Commit Graph

2297 Commits (6c9e588acbf1ccbac133074f9d56e679ad95143e)

Author SHA1 Message Date
Sean Dague 77354612ff implement getInventoryItem and getInventoryFolder (not
sure why these weren't implemented previously)
2007-09-28 10:23:48 +00:00
dan miller 77a185f4ad this should fix 443 and compile! 2007-09-27 23:11:41 +00:00
dan miller 129d266867 this should fix mantis #443 2007-09-27 23:06:24 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
Sean Dague a6f3fa2fbe revert change to libsecondlife.dll.config which breaks Linux
loading of native libraries
2007-09-27 14:17:01 +00:00
Sean Dague dc7fdcb431 added missing inventory xml files 2007-09-27 14:07:25 +00:00
Sean Dague 664de12898 oops, I broke the build. Fixed now 2007-09-27 13:53:50 +00:00
lbsa71 3ddf9da1f4 * Tleiades patch #445 - the inventory folders displayed does not show the expected folder icons
Tahnx, Tleiades; keep up the good work!
2007-09-27 13:51:16 +00:00
lbsa71 048e762f1f That weren't supposed to go there. 2007-09-27 13:49:08 +00:00
Sean Dague 5b4d631d34 implement something in sqlite inventory that wasn't before
not sure how we missed this function
2007-09-27 13:44:45 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Adam Frisby 569ba9eb9a Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.

General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
Sean Dague 2528c28211 fix order issue with prebuild.xml, we need to build Local before
building OGS1.
2007-09-25 08:31:46 +00:00
lbsa71 197a07ccad * Added missing project ref 2007-09-25 06:59:34 +00:00
lbsa71 eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71 2219ccc5b0 * Fixed Culture-variant parsing of config options 2007-09-25 01:20:30 +00:00
Tedd Hansen 8231ac72ec More reorganizing of new SE. Added debug print of application exception. 2007-09-25 00:22:06 +00:00
lbsa71 3ac43d0120 * Removed some more fields from CommunicationsLocal
* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby 4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby b82b8b8f4f * Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call. 2007-09-24 15:58:39 +00:00
Adam Frisby f5eac12a88 * Renamed ScriptConsole to PluginConsole for clarity
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby 48e0e05446 * Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. 2007-09-24 15:46:03 +00:00
Tedd Hansen 0eac34b7ab More structural changes to new SE 2007-09-24 13:57:16 +00:00
Tedd Hansen 323234f82a Reorganized some files 2007-09-24 12:49:46 +00:00
lbsa71 d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71 7fc53abc22 * Now login swallows WebException.Timeout; (thanks cfk!)
(we should really implement some nearby/default known-up algorithm here)
2007-09-24 11:45:28 +00:00
lbsa71 9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71 f076c71936 * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!) 2007-09-24 11:20:09 +00:00
lbsa71 9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71 00ddeebf57 * So, ok, maybe a bit harsh to explode on grid inventory calls. 2007-09-24 09:19:31 +00:00
lbsa71 ee5f069e2a * Now there's only one UserService 2007-09-24 07:53:26 +00:00
lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71 9ccab46ae8 * Trying to streamline CommunicationsManager 2007-09-24 05:30:03 +00:00
lbsa71 6c41efa4e3 * reorder and rename 2007-09-24 05:20:23 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71 13c1c33ed4 * Added TryGetAvatarByName 2007-09-24 04:49:05 +00:00
lbsa71 5818958a9a *** CHANGED CONFIG BEHAVIOUR ***
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
dan miller a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71 47256cebda * Renamed methods on IUserData 2007-09-24 01:31:00 +00:00
lbsa71 ce071417d4 * minor renames 2007-09-24 01:18:45 +00:00
lbsa71 79045abe68 * Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs) 2007-09-24 01:16:21 +00:00
lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Sean Dague 8dda11d17e fix to do hollow prims correctly. Reported from
http://bug.opensecondlife.org/view.php?id=394
2007-09-22 18:41:01 +00:00
Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71 64f4afcb43 * There. I think this concludes todays work on moving stuff to Broadcast() 2007-09-21 06:06:31 +00:00
lbsa71 34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71 80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71 5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71 e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00