Commit Graph

693 Commits (754bfeeb0465201f3a2968214ba0bd66bf44e1bc)

Author SHA1 Message Date
Teravus Ovares (Dan Olivares) 3ebb528c79 * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 2009-11-23 11:44:22 -05:00
Teravus Ovares (Dan Olivares) 21f80b6507 * Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. 2009-11-22 22:04:52 -05:00
Teravus Ovares (Dan Olivares) 9ba10af6b2 * Added missing lock to m_forcelist when AddForce is called. When a user dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions.
* Physics a situation that causes physics to spew redline messages to the console forever.
2009-11-22 21:08:54 -05:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
dahlia 8ae3df22a2 clean up some cruft 2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc) 6d88c96e01 minor: remove mono compiler warning 2009-11-11 18:49:05 +00:00
dahlia 3e22bb24f5 add an overload to _SculptMesh for meshing from a list of coordinates
add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Justin Clark-Casey (justincc) a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
Justin Clark-Casey (justincc) 3274bc39c8 minor: remove some mono compiler warnings 2009-11-09 17:43:32 +00:00
Justin Clark-Casey (justincc) af0e5d0974 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc) 1d737b010c minor: remove some mono compiler warnings 2009-11-03 18:52:20 +00:00
dahlia 82554e9a89 Delete depricated extrusion methods and redirect to universal extrude method.
Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 2009-10-28 12:20:34 -07:00
John Hurliman 2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out 2009-10-28 01:48:53 -07:00
John Hurliman e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures 2009-10-28 01:30:39 -07:00
John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
John Hurliman f5cad91578 * Switched from OpenJPEG to CSJ2K in Meshmerizer
* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman 119cf80e13 Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system 2009-10-26 15:52:59 -07:00
Dan Lake 428bd7a74b No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch. 2009-10-26 15:14:19 -07:00
John Hurliman ff4b45a1e3 Do case-insensitive comparisons on region names in LLStandaloneLoginModule 2009-10-26 15:12:43 -07:00
John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
dslake 8ba3afb59b Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims 2009-10-23 12:14:05 -04:00
Teravus Ovares (Dan Olivares) f34e8adffb * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. 2009-10-22 18:28:42 -04:00
KittoFlora 227c832d3b Commented out instrumentation in ODEPrim.cs 2009-10-22 19:15:35 +01:00
Melanie c4969d47d9 Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
John Hurliman 8151190a45 * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
2009-10-20 10:56:15 -07:00
John Hurliman 72078195c2 Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:20:38 -07:00
John Hurliman bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-19 15:19:37 -07:00
Diva Canto 590d91e572 Forgot {} on last commit. 2009-10-19 15:03:55 -07:00
Diva Canto 2dd8a6beac More instrumentation in physics. 2009-10-19 14:48:17 -07:00
Melanie ffd59868f5 Merge branch 'master' into vehicles 2009-10-19 21:58:51 +01:00
John Hurliman 6d04a213d6 Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-18 20:25:16 -07:00
Jeff Ames 0d29614ca1 Formatting cleanup. 2009-10-19 08:58:03 +09:00
Diva Canto baed19d068 A bit of instrumentation to figure out what's going on with physics actors. 2009-10-18 16:48:44 -07:00
John Hurliman 2f2eeb6731 Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it 2009-10-18 02:53:36 -07:00
Teravus Ovares (Dan Olivares) 01051daaab * One more tweak to inform the user that they may not be able to move until relogging. 2009-10-16 21:24:08 -04:00
Teravus Ovares (Dan Olivares) d49424c421 * After seeing it repeat over and over again.. again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon. 2009-10-16 21:20:55 -04:00
Teravus Ovares (Dan Olivares) 0079d0a7c4 * One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause. 2009-10-16 14:30:55 -04:00
Teravus Ovares (Dan Olivares) 1f28c6208b * Added a message for when the null reference exception occurs to make debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring. 2009-10-16 03:40:44 -04:00
Teravus Ovares (Dan Olivares) ac2f98b846 * A hacky attempt at resolving mantis #4260. I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.
* The broken avatar may not be able to move, but it won't stop simulate from pressing on now.   And, the simulator will try to destroy the avatar's physics proxy and recreate it again...    but if this is what I think it is, it may not help.
2009-10-16 03:32:30 -04:00
Melanie 6deef7d0f3 Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
John Hurliman 3828b3c0e8 * Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
Melanie 70553a979e Merge branch 'master' into vehicles 2009-10-12 15:12:15 +01:00