:00
Sean Dague
114945b842
make Sun progression configurable for the Sim from OpenSim.ini
2007-11-09 19:53:23 +00:00
Teravus Ovares
90274434c6
* Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
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* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-09 13:45:42 +00:00
Adam Frisby
7fb227ed1e
* Protip: Commit AFTER compiling.
2007-11-09 02:38:26 +00:00
Adam Frisby
b7629d7a3d
* Added some code to prevent a spinlock.
2007-11-09 02:31:40 +00:00
Adam Frisby
7861390f72
* Tweaked how the throttle works.
2007-11-09 02:26:26 +00:00
Adam Frisby
1875317127
* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.
2007-11-09 02:24:14 +00:00
Adam Frisby
5099667844
* Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-09 02:22:01 +00:00
Adam Frisby
3a5ae43d5e
* Fixed compile issue.
2007-11-09 02:13:07 +00:00
Adam Frisby
c93f7188c7
* Added a mutex to the LoginService allowing only a single login simultaneously. (queues)
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* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards.
2007-11-09 01:59:18 +00:00
Teravus Ovares
b01e309414
* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.
2007-11-09 01:43:54 +00:00
Teravus Ovares
b74983328c
* Stopped printing the prim's X cordinate difference from the last movement on the Console.
2007-11-08 18:17:48 +00:00
Teravus Ovares
fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00