Commit Graph

20928 Commits (72d20b794a245f0e9b9e1f968b50067db2910b6c)

Author SHA1 Message Date
SignpostMarv aee4353e9c fix typo 2012-08-20 23:10:25 +01:00
Justin Clark-Casey (justincc) e6fb458597 no-op change for cia.vc test 2012-08-20 22:18:29 +01:00
Justin Clark-Casey (justincc) 812c498ef4 When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren.
2012-08-20 22:01:02 +01:00
Justin Clark-Casey (justincc) 970727e57e Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-20 20:55:58 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie 9aec62f0ac Fix scripted detach of temp attachments 2012-08-20 15:59:38 +01:00
Melanie df3623b01d Merge branch 'avination' into careminster 2012-08-20 15:59:28 +01:00
Melanie 7f7f005da4 Merge branch 'avination' into careminster 2012-08-20 15:58:47 +01:00
Melanie f71ed7eb79 Fix scripted detach of temp attachments 2012-08-20 15:35:06 +02:00
Melanie dd0556abc9 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-19 22:05:38 +01:00
UbitUmarov a329c77063 Merge branch 'avination' into ubitwork 2012-08-19 06:14:49 +01:00
Melanie 0a959343a5 Make the console output from the reigon console hookable 2012-08-18 22:36:48 +02:00
Melanie 2efd13ae18 Fix a typo 2012-08-18 22:36:42 +02:00
Melanie 8769e4ee73 Add a reference to OpenMetaverseType.dll to compiled script assemblies. 2012-08-18 19:08:38 +01:00
Melanie 914f97cb76 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-18 19:01:05 +01:00
SignpostMarv d72d599056 integrating redundant code into operator 2012-08-18 18:30:00 +01:00
SignpostMarv ca33619e11 Rot2Quaternion is now redundant 2012-08-18 18:30:00 +01:00
SignpostMarv ffdde05bb7 constructor means not having to manually refer to individual properties 2012-08-18 18:29:59 +01:00
SignpostMarv fb84ff96a9 implicit operators mean one does not need to instantiate new objects manually 2012-08-18 18:29:59 +01:00
SignpostMarv 52d7af05bc adding missing refactor for LSL_Vector 2012-08-18 18:29:59 +01:00
SignpostMarv 2b0c8bc480 Implementing operators & constructors for Quaternion 2012-08-18 18:29:59 +01:00
Melanie c153d365ed Merge branch 'master' into careminster 2012-08-18 14:01:39 +01:00
Melanie 2a70afeca2 Fix the whitespace formatting error introduced by the last patch 2012-08-18 14:00:10 +01:00
Melanie 5d43e27de2 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-18 13:57:50 +01:00
SignpostMarv 5d7751da89 refactoring for Vector3 operator & constructor tweaks 2012-08-18 13:21:55 +01:00
Melanie aee7a31bc3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-18 13:17:39 +01:00
Melanie 9d6fe1224a Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-18 12:57:49 +01:00
Justin Clark-Casey (justincc) e4e5237086 When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
2012-08-18 00:46:34 +01:00
SignpostMarv 28d0aff2e3 adding null return to fix building 2012-08-17 23:23:03 +01:00
SignpostMarv 7068fddd2f fixing bug that get/set the wrong property for prim types other than sphere & box 2012-08-17 23:23:03 +01:00
SignpostMarv 466d684fbe implemented 2012-08-17 23:23:03 +01:00
SignpostMarv 74f5253a36 attempt to handle InvalidCastException in a manner similar to Second Life 2012-08-17 23:08:24 +01:00
Justin Clark-Casey (justincc) 3ad827174e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-17 22:50:54 +01:00
Justin Clark-Casey (justincc) 56da788243 Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit) 2012-08-17 22:50:11 +01:00
Robert Adams 7243d4f842 BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain.
2012-08-17 14:45:18 -07:00
Justin Clark-Casey (justincc) f57c1ac386 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-17 22:31:58 +01:00
Justin Clark-Casey (justincc) 0860a0d856 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-17 22:30:01 +01:00
Robert Adams 03d76e9403 BulletSim: restore most of the Detail logging statements. Will have
no effect on non-logging running.
Capture region name that is passed to the physics engine and use
    it for detail logging file name prefix.
Fix problem with avatars dropping when flying across region boundries.
2012-08-17 13:34:22 -07:00
Robert Adams 5c192b9bab Modify order of code so SOP doesn't set the physics actor flying
property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
Robert Adams ccc69d66a1 BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file).
2012-08-17 13:34:18 -07:00
Robert Adams 8eda290262 BulletSim: comments and parameter changes in dynamics engine. 2012-08-17 13:34:16 -07:00
Robert Adams e31e23d68d BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined for the same bits and it makes the code less complicated. 2012-08-17 13:34:14 -07:00
Justin Clark-Casey (justincc) 99e339dd40 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-17 18:48:35 +01:00
SignpostMarv e9ea911563 adding a clip method to handle Vector3 objects to enable a minor amount of refactoring 2012-08-17 18:40:49 +01:00
UbitUmarov f9a318380b let setLinkPrimParams terminate even if there are no more parts. 2012-08-16 22:14:56 +01:00
UbitUmarov db3f0a3748 fix vs2010 build 2012-08-16 15:26:16 +01:00
Melanie 90ad98370a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-16 02:46:48 +01:00
Melanie 9995421df1 Do a proper null check to avoid the overloaded operator == trap 2012-08-16 02:35:03 +01:00
Robert Adams 57a9879669 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-15 16:39:00 -07:00
Robert Adams 376441e550 BulletSim: make it so objects in a linkset do not generate collisions with each other. 2012-08-15 16:29:50 -07:00