Commit Graph

30934 Commits (8ac70b6155c96795f1c1e2cc25ffae3ad6368e66)

Author SHA1 Message Date
UbitUmarov e9d7ced733 just direct encode avatar animation also 2019-03-08 21:14:08 +00:00
UbitUmarov a32060180f agent animation object ids are only for self avatar 2019-03-08 19:14:09 +00:00
UbitUmarov 155e499457 well let trees have special state and grass data block again. 2019-03-07 18:57:13 +00:00
UbitUmarov 95c4de6144 grass even more 2019-03-07 18:20:17 +00:00
UbitUmarov 4e7cddc6a8 vegetation is special 2019-03-07 17:11:52 +00:00
UbitUmarov 9ccc3ed756 make use of direct object update encoding 2019-03-07 14:53:32 +00:00
UbitUmarov fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00
UbitUmarov 9487f5cdd3 don't send irrelevant data 2019-03-07 04:50:05 +00:00
UbitUmarov fdb1ce827b fix packet type 2019-03-06 22:48:00 +00:00
UbitUmarov 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) 2019-03-06 22:42:37 +00:00
UbitUmarov cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) 2019-03-06 20:00:39 +00:00
Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar.
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
UbitUmarov 39f73b82d4 dont try to backup a object in the middle of possible multipack link 2019-03-05 17:03:17 +00:00
UbitUmarov 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work 2019-03-05 16:01:29 +00:00
UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic 2019-03-05 09:22:34 +00:00
UbitUmarov 80056abbe7 OOOPPPSSS 2019-03-03 12:15:28 +00:00
UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry 2019-03-02 18:23:29 +00:00
UbitUmarov 9da1ca2b44 ll rez objects: silent ginore null object id; remove redundante llSetColor code 2019-03-02 15:38:36 +00:00
UbitUmarov 8a8ce8b10a put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim 2019-03-01 11:57:52 +00:00
UbitUmarov 87733b196b reduce the chance of using a invalid avatar physics actor 2019-03-01 11:48:00 +00:00
Robert Adams bd1b992aaf Add Thread.ResetAbort() to various thread loops to clean up errors on
shutdown. Fixes Mantis #8494.

Threads are aborted when shutting down and ThreadAbortException is odd
in that it is rethrown at the end of the catch unless the abort is
reset. No functional changes but fewer error messages on shutdown.
2019-02-27 07:49:52 -08:00
UbitUmarov 9e182c27fb combat module: those parcel changes are now handled elsewhere 2019-02-27 13:18:38 +00:00
UbitUmarov bcf05afd64 direct encode terseupdates 2019-02-27 10:07:25 +00:00
UbitUmarov fe46f8cd1d avoid packet split on terseupdates 2019-02-26 15:09:18 +00:00
UbitUmarov 4de5e14e54 issues with udp buffers pool on heavy load 2019-02-26 15:02:57 +00:00
UbitUmarov e24adb9ea1 mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed 2019-02-26 13:38:03 +00:00
UbitUmarov 91569e00a0 buffers in pool have no data, better mk that clear 2019-02-26 01:16:30 +00:00
UbitUmarov a07951b044 fix UDPBuffersPoolCount value (readable with stats show clientstack 2019-02-26 00:43:44 +00:00
UbitUmarov d5d4dc4754 zero decode using a buffer from the pool 2019-02-25 23:30:01 +00:00
UbitUmarov 91fab70236 removed a redundant function; try to make a particular vi coder happy about removed comments 2019-02-25 23:05:11 +00:00
UbitUmarov d01165818d change UDPPacketBuffer pools (does waste a bit of memory) 2019-02-25 21:46:23 +00:00
UbitUmarov 4dd89ce094 make the options visible on OpenSimDefaults 2019-02-24 10:07:48 +00:00
UbitUmarov cd5a6daa84 also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8 2019-02-24 09:46:55 +00:00
UbitUmarov 800f6d6529 several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise 2019-02-24 07:25:50 +00:00
UbitUmarov 009af3122f update script sintaxe 2019-02-22 22:42:07 +00:00
UbitUmarov d89a089ca2 remove redundant osInventoryDescription() and improve osInventoryDesc() to do the same 2019-02-22 22:28:47 +00:00
UbitUmarov 6e05695244 add LSL_Key osGetLastChangedEventKey() ( it is a alias for lldetectedkey(0) but don't tell anyone 2019-02-21 23:41:49 +00:00
UbitUmarov 5d78f52f7b let Xengine also have that detectedkey 2019-02-21 23:17:53 +00:00
UbitUmarov bd27573130 add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String osGetInventoryDescription(LSL_String itemNameOrId) 2019-02-21 23:11:03 +00:00
UbitUmarov ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" 2019-02-21 22:54:43 +00:00
UbitUmarov b7507b70bc Yengine changed position and shape events can bt throttled by mineventdelay 2019-02-21 22:05:38 +00:00
UbitUmarov 16596b6ad0 add LSL_Key osGetInventoryLastOwner(string itemNameorid) 2019-02-21 21:56:27 +00:00
UbitUmarov 17ea412da1 fix last owner on add to object inventory 2019-02-21 21:54:24 +00:00
UbitUmarov 0f574d432d Yengine:save minEventDelay in script state 2019-02-20 20:36:43 +00:00
UbitUmarov 72c472f988 Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL) 2019-02-20 20:12:13 +00:00
UbitUmarov ac651a168a Xengine: exclude a few more events from mineventdelay 2019-02-20 04:54:32 +00:00
UbitUmarov 62fb0961fd missing file on the kick commit 2019-02-20 04:07:42 +00:00
UbitUmarov 7c0eab8a23 Xengine: don't lose state change events 2019-02-20 04:04:35 +00:00
UbitUmarov b56eb2fe63 estate kick now just kill user connection if on same region. The teleport home we did, does not make much sense, and would need more work anyways 2019-02-20 03:05:23 +00:00