* There appears to be a bug on mono 1.9.1 (and maybe later), where sometimes the async wait will be signalled even though that async callback has not executed
* This change may make it slightly better but it's difficult to tell (it definitely still occurs)
* Also this patch closes the wait handle explicitly, as recommended in the MSDN docs. This doesn't have any impact on the bug though
some of our DNS/dotted decimal issues that plague teleporting.
We are increasing the MajorInterfaceVersion from 1 to 2 in the
gridserver, so sims will need to be updated on various grids.
* This is done by sending a 'major interface version' number on sim registration. Developers must increment this every time they make a change that would make the previous
OpenSim revision failure incompatible with the new one (non-fatal incompatibilities are fine).
* This number resides in OpenSim.Framework.Servers.VersionInfo.MajorInterfaceVersion
* This allows the grid service to stop older, incompatible regions from connecting
on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
- Added lookup in the data-layer
- MySQL works
- SQLite doesn't have a grid-db, so it won't work there
- I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-)
- Added the plumbing up to OGS1GridServices. This speaks with the grid-server
via XMLRPC.
- Modified MapSearchModule to use the new data. It's backward compatible; if
used with an old grid-server, it just returns one found region instead of a
list.
- Refactored a bit.
Note: This updates data, grid-server and region code. No new files.
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
* Now it should properly inform the user and stop a login if a region server could not be contacted in order to expect a user (the last commit didn't actually quite work correctly)
* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
This was implemented as XML-RPC request. The returned LandData isn't
complete, it only contains the data necessary for answering the
ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
Bringing in an old private patch, increasing region registration timeout
to 90 seconds. That allows regions witj > 10000 prims to register
successfully. Running them.... well, YMMV
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(