UbitUmarov
67cd5efab3
replace external httpserver by embedded one (based on same code) - This may still be very bad; clean solution and runprebuild, or clone to clan folder
2020-04-02 21:44:34 +01:00
UbitUmarov
c239269762
change uuids on scripts gather
2020-02-08 18:45:38 +00:00
UbitUmarov
ce72aa2eac
ignore some assets on gather
2020-02-08 17:45:51 +00:00
UbitUmarov
68e7e65e2e
scritps can not read notecards with embedded items
2020-02-08 16:09:12 +00:00
UbitUmarov
22227fa0b8
reduce some more spam on log
2020-02-08 01:10:30 +00:00
UbitUmarov
43fea6530f
yeack, better not break other notecards HG; improve TestNotecardAsset()
2020-02-07 22:39:36 +00:00
UbitUmarov
b2ef1545e5
oops, some fixes
2020-02-06 22:39:04 +00:00
UbitUmarov
8060d132b9
mantis 8651: try to improve notecards HG sharing ( not tested)
2020-02-06 19:16:23 +00:00
UbitUmarov
04f44bcf99
mantis 8442 more changes to alpha blending (mono does not like last)
2019-01-18 03:02:39 +00:00
UbitUmarov
191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
2017-06-24 02:01:48 +01:00
UbitUmarov
0a1f497dee
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 19:55:23 +01:00
UbitUmarov
95595a8360
coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
2017-06-23 17:23:28 +01:00
UbitUmarov
3c6790b061
several changes to iar/oar assets error reports
2017-06-23 15:50:16 +01:00
UbitUmarov
aea49070c9
change uuidgather a bit more
2017-06-22 21:37:51 +01:00
UbitUmarov
66c8b7202b
split some asset uuids gather i stages with dif possible errors, and dont let them be fatal
2017-06-22 19:38:38 +01:00
UbitUmarov
11d3860781
avoid some broken object assets present in osgrid inventories due to past problems, etc
2017-06-21 21:38:12 +01:00
UbitUmarov
e69057a1b6
dont fail saving a OAR because of a broken material
2017-05-23 04:21:03 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
3e47df735b
exclude invalid collision sound (used as collision type flag) from assets UUIDGather
2016-09-27 16:41:13 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Justin Clark-Casey (justincc)
a03d893f2c
Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
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Added regression test for this case.
Likely a regression since 08606ae4
(Thu Jan 8 2015)
Relates to Mantises 7439, 7450 and possibly others.
2015-02-25 21:12:46 +00:00
Justin Clark-Casey (justincc)
801a86ca03
When inspecting a script or notecard, also try to look up any assets embedded therein.
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This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376
2015-01-08 20:36:03 +00:00
Justin Clark-Casey (justincc)
08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
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This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
2015-01-08 20:21:40 +00:00
Justin Clark-Casey (justincc)
f3ab7c0f5c
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
2014-12-05 00:21:42 +00:00
Justin Clark-Casey (justincc)
9208fb5d54
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
2014-12-04 23:55:59 +00:00
Justin Clark-Casey (justincc)
aeae34505f
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
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This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds. If this happens to a user they can relog and fetch will be reattempted.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
06a5d6e9ef
Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
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This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
3a1ce2715a
Add "wearables check" console command
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This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
2014-11-25 23:23:09 +00:00
Oren Hurvitz
99ac770abb
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Oren Hurvitz
abb193ec94
In UuidGatherer, gather materials referenced in the prim's TextureEntry
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Signed-off-by: dahlia <dahlia@nomail>
2014-02-01 02:56:15 -08:00
Melanie
c6e9db5866
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
dahlia
7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20 15:01:18 -08:00
Oren Hurvitz
3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
Melanie
e79fab91db
Intermediate commit. Sill errors.
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
2014-01-05 20:12:32 +00:00
Justin Clark-Casey (justincc)
e7a294e739
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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As per Oren's suggestion.
2013-12-14 01:48:03 +00:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Oren Hurvitz
f1267730ef
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
2013-09-19 23:01:06 +01:00
Melanie
ffcee82b1d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2013-06-30 18:27:30 +01:00
Justin Clark-Casey (justincc)
371085546d
Add materials store null check into UuidGatherer code.
2013-06-28 23:57:41 +01:00
Justin Clark-Casey (justincc)
f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-28 18:50:33 +01:00
Justin Clark-Casey (justincc)
149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27 23:42:35 +01:00
Justin Clark-Casey (justincc)
f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Melanie
c6628b1c76
Merge branch 'master' into careminster
2013-04-25 20:47:55 +01:00
dahlia
c10405330d
UUIDGatherer now includes UUIDs which reference texture assets used as materials
2013-04-24 20:43:15 -07:00
Melanie
7482ad1c22
Merge branch 'master' into careminster
2013-02-04 19:21:39 +00:00
Justin Clark-Casey (justincc)
0d0bfa4dcd
minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
2013-02-02 03:02:04 +00:00
Justin Clark-Casey (justincc)
9822bb664b
Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
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This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
2013-02-02 02:57:38 +00:00
Justin Clark-Casey (justincc)
d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
2012-10-20 02:35:39 +01:00