Commit Graph

31 Commits (9331898c320d7d6046c6d1ad467cdee0e32c8b71)

Author SHA1 Message Date
Master ScienceSim b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Justin Clark-Casey (justincc) 63617c79d8 minor: remove mono compiler warnings 2010-09-03 23:29:39 +01:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc) 1442ab08aa minor: remove one mono compiler warning 2010-02-03 19:08:02 +00:00
Diva Canto 77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
Diva Canto b63405c1a7 Inching ahead... This compiles, but very likely does not run. 2010-01-08 10:43:34 -08:00
Melanie 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
John Hurliman dc11643c00 * Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman 2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
Dahlia Trimble 147c9bcd45 Make cleartext authentication case sensitive. Thanks jhurliman for spotting this. 2009-06-27 07:49:10 +00:00
Adam Frisby ac79ff8dc6 * Adds NAT routing support for MXP Asset Delivery. (This means MXP should be fully NAT compatible.) 2009-05-24 01:36:13 +00:00
Dr Scofield e0a06f6416 - moving banned check and public/private check to
Scene.NewUserConnection()
- adding reason reporting

this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00
Charles Krinke 0f08f4cc4b Thank you kindly, TLaukkan, for a patch that:
Adds connectivity to grid regions. 
* Fixed UserService cast.
* Added exception handling to avoid mxp message handling 
thread to exit and hang the module on unhandled exception.
2009-04-22 19:27:35 +00:00
Dahlia Trimble d2bf957b13 Thanks tlaukkan for a patch that Fixes asset cache url forming for MXP join response message. Addresses Mantis #3505 2009-04-22 17:09:56 +00:00
Justin Clarke Casey bd1b478f2c * Change inventory archiver module to use profile cache
* Clean up some log messages
2009-04-17 19:11:03 +00:00
Justin Clarke Casey 7658e30dfc * minor: remove compiler warning 2009-03-17 21:20:58 +00:00
Homer Horwitz 66f0445173 Mantis#3306: Thanks tlaukkan for a patch that
adds primitive hierarchies support to MXP and improves client disconnect handling.
2009-03-16 21:41:51 +00:00
Homer Horwitz abc5df12c8 This patch improves MXP connect and disconnect functionality.
- Avatars are now properly on top of terrain.
- ScenePresence is now removed from Scene only once.
Fixes Mantis #3302. Thanks tlaukkan.
2009-03-15 21:34:28 +00:00
Dahlia Trimble 0d37907c58 Thanks Tommil for a patch which added support for creating user accounts automatically in local sandbox if
accounts authenticate is set off and connecting with MXP protocol. Mantis #3300
2009-03-15 16:17:01 +00:00
lbsa71 4f23718102 Thank you tlaukkan for a patch that: Upgraded to MXP 0.4 version and cleaned up field naming.
* Updated code to compile against MXP 0.4 version.
* Cleaned up field naming conventions.
* Added support for logging in with region name.
* Filled in new fields of JoinResponseMEssage.
* Added support for SynchronizationBeginEvent and SynchronizationEndEvent.
* Commented out periodic debug log.
* Added networking startup log messages.

This closes mantis #3277
2009-03-08 19:33:19 +00:00
Dahlia Trimble 63992d92fe Thanks tommil for mantis #3248 - a patch that adds support for avatar movement to MXP module. 2009-03-01 18:31:27 +00:00
Jeff Ames 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 2009-03-01 09:15:31 +00:00
MW 95230c244c Applied patch from Mantis# 3240, thanks tlaukkan/Tommil 2009-02-27 14:50:49 +00:00
Jeff Ames f175cb7e8c Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-23 10:36:16 +00:00
Adam Frisby 648f55ed11 * MXP Clients are now treated as full root agents - including being given a default avatar.
* MXP Clients now are capable of displaying primitives and objects within the Scene.
2009-02-22 12:45:23 +00:00
Adam Frisby a7f5e09c7f * Updates MXP.dll to latest version.
* MXP: Corrects an issue whereby session requests were never correctly acknowledged.
2009-02-22 09:31:24 +00:00
Jeff Ames dd828956e6 Update svn properties. 2009-02-22 09:02:27 +00:00
Adam Frisby b7f80ec0b7 * There's always something. Fixes MXP Server so that when it starts up, it actually starts up. 2009-02-22 08:53:56 +00:00
Adam Frisby 937a2e6dca * Adds initial support for the MXP Virtual Worlds protocol (http://www.bubblecloud.org)
* Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace.
* Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility.
* No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll.
* Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license.
* Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253"
* May break. Highly untested.
2009-02-22 08:48:55 +00:00