Justin Clarke Casey
ad40ee7307
* Allow create user on standalone even if authentication is off, in case the creator wants to see a starting region for a user
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* This also resolves mantis 601
2008-02-18 15:23:18 +00:00
Tedd Hansen
c62328950a
More exception checks and crash hints
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If no scriptengine is specified then don't try to load any.
2008-02-18 14:21:51 +00:00
Sean Dague
f47bcb0f98
bring back some script engine debugging, hoping this will help track down the randoms segfaults
2008-02-18 14:17:09 +00:00
Justin Clarke Casey
ea0f3efcac
Update CONTRIBUTORS
2008-02-18 11:17:44 +00:00
Justin Clarke Casey
1cbef0b908
Patch from Michael Osias IBM (jimbo2120)
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In his own words:
If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script.
This patch fixes that.
2008-02-18 11:14:53 +00:00
MW
5fb1809384
Small change to the IAgentAssetTransactions file that Chi11ken added for me (thanks Chi11ken). when I forgot to commit it on saturday.
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[The ComsmsManager will die]
2008-02-18 09:29:22 +00:00
Teravus Ovares
81a00dd68f
* Thanks to Ahzz, more verbose error messages on the console and possibly a fix to the b*stard Sakai issue.
2008-02-18 07:22:10 +00:00
Teravus Ovares
27afeaec74
* Added /even more/ debugging messages to the UDP server to help people in resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
2008-02-18 05:32:25 +00:00
Charles Krinke
2c81e18fc3
Thank you very much Ahzzmandius for adding the support
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to purge the avatars inventory "Trash" folder using the
bizarre tortoiseSVN method of diff/patch.
2008-02-18 03:25:14 +00:00
Charles Krinke
3df36523cb
Thank you very much, Hashbox for:
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Changed the public IsAdministrator back to protected,
now checks Config to see whether it is allowed to run or not.
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true
2008-02-18 03:14:31 +00:00
Teravus Ovares
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
2008-02-18 01:52:25 +00:00
Charles Krinke
e6a74344e7
Thank you Hashbox for adding the
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osConsoleCommand Feature to ll-functions.
2008-02-17 21:15:43 +00:00
Teravus Ovares
c2d7beb617
* Last bit of cleanup now. As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.
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* Physical prim at the simulator edge still seems to have the occasional issue.
2008-02-17 20:40:21 +00:00
Teravus Ovares
f80a534eb0
* Various ODE Cleanups
2008-02-17 20:04:28 +00:00
Teravus Ovares
89349a3810
* Disabling physical prim crossings until they get a bit more stable.
2008-02-17 12:10:47 +00:00
Tedd Hansen
94ecea52da
Back with old libopenjpeg-libsl-2.1.2.0.so
2008-02-17 11:59:11 +00:00
Tedd Hansen
f6aebe8aab
SVN propset thingie
2008-02-17 11:54:11 +00:00
Teravus Ovares
e33a0c5fc0
* Fixed the Ghost physical hull on deleting a physical Prim
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* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
2008-02-17 11:50:15 +00:00
Teravus Ovares
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
2008-02-17 10:41:08 +00:00
Charles Krinke
58c72c409d
Thank you very much, ChrisDown for a patch to
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remove unnecessary terrain stores at region startup
2008-02-17 02:07:25 +00:00
Charles Krinke
df04345e3f
Thank you very much, Diva for a patch to increase the
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grid server reliability.
2008-02-17 02:03:27 +00:00
Charles Krinke
9e828ab168
Thank you very much, Taoki for additions to pCampBot to improve walking, talking
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and adding additional sentences for communications with pCampBot.
2008-02-17 01:57:07 +00:00
Jeff Ames
3b9d332f84
Added copyright notices.
2008-02-17 01:16:40 +00:00
Jeff Ames
0da6dabc15
Added dummy IAgentAssetTransactions to fix compile failure.
2008-02-17 01:00:17 +00:00
MW
5cc0bbd419
Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule
2008-02-16 13:13:40 +00:00
MW
b618802e53
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
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But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
MW
694dff3b70
Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-16 11:55:09 +00:00
Jeff Ames
e8225f2f81
Update svn properties.
2008-02-16 08:35:19 +00:00
Tedd Hansen
5e949d4700
Forgot one small but important line .. ;)
2008-02-16 08:22:29 +00:00
Tedd Hansen
169032b4a4
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
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Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
2008-02-16 07:53:02 +00:00
Teravus Ovares
be6edefcfb
* ODE Stability update 4 :D
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* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes
2008-02-15 21:35:52 +00:00
Justin Clarke Casey
cf9c0135b1
Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked
2008-02-15 16:05:49 +00:00
Sean Dague
4cc5aac18b
be smarter about the size of dynamic textures that we pull in
2008-02-15 15:55:23 +00:00
Sean Dague
2f6e1ac34d
allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
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to do smarter resize coming this afternoon.
2008-02-15 13:00:47 +00:00
Justin Clarke Casey
c769d93206
* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on every startup to avoid cache corruption problems
2008-02-15 12:50:10 +00:00
MW
23c7c6dabd
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted.
2008-02-15 12:39:45 +00:00
Justin Clarke Casey
5e625e5380
Add Dr Scofield's name to CONTRIBUTORS
2008-02-15 11:14:44 +00:00
Justin Clarke Casey
57cfd5e8d1
* Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
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* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
Jeff Ames
e16f9a16c7
Moved LaunchSLClient prebuild.xml into main prebuild.xml
2008-02-15 03:30:15 +00:00
Jeff Ames
25e7f74d29
Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README.
2008-02-15 03:21:05 +00:00
Jeff Ames
21b623b70e
Moved pCampBot to OpenSim/Tools
2008-02-15 02:53:05 +00:00
Jeff Ames
337d2d2a88
Oops. Forgot about Windows users.
2008-02-15 02:51:46 +00:00
Jeff Ames
343f41ac1b
Minor syncing of copyright notices.
2008-02-15 02:38:02 +00:00
Jeff Ames
b5a9592cc1
Moved LaunchSLClient build system to Prebuild.
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Refactored LaunchSLClient code a bit.
2008-02-15 02:37:05 +00:00
Jeff Ames
b13836db57
Update svn properties.
2008-02-15 00:43:20 +00:00
Sean Dague
741f753c56
attempt to make our logging at least fail gracefully, we'll see if this helps
2008-02-14 19:29:07 +00:00
Sean Dague
980a926a4b
make dynamic textures temporary to try to stop filling up the
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asset db.
2008-02-14 19:17:25 +00:00
MW
8ad450f83e
More work on trying to get AvatarFactoryModule to play nicely with multiple threads
2008-02-14 18:59:03 +00:00
Adam Frisby
e1d9275610
* Fixed accessibility problem on ITerrainChannel
2008-02-14 17:23:29 +00:00
MW
4616563cc4
Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
2008-02-14 16:38:38 +00:00