Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								01146bb3e3 
								
							
								 
							
						 
						
							
							
								
								factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()  
							
							 
							
							
							
						 
						
							2011-09-02 00:04:22 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3e86064d6b 
								
							
								 
							
						 
						
							
							
								
								refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()  
							
							 
							
							
							
						 
						
							2011-09-01 23:49:38 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								cc8897127b 
								
							
								 
							
						 
						
							
							
								
								remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezObject() since its always recalculated later on anyway  
							
							 
							
							
							
						 
						
							2011-09-01 23:37:03 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								712d44635a 
								
							
								 
							
						 
						
							
							
								
								refactor: Move sanity checks to the top of IAM.RezObject() to make the code more readable  
							
							 
							
							
							
						 
						
							2011-09-01 23:14:50 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e30651b931 
								
							
								 
							
						 
						
							
							
								
								use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UUID);  
							
							 
							
							
							
						 
						
							2011-09-01 23:09:14 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								8b83c4a433 
								
							
								 
							
						 
						
							
							
								
								Remove pointless NRE check in IAM.RezObject() since this can never occur  
							
							 
							
							
							
						 
						
							2011-09-01 23:06:57 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1bf29d60e1 
								
							
								 
							
						 
						
							
							
								
								Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.  
							
							 
							
							... 
							
							
							
							Looks like this code was accidentally uncommented in e1b5c612  from feb 2010.
Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664  
							
						 
						
							2011-09-01 22:05:05 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								616e672fce 
								
							
								 
							
						 
						
							
							
								
								If the user receiving an inventory folder has left the scene by the time the acceptence message arrives, then don't send them an inventory update.  
							
							 
							
							... 
							
							
							
							Doing so causes a NullReferenceException 
							
						 
						
							2011-09-01 02:43:17 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c491cdcb95 
								
							
								 
							
						 
						
							
							
								
								refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.  
							
							 
							
							
							
						 
						
							2011-09-01 02:18:31 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7eca929686 
								
							
								 
							
						 
						
							
							
								
								Eliminate pointless checks of SOG.RootPart != null  
							
							 
							
							... 
							
							
							
							It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized 
							
						 
						
							2011-09-01 02:11:00 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								10d883dc88 
								
							
								 
							
						 
						
							
							
								
								refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()  
							
							 
							
							
							
						 
						
							2011-09-01 01:41:53 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								63bf710237 
								
							
								 
							
						 
						
							
							
								
								Fix issue with llGetTorque() where it would only ever return a zero vector.  
							
							 
							
							
							
						 
						
							2011-09-01 01:37:35 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								095b3e5756 
								
							
								 
							
						 
						
							
							
								
								Remove pointless cluttering SOP.ParentGroup != null checks.  
							
							 
							
							... 
							
							
							
							The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent. 
							
						 
						
							2011-09-01 01:22:28 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								083ba72b28 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client.  
							
							 
							
							... 
							
							
							
							The root part state is the canonical value, so always send that instead.
Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client.
Fixes http://opensimulator.org/mantis/view.php?id=5664 .
Many thanks to mewtwo0641 for some fantastic qa work on this one. 
							
						 
						
							2011-08-31 23:33:01 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ca9a054bba 
								
							
								 
							
						 
						
							
							
								
								Don't set a GridUser entry for NPCs.  
							
							 
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=5665  
							
						 
						
							2011-08-31 18:03:07 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7d58b5fa15 
								
							
								 
							
						 
						
							
							
								
								move common code into AttachmentsModule.DeleteAttachmentsFromScene()  
							
							 
							
							
							
						 
						
							2011-08-31 17:53:58 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3aa86d22d1 
								
							
								 
							
						 
						
							
							
								
								If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.  
							
							 
							
							... 
							
							
							
							Exceptions don't appear to do this with the SmartThreadPool but they do with UnsafeQueueUserWorkItem (and maybe others) 
							
						 
						
							2011-08-31 17:38:32 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e69f246b86 
								
							
								 
							
						 
						
							
							
								
								refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()  
							
							 
							
							
							
						 
						
							2011-08-31 17:25:18 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								899d109e82 
								
							
								 
							
						 
						
							
							
								
								get rid of appearance null checks - this is never null  
							
							 
							
							
							
						 
						
							2011-08-31 17:13:53 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								8c703022c1 
								
							
								 
							
						 
						
							
							
								
								In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead  
							
							 
							
							
							
						 
						
							2011-08-31 16:50:18 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d3c03658aa 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							 
							
							
							
						 
						
							2011-08-31 16:48:21 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								54839d28ad 
								
							
								 
							
						 
						
							
							
								
								remove pointless m_attachments == null check since this field is never null  
							
							 
							
							
							
						 
						
							2011-08-31 16:46:43 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								5a5206449f 
								
							
								 
							
						 
						
							
							
								
								minor: seal up another instance of using the appearance list without locking  
							
							 
							
							
							
						 
						
							2011-08-31 16:41:58 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								32444d98cb 
								
							
								 
							
						 
						
							
							
								
								Make SP.Attachments available as sp.GetAttachments() instead.  
							
							 
							
							... 
							
							
							
							The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings. 
							
						 
						
							2011-08-31 16:29:51 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2acfff9f6d 
								
							
								 
							
						 
						
							
							
								
								remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()  
							
							 
							
							
							
						 
						
							2011-08-30 23:39:26 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1809aaf74c 
								
							
								 
							
						 
						
							
							
								
								minor: remove already processed avatar null check in Scene.RemoveClient()  
							
							 
							
							... 
							
							
							
							remove some now duplicated method doc 
							
						 
						
							2011-08-30 23:36:45 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ddc733cd3d 
								
							
								 
							
						 
						
							
							
								
								refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule  
							
							 
							
							
							
						 
						
							2011-08-30 23:32:30 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								91f59f246f 
								
							
								 
							
						 
						
							
							
								
								also get "nant clean" to remove old .mdb from .exe and .dll  
							
							 
							
							
							
						 
						
							2011-08-30 23:20:54 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								9e4153f16b 
								
							
								 
							
						 
						
							
							
								
								Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file  
							
							 
							
							
							
						 
						
							2011-08-30 23:17:02 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								04bafd2122 
								
							
								 
							
						 
						
							
							
								
								refactor: Move ScenePresence.RezAttachments() into AttachmentsModule  
							
							 
							
							... 
							
							
							
							This adds an incomplete IScenePresence to match ISceneEntity 
							
						 
						
							2011-08-30 23:06:10 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								a90e1cf3aa 
								
							
								 
							
						 
						
							
							
								
								add Name property to ISceneEntity  
							
							 
							
							
							
						 
						
							2011-08-30 22:39:16 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1de68b34d9 
								
							
								 
							
						 
						
							
							
								
								refactor: migrate DropObject handling fully into AttachmentsModule from Scene  
							
							 
							
							
							
						 
						
							2011-08-30 22:25:38 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								37a5cf5783 
								
							
								 
							
						 
						
							
							
								
								minor: comment out friends number logging from login for now  
							
							 
							
							
							
						 
						
							2011-08-30 22:08:43 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								953611af53 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2011-08-30 22:07:32 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e7a515bab0 
								
							
								 
							
						 
						
							
							
								
								Fix bug where attachments were remaining on the avatar after being dropped.  
							
							 
							
							... 
							
							
							
							If the inventory service is configured not to allow deletion then these will not disappear from inventory 
							
						 
						
							2011-08-30 22:06:24 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b705ad477e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source.  
							
							 
							
							
							
						 
						
							2011-08-30 13:49:50 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b281163457 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.  
							
							 
							
							
							
						 
						
							2011-08-30 13:19:53 -07:00  
						
					 
				
					
						
							
							
								 
								Mic Bowman
							
						 
						
							 
							
							
							
								
							
								17dab7245f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							 
							
							
							
						 
						
							2011-08-30 08:44:28 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								be357f8fee 
								
							
								 
							
						 
						
							
							
								
								Fix bug in persisting saved appearances for npcs  
							
							 
							
							... 
							
							
							
							Assets have to be marked non-local as well as non-temporary to persist.  This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660  
							
						 
						
							2011-08-30 01:58:32 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								96dce3e16c 
								
							
								 
							
						 
						
							
							
								
								Use GetMeshKey from PrimitiveBaseShape.  
							
							 
							
							
							
						 
						
							2011-08-29 10:10:48 -07:00  
						
					 
				
					
						
							
							
								 
								Mic Bowman
							
						 
						
							 
							
							
							
								
							
								648866b597 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							 
							
							
							
						 
						
							2011-08-29 09:55:34 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								18037d41c4 
								
							
								 
							
						 
						
							
							
								
								Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape  
							
							 
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:50:54 -04:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								80a2b81d52 
								
							
								 
							
						 
						
							
							
								
								Add level of detail specification to optionally reduce the number of vertices in generated prim meshes  
							
							 
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:49:25 -04:00  
						
					 
				
					
						
							
							
								 
								Makopoppo
							
						 
						
							 
							
							
							
								
							
								795b56e695 
								
							
								 
							
						 
						
							
							
								
								Related to  #4689  - Adding missing null check for SceneObjectPart  
							
							 
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-27 07:45:02 -04:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								d4d894c20f 
								
							
								 
							
						 
						
							
							
								
								Stop avatars returning from neighbouring regions from stalling on the border crossing.  
							
							 
							
							... 
							
							
							
							On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago.  Surprised that nobody brought it up. 
							
						 
						
							2011-08-27 01:28:33 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1615e7d29f 
								
							
								 
							
						 
						
							
							
								
								Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.  
							
							 
							
							
							
						 
						
							2011-08-27 00:33:24 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b7700428ec 
								
							
								 
							
						 
						
							
							
								
								refactor: camel case AttachmentPoint method arg as per code standards  
							
							 
							
							
							
						 
						
							2011-08-27 00:20:15 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								33a894f3d2 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values  
							
							 
							
							
							
						 
						
							2011-08-27 00:15:21 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								21708b832b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.  
							
							 
							
							
							
						 
						
							2011-08-26 15:51:21 -07:00  
						
					 
				
					
						
							
							
								 
								Mic Bowman
							
						 
						
							 
							
							
							
								
							
								23f10f1d22 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							 
							
							
							
						 
						
							2011-08-26 15:23:46 -07:00