Robert Adams
6ecdadb329
BulletSim: set buoyancy in only one place
2012-03-23 13:15:16 -07:00
Robert Adams
b22d040169
BulletSim: add some new runtime setable parameters to match the dll.
2012-03-23 13:15:14 -07:00
Robert Adams
6c50442625
BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories
2012-03-23 13:15:13 -07:00
Robert Adams
975184b3f9
BulletSim: Update list of TODO tasks
2012-03-23 13:15:11 -07:00
Robert Adams
164706043d
Have the PhysicsParameters module output console command responses
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directly to the console rather than logging at INFO (which doesn't
output anything for WARN).
There should really be a WriteLine method on ICommandConsole so all
of the different commands don't have to figure out where the command
output should go.
2012-03-23 13:11:58 -07:00
nebadon
6b87a29c86
fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
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report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23 02:22:57 -07:00
Justin Clark-Casey (justincc)
d4beb2f5bc
Comment out log message about sending periodic appearance updates.
2012-03-23 03:39:39 +00:00
Justin Clark-Casey (justincc)
e5b182fb41
Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now.
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Default remains false.
2012-03-23 03:38:33 +00:00
Justin Clark-Casey (justincc)
54887bf386
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
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On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-23 03:33:07 +00:00
Justin Clark-Casey (justincc)
4ed833bc9d
Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
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The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23 02:49:29 +00:00
Justin Clark-Casey (justincc)
349454ca27
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23 01:46:11 +00:00
BlueWall
c0672cb7db
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 21:27:03 -04:00
BlueWall
176bba4f67
Merge branch 'master' of /home/opensim/src/opensim
2012-03-22 21:26:30 -04:00
Justin Clark-Casey (justincc)
18b3f1132e
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code.
2012-03-23 01:21:43 +00:00
Justin Clark-Casey (justincc)
4ee8b3e23e
Fix build break
2012-03-23 01:11:43 +00:00
Justin Clark-Casey (justincc)
a9995ede65
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
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Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23 01:08:13 +00:00
Justin Clark-Casey (justincc)
bc2963d42a
Comment out unused scene loop restart code.
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This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23 01:03:10 +00:00
Justin Clark-Casey (justincc)
08b8ebcc7e
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-23 00:55:11 +00:00
BlueWall
c903813e00
RegionReady logging
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Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Justin Clark-Casey (justincc)
40b9b519b8
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
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This was not implemented before the recent changes but should be at some point.
2012-03-23 00:12:14 +00:00
Robert Adams
efe61b2481
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-22 17:04:06 -07:00
Justin Clark-Casey (justincc)
15c2499ccd
Comment out login parameters debug output accidentally included with c4b2d24
2012-03-22 23:31:41 +00:00
Justin Clark-Casey (justincc)
c1d064e1ca
Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24
2012-03-22 23:16:52 +00:00
Justin Clark-Casey (justincc)
5bf45b9b98
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()
2012-03-22 22:40:38 +00:00
Justin Clark-Casey (justincc)
760010d6fb
Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
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This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc)
3bcf71c647
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 22:33:16 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
2012-03-22 22:17:07 +00:00
Diva Canto
df624c13c9
HG Friends: don't notify if the server isn't there.
2012-03-22 15:08:57 -07:00
Diva Canto
25e5b6a76c
Added new simple_build_permissions config to the .ini and .example files.
2012-03-22 14:21:07 -07:00
Melanie
6bc1ccf234
Change a false false to be truly true - or is this statement false?
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Fixes perms boo-boo
2012-03-22 20:39:18 +00:00
Melanie
b5d0bc2488
Rework Diva's patch to simplify it
2012-03-22 20:25:20 +00:00
Melanie
45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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This reverts commit 6146e7ef25
.
2012-03-22 20:10:38 +00:00
Diva Canto
6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc)
a8c87bab64
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 01:56:07 +00:00
BlueWall
c98e3a6422
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-21 20:34:51 -04:00
BlueWall
06c81a2afe
Fix typo
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Add enclosing " to urls
2012-03-21 20:33:45 -04:00
Robert Adams
4bfd9e28ca
BulletSim: add updated (but not working) BulletSim dlls
2012-03-21 17:24:17 -07:00
Justin Clark-Casey (justincc)
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
71ec84d77f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 00:00:05 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
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This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Robert Adams
7783c93802
BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.
2012-03-21 16:16:47 -07:00
Robert Adams
cb2727cf6e
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21 16:16:46 -07:00
Robert Adams
6c55fd93a3
BulletSim: set buoyancy in only one place
2012-03-21 16:16:45 -07:00
Robert Adams
898a16802b
BulletSim: add some new runtime setable parameters to match the dll.
2012-03-21 16:16:44 -07:00
Robert Adams
3e7e166124
BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories
2012-03-21 16:16:42 -07:00
Robert Adams
eafc3d6c47
BulletSim: Update list of TODO tasks
2012-03-21 16:16:41 -07:00
Diva Canto
5170cd7577
Updated the UserAccountsClient a little bit, plus some more sanity checks on the service connector.
2012-03-21 11:22:39 -07:00
Diva Canto
4a9ca3ca8f
HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
2012-03-21 10:35:06 -07:00
Diva Canto
d8bcb78b10
HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.
2012-03-21 09:14:17 -07:00
Diva Canto
8ad426f329
Removed extraneous debug message
2012-03-21 08:08:43 -07:00