Commit Graph

22108 Commits (8c0b9080a4fb013d559966fc8c8175fb16162c2d)

Author SHA1 Message Date
Diva Canto fe2fa70c74 One more module converted: Combat/CombatModule. 2012-11-10 16:42:52 -08:00
Diva Canto 74dd38db70 One more module converted: AvatarFactoryModule. 2012-11-10 16:24:15 -08:00
Diva Canto 5fb5758103 Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that. 2012-11-10 15:54:11 -08:00
Diva Canto e10d61ea8c One more module converted: CloudModule. 2012-11-10 11:59:08 -08:00
Diva Canto b3574d23e4 One more module converted: DataSnapshot. 2012-11-10 11:26:03 -08:00
Diva Canto 3a5e317f65 One more module converted: ObjectAdd. 2012-11-10 10:35:27 -08:00
Diva Canto 26a94610fc Fix Unit tests -- the module contract was not being honored in the set up of scenes. 2012-11-10 10:21:37 -08:00
Diva Canto 4ac857f902 One more module: EventQueueGetModule. Also making it non-optional for this dll. 2012-11-10 08:48:31 -08:00
SignpostMarv fb7bbe167a formatting DialogModule for 80-character width terminal 2012-11-10 08:12:31 -08:00
SignpostMarv 5cba04e2d6 Converting DialogModule to INonSharedRegionModule 2012-11-10 08:12:31 -08:00
SignpostMarv d0742cea3e 80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings. 2012-11-10 08:12:30 -08:00
SignpostMarv ee3d06220e Documenting parameters of methods on the IDialogModule interface 2012-11-10 08:12:30 -08:00
Diva Canto 791c4d5b9f One more module converted: J2KDecoderModule. 2012-11-10 08:10:43 -08:00
Diva Canto 86b22604fa One more more converted: IPBanModule. 2012-11-09 22:21:11 -08:00
Diva Canto a4fee98352 One more module converted: TreePopulator. 2012-11-09 22:09:08 -08:00
Diva Canto bbff036944 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-09 21:59:01 -08:00
Diva Canto 492515cf3f One more module converted: Vegetation. 2012-11-09 21:58:39 -08:00
Justin Clark-Casey (justincc) 12c62d30e1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-10 05:44:50 +00:00
Justin Clark-Casey (justincc) c94240ba5b Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-10 05:43:57 +00:00
teravus cda127e30f * Prep work switching the GetMeshModule over to a poll service.
* This still has the image throttler in it..  as is...  so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
2012-11-09 23:55:30 -05:00
Diva Canto 4f98259617 Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long. 2012-11-09 20:39:55 -08:00
Diva Canto 2540132a54 MapSearchModule also converted to new region module interface (37 to go). 2012-11-09 16:40:55 -08:00
Diva Canto 19aab3e6fe Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest. 2012-11-09 16:28:30 -08:00
Diva Canto 7dfd1468cc Converted the SunModule to the new region module interface. (39 to go...) 2012-11-09 15:38:10 -08:00
Melanie 415b89f434 Merge branch 'master' into careminster 2012-11-09 22:58:42 +00:00
PixelTomsen 64c80aec64 llSetLinkCamera implementation
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera

mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
SignpostMarv 5bff741544 marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. 2012-11-09 14:20:24 -08:00
Justin Clark-Casey (justincc) 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-09 01:18:11 +00:00
Justin Clark-Casey (justincc) 75c880a6f3 Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
2012-11-09 01:13:19 +00:00
Dan Lake 9bc0419679 ODECharacter overrides TargetVelocity. No change to existing behavior 2012-11-08 01:18:25 -08:00
Melanie b3e99a4d48 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
2012-11-08 04:51:00 +00:00
Diva Canto a407eb287f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-07 20:05:30 -08:00
Diva Canto eb273b808e HG: Hopefully this fixes the issues with port 80 once and for all. 2012-11-07 19:59:54 -08:00
Robert Adams 3666518319 BulletSim: add skeleton classes for shape objectification. This will eventually replace all the if's and switches in ShapeCollection with polymorphism. 2012-11-07 15:29:51 -08:00
Robert Adams 67d5dbbb49 BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement. 2012-11-07 15:28:06 -08:00
Robert Adams 6df9d40d99 BulletSim: update the DLLs and SOs 2012-11-06 18:17:00 -08:00
Robert Adams ee00c5c885 BulletSim: many changes to tune vehicles for BulletSim.
The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
2012-11-06 18:16:47 -08:00
Robert Adams 76cc303031 BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions. 2012-11-06 18:16:35 -08:00
Robert Adams e2130817e5 BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing). 2012-11-06 18:16:23 -08:00
Robert Adams f70a3099b5 BulletSim: recalculate the compound shape bounding box when built. 2012-11-06 18:16:12 -08:00
Robert Adams 702fd1e094 BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it. 2012-11-06 18:16:00 -08:00
Robert Adams 36d77fe27c BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box. 2012-11-06 18:15:48 -08:00
teravus b2dfa6f022 To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency. 2012-11-06 19:03:41 -05:00
Justin Clark-Casey (justincc) bf469819a6 Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-06 23:44:52 +00:00
Justin Clark-Casey (justincc) a8424490ae Increment version number of a folder when an object it contains is deleted.
Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-06 23:40:33 +00:00
Melanie 5cbf7b3997 Merge branch 'ubitwork' into avination 2012-11-06 11:32:53 +01:00
teravus 182b487243 This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
Tested with Two Clients on a region with 1800 textures all visible at once.
2012-11-05 22:05:10 -05:00
teravus b7b96a5e4f Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
Next step is hooking it up to HasEvents
2012-11-05 13:10:00 -05:00
teravus 4fa088bafb Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. 2012-11-04 22:57:24 -05:00
Melanie 6b32348b9e Merge branch 'master' into careminster 2012-11-05 00:06:38 +00:00