Commit Graph

39 Commits (70996603e58171d447faa309212562c776634f65)

Author SHA1 Message Date
Melanie e40e1dc9e6 Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me. 2012-07-31 23:38:01 +02:00
Tom 66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc) 15a514fcbc refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Melanie 61263e2ce3 Some private changes to the prioritizer: 30m steps instead of 10 and disable
the broken frontback math. Much better user experience.
2011-05-03 16:58:39 +02:00
Melanie aa73f99de6 Revert the CM prioritizer to the core version 2011-05-03 16:44:45 +01:00
Melanie d1cf1fe3d7 Merge branch 'master' into careminster-presence-refactor 2011-04-30 14:37:37 +01:00
Mic Bowman 1505fbb647 Add back the high prioritization for other avatars in the
BestAvatarResponsiveness prioritizer.
2011-04-26 08:54:05 -07:00
Melanie a6c53b1ba2 Merge branch 'queuetest' into careminster-presence-refactor 2011-04-25 23:26:37 +01:00
Mic Bowman a3bd769cb3 Added a second immediate queue to be used for the BestAvatar policy
and currently used for all of an avatars attachments by the other
policies. Also changed the way items are pulled from the update queues
to bias close objects even more.
2011-04-22 14:55:23 -07:00
Melanie 204b8b7b7e Merge branch 'queuetest' into careminster-presence-refactor 2011-04-21 16:51:39 +01:00
Mic Bowman 7759bda833 Added an "immediate" queue to the priority queue. This is
per Melanie's very good suggestion. The immediate queue is
serviced completely before all others, making it a very good
place to put avatar updates & attachments.

Moved the priority queue out of the LLUDP directory and
into the framework. It is now a fairly general utility.
2011-04-20 21:58:49 -07:00
Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor 2011-04-17 18:48:53 +01:00
Mic Bowman 6ed6b46aad Comment out the warning if the prioritizer runs without a fully
initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
2011-04-13 21:01:51 -07:00
Melanie 42b96a8be0 Merge branch 'master' into careminster-presence-refactor 2011-04-12 00:27:39 +01:00
Mic Bowman ebc249e3be Changed the "not in scene" check in the prioritizier to just
a warning. There appears to be a race condition on slow logins
that attempts to prioritize before the scene presence is fully
initialized.
2011-04-10 17:02:40 -07:00
Mic Bowman 0bd06d8ba8 Fixed the prioritizer functions for the new priority queues 2011-04-10 16:57:02 -07:00
Mic Bowman 77cf9405de Implements adaptive queue management and fair queueing for
improved networking performance.

Reprioritization algorithms need to be ported still. One is
in place.
2011-04-10 16:57:02 -07:00
Melanie 663a626a6f Apply the useful part of diva's patch that was skipped 2010-12-12 08:57:26 +00:00
Diva Canto 797ca8d0e7 Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
Melanie 6a1ce17cdb Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Jeff Ames 20cd1da6bf Add copyright headers. 2010-09-12 12:54:31 -04:00
Melanie 79bfa275da Merge branch 'master' into careminster-presence-refactor 2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc) df702417dc Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
Justin Clark-Casey (justincc) a6869fbc3e Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
By the time a scheduled update is triggered, a sog may have been removed from the scene.  This change prevents NullReferenceExceptions in these situations.
2010-08-26 15:33:42 +01:00
meta7 ca8b1e488c Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-18 02:53:27 -07:00
Melanie Thielker a32b0ce0ae Fix a possible nullref in BestAvatarResponsiveness policy 2010-08-14 13:59:36 +02:00
meta7 b43a731beb Fix a nullref exception in the prioritizer 2010-08-12 05:40:41 -07:00
Melanie Thielker 68551675df Guard prioritizer agains null values as those produced by a bullet dying
before it can be updated
2010-06-22 23:39:39 +01:00
Melanie Thielker 3428196631 Guard prioritizer agains null values as those produced by a bullet dying
before it can be updated
2010-06-22 02:33:20 +02:00
Melanie Thielker 13a0b65a80 Modify avatar responsiveness policy to send roots before children 2010-06-20 21:38:06 +02:00
Melanie 1be53b58a7 Give attachments the same priority as other avatars in BestAvatarResponsiveness
policy
2010-06-09 17:02:01 +01:00
Melanie 30d3ea3d4b Give attachments the same priority as other avatars in BestAvatarResponsiveness
policy
2010-06-09 17:00:24 +01:00
Justin Clark-Casey (justincc) db73b1c64e Adjust object update priorities such that root prims are sent to the viewer before child prims.
This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first.
However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments.
The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily.
This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
2010-06-08 15:32:18 +01:00
Melanie 2b5b2f4e60 Add a new priority scheme that works like FrontBack, but completely deprioritizes
static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
John Hurliman abd5d1f747 * Added code comments to Prioritizer.cs that document how to add a new update priority policy 2010-05-21 14:04:10 -07:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00