Commit Graph

27343 Commits (6ded1da9f20a83399d075956e11e953c01321b00)

Author SHA1 Message Date
BlueWall 519c753e46 This fixes the Scene thread renaming issue 2014-09-17 20:25:27 -04:00
BlueWall 96a2449122 Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
Fix for break in next commit

This reverts commit 376fab1402.
2014-09-17 20:03:54 -04:00
Justin Clark-Casey (justincc) 1f40630a9a Add eeyore to contributors 2014-09-17 23:45:53 +01:00
Edward 427240f935 Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc. 2014-09-17 23:37:18 +01:00
BlueWall 376fab1402 Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
This reverts commit af286d5fcb.
Issue with Jenkins builds
2014-09-17 18:11:41 -04:00
BlueWall af286d5fcb Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 2014-09-17 17:56:10 -04:00
UbitUmarov 6e015125c5 Merge branch 'master' into ubitworkmaster 2014-09-17 21:48:36 +01:00
UbitUmarov ce8ea55f4e ... and a few more.. 2014-09-17 17:25:07 +01:00
UbitUmarov 060984502e and another one 2014-09-17 17:00:13 +01:00
UbitUmarov 9f07c64690 another close() 2014-09-17 16:51:07 +01:00
UbitUmarov df389dceb8 add some _response.close. RestClient still looks bad. It should be a
proper IDisposable object.
2014-09-17 16:19:00 +01:00
UbitUmarov 9bf3e2a257 dispose some tmp streams 2014-09-17 15:36:22 +01:00
UbitUmarov f254761649 turn off Nangle on users of ServivePointManager like webrequests 2014-09-17 14:47:36 +01:00
UbitUmarov 1953a0f4e0 Dont add to physics in a child update. It is missing several checks like
sit. makeroot should to it
2014-09-17 13:36:39 +01:00
UbitUmarov affcdcce8b try to send fly state on tps 2014-09-16 21:25:06 +01:00
Melanie Thielker 8014ce7f1a Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it. 2014-09-15 23:15:27 +02:00
Melanie Thielker d43d3df724 Reinstate closing the client if CloseAgen returns false. This was part
of the last Ubit patch.
2014-09-14 20:46:22 +02:00
UbitUmarov 3d9f25a19d revert changes to m_pendingCache and remove client close if there is no
SP, as requested
2014-09-14 02:28:42 +01:00
UbitUmarov 52cde5fe96 Merge branch 'master' into ubitworkmaster 2014-09-14 01:18:03 +01:00
UbitUmarov 908e0e1cef do not use a blind expire of m_pendingCache. Entries must be valid while
respective HandleUseCircuitCode, no matter how long it takes, so a viewer
 retry doesnt start a overlapping one. It HandleUseCircuitCode
 responsability to always remove entries, even on fails. Remove a client
 even if m_scene.CloseAgent fails.
2014-09-13 20:37:20 +01:00
Melanie Thielker 8ab5f2ce84 When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing. 2014-09-13 16:39:56 +02:00
Melanie Thielker 42b2248960 If a client's SceneAgent is null, that client is not fully logged in or
crashed while logging out. Don't reuse it, create a new one.
2014-09-13 00:49:32 +02:00
Justin Clark-Casey (justincc) 2d3072f053 When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.
Resolves http://opensimulator.org/mantis/view.php?id=7311
2014-09-12 23:37:44 +01:00
UbitUmarov ffe5ede550 taskInventory request: give each transfer a diferent filename, Add more
agressive lock
2014-09-12 11:48:43 +01:00
Justin Clark-Casey (justincc) 3f35c5a421 Add cinderblocks and bobshaffer2 to contributors. 2014-09-12 00:36:45 +01:00
Justin Clark-Casey (justincc) 70953dbfcd Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
2014-09-12 00:34:39 +01:00
Justin Clark-Casey (justincc) a3bd708e77 Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified.
Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299
2014-09-11 20:59:20 +01:00
UbitUmarov df8eae1957 handle AO sit ground case 2014-09-10 20:55:00 +01:00
UbitUmarov f66b58cf00 *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
Melanie Thielker 0caa59b286 Fix a nullref that can hit Vivox voice 2014-09-10 02:43:51 +02:00
UbitUmarov 724d174a77 it its a default ( internal ) animation return its name in lower case 2014-09-09 23:36:10 +01:00
UbitUmarov 13cb6ef6ef remove the check animState == anim for same reasons 2014-09-09 23:30:31 +01:00
UbitUmarov 4842806ea8 look for animation on part inventory before default animations, so
user can use same name. Search directly on default animations using
 uppercase.
2014-09-09 23:22:36 +01:00
UbitUmarov e37fd5e716 force update of movement animation 2014-09-09 22:27:21 +01:00
UbitUmarov 9d815e2d2a on SetAnimationOverride do a UpdateMovementAnimations(); 2014-09-09 22:07:03 +01:00
UbitUmarov 016e58e354 *test* 2014-09-09 21:53:27 +01:00
Melanie Thielker 87a4abac50 Plumb the rest of the serverside AO 2014-09-09 20:50:41 +02:00
Melanie Thielker 339904bc52 Merge branch 'ubitworkmaster' 2014-09-09 20:16:43 +02:00
Melanie Thielker 2d2823f1de Add some case magic and send an anim pack when an override is set 2014-09-09 20:16:02 +02:00
UbitUmarov 002a2deaf9 add full delete if uuid iz zero and state is ALL 2014-09-09 19:09:06 +01:00
Justin Clark-Casey (justincc) b4ce71df1e Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c' 2014-09-09 18:57:02 +01:00
Justin Clark-Casey (justincc) e271607bef For stat names containing periods, replace with '#' rather than throw exception
In relation to http://opensimulator.org/mantis/view.php?id=7317
2014-09-09 18:56:58 +01:00
UbitUmarov 46abe0c86d Merge branch 'master' into ubitworkmaster 2014-09-09 13:54:00 +01:00
UbitUmarov 683f2cc892 only cancel attchment needed update type on sending sheduled updates.
This is wrong but its as original worked
2014-09-09 13:32:22 +01:00
UbitUmarov 4ed3461573 huds bug fix 2014-09-09 05:20:43 +01:00
Melanie Thielker 347c5b3070 Add perms check 2014-09-09 05:20:53 +02:00
UbitUmarov f4efa25820 remove messing with KeyframeMotion on attach 2014-09-09 03:54:27 +01:00
UbitUmarov b732ee8d27 dont force Phantom on attachments, breaking no mod objects if wear by
mistake
2014-09-09 03:47:51 +01:00
UbitUmarov 136749c651 drop attachments with original physical proprieties 2014-09-09 03:45:26 +01:00
Melanie Thielker aa84ad369c Add some forgotten calls 2014-09-09 04:35:08 +02:00