Commit Graph

17499 Commits (69a5beeabca8471d84312a4f5e2e84f260a9f621)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 69a5beeabc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-01 00:40:31 +01:00
Justin Clark-Casey (justincc) 794363421d Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep. 2012-08-01 00:39:37 +01:00
Robert Adams c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. 2012-07-31 16:23:52 -07:00
Robert Adams e38d26a2dc BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure 2012-07-31 16:23:48 -07:00
Justin Clark-Casey (justincc) 04d8c6b4fe Change exception log messages in XInventoryService connector to error rather than debug, since these signal real problems.
Also outputs full exception instead of just the message to aid diagnostics.
2012-08-01 00:11:21 +01:00
Justin Clark-Casey (justincc) 7609daca38 Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31 23:57:57 +01:00
Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
Mic Bowman a76a289d11 Adds support to ScriptModuleComms for region modules to export
constants to the script engine.
2012-07-31 10:45:37 -07:00
Robert Adams f9a8915cca BulletSim: update the DLLs and SOs. This fixes the exception on shutdown 2012-07-31 09:44:32 -07:00
Robert Adams 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM.
Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
   something is linked and unlinked.
2012-07-31 09:23:05 -07:00
Justin Clark-Casey (justincc) 6b1d12edcb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-30 23:25:54 +01:00
Justin Clark-Casey (justincc) b899d64dc1 If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this. 2012-07-30 23:14:20 +01:00
Melanie 3f6dfa92ab Return world rotation on llGetObjectDetails()'s OBJECT_ROT 2012-07-29 16:05:35 +01:00
SignpostMarv 72d29bdb40 LSL/OSSL lacks Math.Min & Math.Max implementations. 2012-07-28 00:09:11 +01:00
Justin Clark-Casey (justincc) 7e89b99e6a Avoid a race condition between the scene shutdown thread and the update thread since commit c150320 (Thu Jul 26 15:27:18 2012)
c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
2012-07-27 23:58:53 +01:00
SignpostMarv adbdb220df making first run more resilient to bad input (loop until good input, rather than crash) 2012-07-27 23:40:19 +01:00
SignpostMarv b23ab3ea85 adding asset cache and map tile directories to .gitignore 2012-07-27 23:37:24 +01:00
Justin Clark-Casey (justincc) d4f476c7ce Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27 23:31:19 +01:00
justincc 134c6d181f Update OpenMetaverse libraries at commit 6212cbd, this time built on Windows
This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!)
2012-07-27 23:05:17 +01:00
Justin Clark-Casey (justincc) f3c5ce1bbd minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is currently calculated dynamically 2012-07-27 22:20:43 +01:00
Justin Clark-Casey (justincc) 0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
No other code changes required.
2012-07-27 22:15:25 +01:00
Justin Clark-Casey (justincc) cd44c3b90a Replace libopenmetaverse commit 6212cbd with the same libraries but this time built with xbuild rather than nant.
This may fix Windows and some mono version builds.
2012-07-27 21:50:18 +01:00
Justin Clark-Casey (justincc) 1133f81dce Remove a couple of compiler warnings pointed out by SignpostMarv 2012-07-27 20:40:25 +01:00
Justin Clark-Casey (justincc) 811dc95105 Update libopenmetaverse to commit 6212cbd (Wed Jul 25 20:11:47 2012)
Built from https://github.com/openmetaversefoundation/libopenmetaverse/commits/master
This update incorporates a fix by Melanie in libomv where textures would sometimes rotate slightly when other properties were changed.
Hence addresses http://opensimulator.org/mantis/view.php?id=6100
This update also incorporates libomv bot code updates that significantly reduce the warning spam for pCampbot.
The change rate of libomv is low and many changes refer to bot or code not used by OpenSimulator, so I think it is sufficiently stable to use evne though it's not a release.
2012-07-27 20:16:29 +01:00
BlueWall 6ee17f5b36 Add autoclean for scripted use
./runprebuild.sh autoclean - cleans projects w/o prompting
2012-07-26 21:39:53 -04:00
BlueWall f4bae34283 Add target switches
./runprebuild.sh vs2008/vs2010 to set the target
2012-07-26 21:34:33 -04:00
BlueWall faf250df2d add clean task to reuprebuild.sh
./runprebuild.sh clean to clean up the project files
2012-07-26 21:28:20 -04:00
Justin Clark-Casey (justincc) 5f741143fd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-27 00:30:04 +01:00
Justin Clark-Casey (justincc) 21b1fec32d Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded). 2012-07-27 00:28:23 +01:00
Robert Adams ce812c88cc BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. 2012-07-26 16:06:00 -07:00
Robert Adams 7d30637d51 BulletSim: refactor all the linkset logic out of the prim class
and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams d4a667a918 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-26 16:04:11 -07:00
Robert Adams 9e914f5c32 Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch) 2012-07-26 16:03:15 -07:00
Justin Clark-Casey (justincc) 0aaf52fca4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-26 23:46:54 +01:00
Justin Clark-Casey (justincc) 66824dd18c When copying items, copy the item description field instead of the asset description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26 23:44:29 +01:00
Robert Adams c1503205c0 Add a Dispose() of the physics engine when a scene is being shutdown. 2012-07-26 15:27:18 -07:00
Robert Adams c6d02801db BulletSim: update BulletSim DLLs and SOs 2012-07-25 16:31:22 -07:00
Robert Adams 9ca1075e7e BulletSim: remove unused, commented out code in BSConstraint 2012-07-25 16:31:17 -07:00
Robert Adams 0a4c080e63 BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? Only it's hairdresser knows for sure) 2012-07-25 16:31:12 -07:00
Robert Adams d7add2940a BulletSim: add parameters for setting linkset constraint factors 2012-07-25 16:31:08 -07:00
Robert Adams 75f7721b0c BulletSim: small change to use the pointer to the bullet object for zeroing forces. 2012-07-25 16:31:04 -07:00
Robert Adams bf6529db32 BulletSim: Redo parameter specification so only one place has
to change to have a parameter show up in the ini file and
command line. Will make it much easier for the next person.
2012-07-25 16:30:59 -07:00
Robert Adams 2d05e16f7e BulletSim: Add C# classes for storing and tracking constraints. 2012-07-25 16:30:55 -07:00
Robert Adams 5707e171f4 BulletSim: Move constraint tracking from C++ code to C# code
for more flexibility.
2012-07-25 16:30:50 -07:00
Justin Clark-Casey (justincc) 5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc) 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc) 227126adb7 Add MemoryWatchdog class missing from git master a1e9964 2012-07-25 22:38:28 +01:00
Justin Clark-Casey (justincc) 22aa436648 Correct churn stat from MB/s from KB/s 2012-07-25 22:33:24 +01:00
Justin Clark-Casey (justincc) a1e99642c1 Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-25 22:29:40 +01:00
Justin Clark-Casey (justincc) 31304c222d Make SceneManager.OnRegionsReadyStatusChange event available.
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00