Commit Graph

26 Commits (6f9c1e3bcc5b3d6f0a3b87c76048b619453ceae4)

Author SHA1 Message Date
Justin Clarke Casey 6f9c1e3bcc * Stop the instant message module from trying to register for the message transfer module in PostInitialise() if it hasn't actually been enabled 2009-02-02 17:22:20 +00:00
Justin Clarke Casey dcfd343a1e minor: remove mono compiler warnings 2008-11-17 16:22:21 +00:00
Melanie Thielker 5e2e05a1c1 Megapatch. Completely remove the multiparameter IM methods. Remove the insecure
fromAgentSession field.
2008-11-16 22:04:01 +00:00
Melanie Thielker 3f818e001d First step tidy-up of IM packing/unpacking/repacking 2008-11-16 20:32:00 +00:00
Homer Horwitz e1ccbed982 GridIMs don't have a (sending) client, which led to a NRE on access.
Doesn't use client now in that case.
2008-11-16 19:45:46 +00:00
Melanie Thielker 27e557eb98 Introduces the message transfer module. It splits the transfer mechanics off
the IM module and makes it into a module of it's own, which can be used by
all other modules. Removes some ugly hacks. Refer to the IM module to see
how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-16 00:47:21 +00:00
Homer Horwitz 1f06532b82 Hack to temporarily fix friends-handling. This will be redone as soon as
Melanie's CommunicationModule is in.
Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15 16:25:30 +00:00
Jeff Ames 8da726c3a8 Update svn properties. Add copyright headers. Minor formatting cleanup. 2008-11-09 01:31:38 +00:00
Melanie Thielker bdf9add8d1 Reintroduce transactionID to the parameter list for SendInstantMessage.
It is required by group IM and also for a proper implementation of item
give, group notice attachments and offline IM.
2008-11-09 01:16:42 +00:00
Adam Frisby bec51a9580 * Ported InstantMessageModule to IClientCore
* See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs
2008-11-08 18:07:33 +00:00
Adam Frisby cf0a14bec9 * Added IClientIM to IClientCore interfaces
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting.
* Removed unused usings from Framework.*
2008-11-08 17:20:54 +00:00
Homer Horwitz 38e8853e57 Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,
on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
2008-11-01 22:09:48 +00:00
Melanie Thielker 388c053dcb Make the IM and friends modules optional. Clean up some code that dealt
with the old Grid Instant Message over OGS1. Refactor the EventManager
to be independent of the rigid module structure design imposed by
the current implementation. Message routing is now done in the destination
module rather than in the event manager. This way, more or less granular
solutions are possible without core changes.
2008-11-01 18:18:19 +00:00
Melanie Thielker f7e44250bf Committing a small fix for EventData along with more plumbing work 2008-10-26 19:32:41 +00:00
Melanie Thielker c49e1b8fb6 A few more bots to yesterday's plumbing: change instant message method
signature
2008-10-25 13:53:17 +00:00
Adam Frisby d10a578096 * Fixed two major unhandled exceptions discovered during the Pub Quiz on friday. 2008-10-12 00:11:22 +00:00
Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield 2f6a5f5575 dr scofield's continuing warnings safari:
* code caught lingering around with no real purpose other than causing warnings
  will be taken down.
2008-06-27 18:32:32 +00:00
MW 7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Jeff Ames 4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. 2008-06-04 09:59:27 +00:00
Teravus Ovares e0b821f875 * This enables grid-wide instant messaging in a peer to peer with tracker style way over XMLRPC.
* Friend status updates are still only local, so you still won't know before instant messaging someone if they're online.
* The server each user is on and the user server must be updated or the instant message won't get to the destination.
2008-06-01 14:13:29 +00:00
Teravus Ovares d20cae2d03 * Committing more unfinished stuff. Nothing significant at the moment. IM related. 2008-06-01 10:05:22 +00:00
Teravus Ovares ff6c89f199 * Committing some stuff I'm working to make it so I can commit an upcoming patch from Dahlia. IM type stuff. No big deal, not done. 2008-06-01 02:43:50 +00:00
Jeff Ames d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00