Commit Graph

3567 Commits (923cc9f62fedfb5e13c8133831b71815ef697805)

Author SHA1 Message Date
MW 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
lbsa71 574797015d * whoops - missing project... 2007-03-23 15:25:06 +00:00
lbsa71 f8d2e6c66d * not needed 2007-03-23 15:18:04 +00:00
MW 1022e51341 Fixed VS solution file 2007-03-23 15:10:40 +00:00
gareth 0e58f30358 Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!") 2007-03-23 14:54:22 +00:00
gareth 6cdd4ddf08 Added initial (buggy) support for animations 2007-03-23 14:24:21 +00:00
lbsa71 96a6da15f6 * Hopefully got vs2005 target to gen refs correctly 2007-03-23 13:57:34 +00:00
gareth 3fcfb8545d Added LoadAnims() 2007-03-23 13:04:06 +00:00
lbsa71 b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe 2007-03-22 16:49:18 +00:00
jmalthus 6c32b2a2cb Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux 2007-03-22 11:02:28 +00:00
lbsa71 d86911a44c * Fixed so name of exe is OpenSim.exe 2007-03-22 10:56:45 +00:00
gareth 6990b6cfa3 brought in bin/ from zircon 2007-03-22 10:26:57 +00:00
gareth c420bc1bf3 removed old trunk bin/ 2007-03-22 10:26:38 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
gareth b83efd4947 Load XML for neighbourinfo from grid 2007-03-20 09:04:49 +00:00
MW 8d989c94d2 Removed the AssemblyInfo.cs files from the Vs2005 projects 2007-03-19 09:47:24 +00:00
lbsa71 e0e13bcb35 * if you specify revision, you cannot use * for build 2007-03-18 20:44:15 +00:00
gareth 99c56acf74 Added some sanity 2007-03-18 20:18:52 +00:00
gareth 8e28076758 Added neighbourinfo class 2007-03-18 19:43:57 +00:00
gareth 0652087049 Added child_agent flag 2007-03-18 19:25:32 +00:00
gareth aad66ce2e7 fixed build in nant 2007-03-18 16:49:39 +00:00
lbsa71 defa10062a * Removed private memeber _login, replaced with local var.
* Removed Random Class, replaced with LLUUID.Random
2007-03-16 21:06:45 +00:00
lbsa71 59e7586558 * Extracted request-response handling 2007-03-16 20:46:53 +00:00
lbsa71 3147def23f * Corrected login fail code (adapted from Gareths php) 2007-03-16 20:40:39 +00:00
lbsa71 623e9e991a * renamed Framework Project to OpenSim.Framework 2007-03-16 15:45:07 +00:00
lbsa71 c71cdbe46e Added Framework Project and Made buildfiles work on windows.
* added nogenvers target to opensim.build - sets version to 0.0.0.1
* extracted core_build target
* FIX : csc gets confused over System.Xml ref - should be System.Xml.dll as there is a System.Xml file in same dir.
* Added OpenGrid.Framework project for great justice.
* Added LoginService as base class for LoginServer (GF)
* FIX: Plugins default.build now creates target dir, otherwise it fails.
* Added VERSION file to source control - it really should be circumvented as well.
2007-03-16 15:19:32 +00:00
MW 1260e35ca8 2007-03-15 12:44:06 +00:00
MW f58edfb479 Created VS2005 Solution/Project files for the OGS apps 2007-03-15 12:36:06 +00:00
MW 8d1e9f83f3 Cleaned up IGridServer interfaces.
Added a try/catch around the http server Startup
2007-03-15 10:14:12 +00:00
gareth 7c925fb607 Added simple mono/nant instructions 2007-03-14 22:47:35 +00:00
lbsa71 053a588da0 * just ignored non-versioned Physics folder 2007-03-14 14:58:38 +00:00
lbsa71 fd880bcbb6 * /bin for Release as well 2007-03-14 14:25:18 +00:00
lbsa71 a9ee8f9382 * Made sure physics dlls end up in /bin/Physics
* Re-fixed the timer bug.
* Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
2007-03-14 14:04:02 +00:00
MW 51804d4cc5 Fixed problem with link to CAPS\SimHttp.cs in second-server project 2007-03-14 13:03:46 +00:00
MW 4641be50f5 Added the physics plugin projects to the VS solution.
Added SimHttp.cs to the Second-server project
Renamed the old PhysXplugin to BasicPhysicsplugin
Deleted the excess solutions
2007-03-14 12:36:00 +00:00
MW 7ec6837822 Replaced VS2005 compatible versions of AssemblyInfo.cs 2007-03-14 10:16:42 +00:00
gareth 4bc9f3f906 Imported libsl (yes, messy - need to make this truly common) 2007-03-14 04:14:30 +00:00
gareth 342caceac9 Missed a few 2007-03-14 03:38:10 +00:00
gareth 6857bed981 Cleaned up PHP 2007-03-14 03:37:26 +00:00
gareth 7a54467bed merged new OpenSim from branches/ogs-cs 2007-03-14 03:34:49 +00:00
gareth 5d2cadf6de Merged ogs-cs into trunk 2007-03-14 03:32:02 +00:00
gareth 82e18112f2 added movement etc from r191 2007-03-13 11:28:04 +00:00
gareth f9ea1513d2 Rolled back all but the VS solution 2007-03-13 09:43:24 +00:00
lbsa71 0587158f92 -- Trying to get trunk to run from first build
* Collected required dll's into /bin
* Moved timer start for great justice
* Added some Writes to Console, and a Status field
* Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified
* Svn-ignored a shitload
2007-03-13 08:55:47 +00:00
MW a299fde68c 2007-03-11 16:44:55 +00:00
MW 76569ff4fb A PhysX physics plugin (that actually uses physX now but currently only works on windows)
Can now change direction when walking without stopping
Flying works when using the Physx dll
2007-03-10 20:30:25 +00:00
MW aa4916988c Another attempt to fix the project files 2007-03-10 10:31:41 +00:00
MW 8fc38a3dc1 Updated Project files 2007-03-10 10:01:03 +00:00
MW ecd85fea01 When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.) 2007-03-08 18:22:20 +00:00
MW aa120266d7 Primitive's shape and scale are now saved into database and reloaded.
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08 18:07:53 +00:00