Robert Adams
							
						 
						
							 
							
							
							
								
							
								07d7a5fd76 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero velocity when avatar not moving.  
							
							 
							
							... 
							
							
							
							This fixes a movement jitter that happens when an avatar is standing on a
tilted surface. 
							
						 
						
							2013-09-20 09:58:25 -07:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c06a9ffe5c 
								
							
								 
							
						 
						
							
							
								
								Make new regions PG by default instead of Mature.  
							
							 
							
							... 
							
							
							
							This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden 
							
						 
						
							2013-09-20 00:04:33 +01:00  
						
					 
				
					
						
							
							
								 
								Oren Hurvitz
							
						 
						
							 
							
							
							
								
							
								f1267730ef 
								
							
								 
							
						 
						
							
							
								
								UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.  
							
							 
							
							
							
						 
						
							2013-09-19 23:01:06 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								979b17165b 
								
							
								 
							
						 
						
							
							
								
								For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.  
							
							 
							
							... 
							
							
							
							This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755  
							
						 
						
							2013-09-19 22:45:50 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b6f10780c2 
								
							
								 
							
						 
						
							
							
								
								minor: Make SP.MakeRootAgent() private - no external code has any business calling this method  
							
							 
							
							
							
						 
						
							2013-09-19 21:44:30 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								03b2b5b77b 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()  
							
							 
							
							... 
							
							
							
							Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did 
							
						 
						
							2013-09-19 20:59:27 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								6bdef1f70b 
								
							
								 
							
						 
						
							
							
								
								minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups  
							
							 
							
							
							
						 
						
							2013-09-19 20:49:55 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3a9a8d2113 
								
							
								 
							
						 
						
							
							
								
								Revert "Also check user authorization if looking to upgrade from a child to a root agent."  
							
							 
							
							... 
							
							
							
							This reverts commit c7ded0618c .
This proves not to be necessary - the necessary checks are already being done via QueryAccess() before cross or teleport 
							
						 
						
							2013-09-19 20:26:26 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								83c113896e 
								
							
								 
							
						 
						
							
							
								
								Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.  
							
							 
							
							
							
						 
						
							2013-09-19 20:26:08 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								8ad7f2ce2d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current  
							
							 
							
							
							
						 
						
							2013-09-19 11:33:38 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								997700c4aa 
								
							
								 
							
						 
						
							
							
								
								minor: Make config-include .ini files more consistent  
							
							 
							
							... 
							
							
							
							Chiefly tabs to spaces.
No actual setting changes 
							
						 
						
							2013-09-18 23:49:27 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ac0a527976 
								
							
								 
							
						 
						
							
							
								
								Add [SimulationService] section to GridHypergrid.ini and StandaloneHypergrid.ini  
							
							 
							
							... 
							
							
							
							This was already in Grid.ini and Standalone.ini
Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter 
							
						 
						
							2013-09-18 23:27:37 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								8999f06025 
								
							
								 
							
						 
						
							
							
								
								minor: correct method name in comment  
							
							 
							
							
							
						 
						
							2013-09-18 23:13:31 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ddcbd4bb7d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()  
							
							 
							
							... 
							
							
							
							verb-noun is consistent with other similar methods 
							
						 
						
							2013-09-18 23:09:38 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3ce46adb2a 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root  
							
							 
							
							... 
							
							
							
							Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports  
							
						 
						
							2013-09-18 22:56:00 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f4d82a56f4 
								
							
								 
							
						 
						
							
							
								
								Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()  
							
							 
							
							... 
							
							
							
							This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755 
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this. 
							
						 
						
							2013-09-18 22:09:46 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7dbc93c62a 
								
							
								 
							
						 
						
							
							
								
								Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()  
							
							 
							
							... 
							
							
							
							Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false 
							
						 
						
							2013-09-18 21:41:51 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1d2466889a 
								
							
								 
							
						 
						
							
							
								
								Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.  
							
							 
							
							... 
							
							
							
							Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers. 
							
						 
						
							2013-09-17 01:20:55 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								845d2b193a 
								
							
								 
							
						 
						
							
							
								
								Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now  
							
							 
							
							
							
						 
						
							2013-09-17 00:54:53 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								69ec85f491 
								
							
								 
							
						 
						
							
							
								
								Fix issue in recent  3f0fa9f7 where the code start adding unknown user cache entries with no name  
							
							 
							
							
							
						 
						
							2013-09-17 00:02:36 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								2603a2891b 
								
							
								 
							
						 
						
							
							
								
								Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing  
							
							 
							
							
							
						 
						
							2013-09-16 23:26:13 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								f99dae03cb 
								
							
								 
							
						 
						
							
							
								
								Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter  
							
							 
							
							... 
							
							
							
							Extended regression test for this case 
							
						 
						
							2013-09-16 23:00:40 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								60cf42cb8d 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception  
							
							 
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6768 
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams() 
							
						 
						
							2013-09-16 22:56:08 +01:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								c4b0f172a1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of careminster:/var/git/careminster  
							
							 
							
							
							
						 
						
							2013-09-16 16:49:46 -05:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								72206a0e29 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
	OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs 
							
						 
						
							2013-09-16 22:32:53 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								3f0fa9f707 
								
							
								 
							
						 
						
							
							
								
								To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"  
							
							 
							
							... 
							
							
							
							By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session. 
							
						 
						
							2013-09-16 19:45:42 +01:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								120b6948ed 
								
							
								 
							
						 
						
							
							
								
								* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity.  When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there.    The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position.    When you determine the feasibility of changing the name without affecting the serialization of existing objects in world...   It's simply a name change to KeyFrame.FinalPosition or something proper.  
							
							 
							
							... 
							
							
							
							(cherry picked from commit e0399ccaec ) 
							
						 
						
							2013-09-16 11:32:05 -05:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								1c7accf950 
								
							
								 
							
						 
						
							
							
								
								* Fix a null ref that causes a stack unwind when crossing borders.  Less stack unwinding..   the faster it goes.  
							
							 
							
							... 
							
							
							
							* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work.
(cherry picked from commit 01c3be2746 ) 
							
						 
						
							2013-09-16 11:32:05 -05:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								53de6d94ea 
								
							
								 
							
						 
						
							
							
								
								minor: replace spaces with tabs for see_into_region setting  
							
							 
							
							
							
						 
						
							2013-09-12 23:38:50 +01:00  
						
					 
				
					
						
							
							
								 
								Talun
							
						 
						
							 
							
							
							
								
							
								07d6a0385f 
								
							
								 
							
						 
						
							
							
								
								6762: llList2Key fails to convert a string in a list to a key  
							
							 
							
							... 
							
							
							
							llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work 
							
						 
						
							2013-09-12 23:23:52 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2d7adcb22f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs to disable Bullet's internal profiling.  
							
							 
							
							... 
							
							
							
							This was accidentily left on. This version should make performance better
and fix the memory leak. 
							
						 
						
							2013-09-12 13:07:18 -07:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								3c85afbb43 
								
							
								 
							
						 
						
							
							
								
								Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.  
							
							 
							
							
							
						 
						
							2013-09-12 11:46:12 -04:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								dacc20ee48 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove collision cache clearing logic for physical objects.  
							
							 
							
							... 
							
							
							
							This fixes constraints from getting messed up when properties change. 
							
						 
						
							2013-09-11 16:50:27 -07:00  
						
					 
				
					
						
							
							
								 
								Mic Bowman
							
						 
						
							 
							
							
							
								
							
								b29e9d37e7 
								
							
								 
							
						 
						
							
							
								
								Change handling of the FetchInventoryDescendents2 capability configuration to allow  
							
							 
							
							... 
							
							
							
							for external handlers. 
							
						 
						
							2013-09-11 12:15:16 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								8bcf753127 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls  
							
							 
							
							... 
							
							
							
							and constraint debugging messages. 
							
						 
						
							2013-09-11 09:12:26 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								6e39cc316f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ClearCollisionProxyCache function to API.  
							
							 
							
							... 
							
							
							
							Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times. 
							
						 
						
							2013-09-11 09:12:24 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								e34385634b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs for spring parameters and constraint  
							
							 
							
							... 
							
							
							
							debugging dump code. 
							
						 
						
							2013-09-11 09:12:22 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								c5eabb28b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add LSL function and plumbing for setting a spring  
							
							 
							
							... 
							
							
							
							equilibrium point in the physics engine constraint. 
							
						 
						
							2013-09-11 09:12:19 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								5827b6e1aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add extended physics LSL constants for axis specification.  
							
							 
							
							... 
							
							
							
							Add specific error warnings for mis-matched parameter types in extended
   physics functions. 
							
						 
						
							2013-09-11 09:12:18 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								cf2cdc191d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:16 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7c54630a2d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:14 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								30b3657a66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:12 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								67195618d5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add requestor's ID to post taint detail log message.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:10 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								3dbf4a1002 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove chatty debug message from previous commit.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:09 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								e0b457d3c3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:07 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								d09c35f506 
								
							
								 
							
						 
						
							
							
								
								BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:05 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								995314f91f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:03 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								4781297b4e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:02 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								6d83f3f021 
								
							
								 
							
						 
						
							
							
								
								BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.  
							
							 
							
							
							
						 
						
							2013-09-11 09:12:00 -07:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								e1120cb74d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.  
							
							 
							
							
							
						 
						
							2013-09-11 09:11:58 -07:00