MW
085c184c5c
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
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Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
lbsa71
574797015d
* whoops - missing project...
2007-03-23 15:25:06 +00:00
lbsa71
f8d2e6c66d
* not needed
2007-03-23 15:18:04 +00:00
MW
1022e51341
Fixed VS solution file
2007-03-23 15:10:40 +00:00
gareth
0e58f30358
Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!")
2007-03-23 14:54:22 +00:00
gareth
6cdd4ddf08
Added initial (buggy) support for animations
2007-03-23 14:24:21 +00:00
lbsa71
96a6da15f6
* Hopefully got vs2005 target to gen refs correctly
2007-03-23 13:57:34 +00:00
gareth
3fcfb8545d
Added LoadAnims()
2007-03-23 13:04:06 +00:00
lbsa71
b459f2cd0f
* Fixed so vs solution builds REgionServer as OpenSim.exe
2007-03-22 16:49:18 +00:00
jmalthus
6c32b2a2cb
Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux
2007-03-22 11:02:28 +00:00
lbsa71
d86911a44c
* Fixed so name of exe is OpenSim.exe
2007-03-22 10:56:45 +00:00
gareth
6990b6cfa3
brought in bin/ from zircon
2007-03-22 10:26:57 +00:00
gareth
c420bc1bf3
removed old trunk bin/
2007-03-22 10:26:38 +00:00
gareth
7daa3955bc
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00
gareth
b83efd4947
Load XML for neighbourinfo from grid
2007-03-20 09:04:49 +00:00
MW
8d989c94d2
Removed the AssemblyInfo.cs files from the Vs2005 projects
2007-03-19 09:47:24 +00:00
lbsa71
e0e13bcb35
* if you specify revision, you cannot use * for build
2007-03-18 20:44:15 +00:00
gareth
99c56acf74
Added some sanity
2007-03-18 20:18:52 +00:00
gareth
8e28076758
Added neighbourinfo class
2007-03-18 19:43:57 +00:00
gareth
0652087049
Added child_agent flag
2007-03-18 19:25:32 +00:00
gareth
aad66ce2e7
fixed build in nant
2007-03-18 16:49:39 +00:00
lbsa71
defa10062a
* Removed private memeber _login, replaced with local var.
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* Removed Random Class, replaced with LLUUID.Random
2007-03-16 21:06:45 +00:00
lbsa71
59e7586558
* Extracted request-response handling
2007-03-16 20:46:53 +00:00
lbsa71
3147def23f
* Corrected login fail code (adapted from Gareths php)
2007-03-16 20:40:39 +00:00
lbsa71
623e9e991a
* renamed Framework Project to OpenSim.Framework
2007-03-16 15:45:07 +00:00
lbsa71
c71cdbe46e
Added Framework Project and Made buildfiles work on windows.
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* added nogenvers target to opensim.build - sets version to 0.0.0.1
* extracted core_build target
* FIX : csc gets confused over System.Xml ref - should be System.Xml.dll as there is a System.Xml file in same dir.
* Added OpenGrid.Framework project for great justice.
* Added LoginService as base class for LoginServer (GF)
* FIX: Plugins default.build now creates target dir, otherwise it fails.
* Added VERSION file to source control - it really should be circumvented as well.
2007-03-16 15:19:32 +00:00
MW
1260e35ca8
2007-03-15 12:44:06 +00:00
MW
f58edfb479
Created VS2005 Solution/Project files for the OGS apps
2007-03-15 12:36:06 +00:00
MW
8d1e9f83f3
Cleaned up IGridServer interfaces.
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Added a try/catch around the http server Startup
2007-03-15 10:14:12 +00:00
gareth
7c925fb607
Added simple mono/nant instructions
2007-03-14 22:47:35 +00:00
lbsa71
053a588da0
* just ignored non-versioned Physics folder
2007-03-14 14:58:38 +00:00
lbsa71
fd880bcbb6
* /bin for Release as well
2007-03-14 14:25:18 +00:00
lbsa71
a9ee8f9382
* Made sure physics dlls end up in /bin/Physics
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* Re-fixed the timer bug.
* Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
2007-03-14 14:04:02 +00:00
MW
51804d4cc5
Fixed problem with link to CAPS\SimHttp.cs in second-server project
2007-03-14 13:03:46 +00:00
MW
4641be50f5
Added the physics plugin projects to the VS solution.
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Added SimHttp.cs to the Second-server project
Renamed the old PhysXplugin to BasicPhysicsplugin
Deleted the excess solutions
2007-03-14 12:36:00 +00:00
MW
7ec6837822
Replaced VS2005 compatible versions of AssemblyInfo.cs
2007-03-14 10:16:42 +00:00
gareth
4bc9f3f906
Imported libsl (yes, messy - need to make this truly common)
2007-03-14 04:14:30 +00:00
gareth
342caceac9
Missed a few
2007-03-14 03:38:10 +00:00
gareth
6857bed981
Cleaned up PHP
2007-03-14 03:37:26 +00:00
gareth
7a54467bed
merged new OpenSim from branches/ogs-cs
2007-03-14 03:34:49 +00:00
gareth
5d2cadf6de
Merged ogs-cs into trunk
2007-03-14 03:32:02 +00:00
gareth
82e18112f2
added movement etc from r191
2007-03-13 11:28:04 +00:00
gareth
f9ea1513d2
Rolled back all but the VS solution
2007-03-13 09:43:24 +00:00
lbsa71
0587158f92
-- Trying to get trunk to run from first build
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* Collected required dll's into /bin
* Moved timer start for great justice
* Added some Writes to Console, and a Status field
* Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified
* Svn-ignored a shitload
2007-03-13 08:55:47 +00:00
MW
a299fde68c
2007-03-11 16:44:55 +00:00
MW
76569ff4fb
A PhysX physics plugin (that actually uses physX now but currently only works on windows)
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Can now change direction when walking without stopping
Flying works when using the Physx dll
2007-03-10 20:30:25 +00:00
MW
aa4916988c
Another attempt to fix the project files
2007-03-10 10:31:41 +00:00
MW
8fc38a3dc1
Updated Project files
2007-03-10 10:01:03 +00:00
MW
ecd85fea01
When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.)
2007-03-08 18:22:20 +00:00
MW
aa120266d7
Primitive's shape and scale are now saved into database and reloaded.
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New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08 18:07:53 +00:00