Commit Graph

30137 Commits (7b55d42b11d899456d8e5a153fb097e8691b92e8)

Author SHA1 Message Date
lbsa71 d9ca661416 * Fixad namespace clash 2007-04-03 20:31:46 +00:00
lbsa71 f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. 2007-04-03 18:47:10 +00:00
MW 73380ed52b attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) 2007-04-03 18:25:43 +00:00
MW 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. 2007-04-03 18:15:11 +00:00
lbsa71 5ab7205dc5 * added script prototype intructions 2007-04-03 16:57:50 +00:00
lbsa71 ad39897144 * Script prototype 2007-04-03 16:50:17 +00:00
MW ba2c94721c Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects. 2007-04-03 16:10:00 +00:00
MW 56e6587c9f Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
MW fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). 2007-04-02 15:48:01 +00:00
MW 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server 2007-04-02 12:56:35 +00:00
gareth 454377a473 minor bug 2007-04-02 12:35:51 +00:00
gareth 8b81f8d593 Added /simstatus REST handler 2007-04-02 12:35:21 +00:00
gareth beb1d42cfb Added help line 2007-04-02 12:20:29 +00:00
gareth 9a0b105ad7 Added DB backing for user profiles
Added "create profile command"
2007-04-02 12:19:13 +00:00
gareth 906526bb9a Finished adding Db4o support to user profile manager 2007-04-02 11:41:45 +00:00
MW 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
gareth 9b49ba6d24 Finished putting user server config into Db4o 2007-04-02 10:21:31 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
gareth 6a5adf3571 More renaming 2007-04-02 09:38:29 +00:00
gareth 2e89be44f4 Renamed GridConfigDb4o 2007-04-02 09:36:14 +00:00
gareth 6529f51730 Copied OpenGrid.Config to OpenUser.Config ready for the user server stuff 2007-04-02 09:35:33 +00:00
MW 4104bed486 2007-04-02 09:30:40 +00:00
MW a4fd8dd543 2007-04-02 09:13:01 +00:00
MW aa708d59f5 Fixed VS2005 solution/project files 2007-04-02 09:09:00 +00:00
MW 2fd336513e Brought back in older version of libsecondlife.dll for now. 2007-04-02 09:02:54 +00:00
gareth 0da588ef93 Brought in latest libsl 2007-04-02 08:44:28 +00:00
gareth 4b47728b5d Fixed loading problem 2007-04-02 02:36:00 +00:00
gareth 843f547684 Moved grid configuration to Db4o database 2007-04-02 02:11:51 +00:00
gareth 624c2cf0e9 ditto 2007-04-02 01:43:31 +00:00
gareth 660eaaddb7 Renamed to GridConfig 2007-04-02 01:43:06 +00:00
gareth 0c65ac405b Copied OpenSim.Config ready to port for grid server 2007-04-02 01:40:58 +00:00
gareth fc3213e188 Added sim check timer 2007-04-02 01:35:22 +00:00
gareth e985e05a5a Added new REST protocol (partially complete)
Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW f48aabd1b1 More refactoring 2007-04-01 20:42:42 +00:00
MW 86f6a33bc8 More cleaning up of SimClient and packet handling 2007-04-01 15:30:27 +00:00
MW f0a3edfb34 Moved more packet types to handlers 2007-04-01 12:02:44 +00:00
MW def7335b6c More work on adding Packets handlers and tested the first handler. 2007-04-01 10:19:21 +00:00
MW 548b125b7c Added Packet handlers to SimClient 2007-03-31 21:18:05 +00:00
MW af93263a3b Can now Rez and DeRez objects (take to and from inventory).
Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
lbsa71 b72edaa109 * fixed some Framework refs 2007-03-31 10:48:16 +00:00
MW 7e7f0795b7 Add back ParseXMLRPC() to UserProfileManager 2007-03-31 09:38:56 +00:00
MW 8c5b51b7c0 2007-03-31 09:14:07 +00:00
lbsa71 020fe9a214 * cleared some unused code away 2007-03-31 06:34:41 +00:00
lbsa71 bd61b3abed * updated build files 2007-03-30 19:14:19 +00:00
andy 94e9a411ab Added a LoginResponse class for LoginServer. 2007-03-30 18:02:07 +00:00
MW bcae0bce85 Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size) 2007-03-30 16:50:19 +00:00
MW ef4cae5587 2007-03-30 15:51:38 +00:00
MW e4316394c3 Done some fixes to the ODE plugin, but its still not working correctly, believe that the terrain is rotated /placed wrongly. 2007-03-30 15:19:15 +00:00