b23b29a53e 
								
							
								 
							
						 
						
							
							
								
								This fixes mantis  #5198  and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.  
							
							
							
						 
						
							2010-12-24 16:23:00 -08:00  
				
					
						
							
							
								 
						
							
							
								3eaaaa0d99 
								
							
								 
							
						 
						
							
							
								
								One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.  
							
							
							
						 
						
							2010-12-24 08:50:00 -08:00  
				
					
						
							
							
								 
						
							
							
								135b012bbd 
								
							
								 
							
						 
						
							
							
								
								Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.  
							
							... 
							
							
							
							This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test. 
							
						 
						
							2010-12-23 19:31:37 -08:00  
				
					
						
							
							
								 
						
							
							
								e68a8f7710 
								
							
								 
							
						 
						
							
							
								
								Added handlers to SceneGraph.OnObjectCreate event in both ScenePersistenceSyncModule  
							
							... 
							
							
							
							and ScriptEngineSyncModule, so that they can apply actor specific operations once
an object is added to the local Scene. 
							
						 
						
							2010-12-23 15:42:05 -08:00  
				
					
						
							
							
								 
						
							
							
								d0b429c186 
								
							
								 
							
						 
						
							
							
								
								Added SymmetricSyncMessage.cs to git index.  
							
							... 
							
							
							
							Added ScriptEngineSyncModule.cs with basic implementation. Code now good for script engine
to initilaize local scene by synch'ing with ScenePersistence's copy.
Fixed a bug in SyncStart(), so that it won't read in remote listeners' config info every time
SyncStart() is called. 
							
						 
						
							2010-12-23 14:36:02 -08:00  
				
					
						
							
							
								 
						
							
							
								d63e3db533 
								
							
								 
							
						 
						
							
							
								
								Added event OnPostSceneCreation to OpenSim/Region/Framework/Scenes/EventManager.cs, and TriggerOnPostSceneCreation. Reason: to emulate what PostInitialise() used to do for IRegionsModules, which is no longer included in INonSharedRegionModule.  
							
							... 
							
							
							
							Added OnPostSceneCreation() in RegionSynModule.cs, to gain ActorType information from the
loaded Scene.ActorSyncModule. OpenSim, when configured as ScenePersistence, can start normally now. 
							
						 
						
							2010-12-23 14:07:05 -08:00  
				
					
						
							
							
								 
						
							
							
								650b0bfe54 
								
							
								 
							
						 
						
							
							
								
								1. Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master), so that objects  
							
							... 
							
							
							
							are serialized properly.
2. Added code to pass ActorType from a particular ActorSyncModule to RegionSyncModule. 
							
						 
						
							2010-12-23 14:06:33 -08:00  
				
					
						
							
							
								 
						
							
							
								0a9a8cc680 
								
							
								 
							
						 
						
							
							
								
								Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master).  
							
							
							
						 
						
							2010-12-23 10:29:12 -08:00  
				
					
						
							
							
								 
						
							
							
								d829580e5e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2010-12-23 13:17:55 -05:00  
				
					
						
							
							
								 
						
							
							
								c108968020 
								
							
								 
							
						 
						
							
							
								
								* Cleanup from a commit a while ago.  
							
							
							
						 
						
							2010-12-23 13:17:33 -05:00  
				
					
						
							
							
								 
						
							
							
								bc67bc0d94 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-12-23 10:05:45 -08:00  
				
					
						
							
							
								 
						
							
							
								54418c5e69 
								
							
								 
							
						 
						
							
							
								
								Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space.  
							
							
							
						 
						
							2010-12-23 10:05:08 -08:00  
				
					
						
							
							
								 
						
							
							
								26e601a776 
								
							
								 
							
						 
						
							
							
								
								Put back a commented section of code. With some viewers, object inventory  
							
							... 
							
							
							
							transfers just don't start without it. Observed my Nebadon and yours truly. 
							
						 
						
							2010-12-23 11:50:53 +00:00  
				
					
						
							
							
								 
						
							
							
								46db73b62b 
								
							
								 
							
						 
						
							
							
								
								* Re-Adding Scene TimeDilation to Object Update Packets.  
							
							... 
							
							
							
							* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created.  The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire.  Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent. 
							
						 
						
							2010-12-23 03:30:09 -05:00  
				
					
						
							
							
								 
						
							
							
								862da9a55f 
								
							
								 
							
						 
						
							
							
								
								Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer.  
							
							
							
						 
						
							2010-12-22 17:55:58 -08:00  
				
					
						
							
							
								 
						
							
							
								dc6964444e 
								
							
								 
							
						 
						
							
							
								
								Two SyncConnectors now exchange RegionName and Terrian (Scene and Scriptengine tested).  
							
							
							
						 
						
							2010-12-22 16:56:34 -08:00  
				
					
						
							
							
								 
						
							
							
								bdeeead120 
								
							
								 
							
						 
						
							
							
								
								Add physics actor taint setting after receiveing update values  
							
							
							
						 
						
							2010-12-22 15:35:26 -08:00  
				
					
						
							
							
								 
						
							
							
								f97fe18648 
								
							
								 
							
						 
						
							
							
								
								Code good for an actor (script engine tested) to connect to ScenePersistence for synchronization.  
							
							... 
							
							
							
							Need to work on data transmission along the connection as next step. 
							
						 
						
							2010-12-22 11:41:31 -08:00  
				
					
						
							
							
								 
						
							
							
								f29675bf87 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-12-22 17:35:12 +00:00  
				
					
						
							
							
								 
						
							
							
								2d8f448322 
								
							
								 
							
						 
						
							
							
								
								Fixed wrong argument cardinality in debug message.  
							
							
							
						 
						
							2010-12-22 10:42:29 -08:00  
				
					
						
							
							
								 
						
							
							
								990e73d7cb 
								
							
								 
							
						 
						
							
							
								
								Fix a broken format on an error message. Also replace yet another e.Message  
							
							... 
							
							
							
							with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere 
							
						 
						
							2010-12-22 17:33:06 +00:00  
				
					
						
							
							
								 
						
							
							
								c1af982ff4 
								
							
								 
							
						 
						
							
							
								
								Added code to initiate listener or start connecting to remote listeners.  
							
							
							
						 
						
							2010-12-21 17:15:30 -08:00  
				
					
						
							
							
								 
						
							
							
								25ecd62b1f 
								
							
								 
							
						 
						
							
							
								
								* Adds AbortXfer to the ClientAPI mix  
							
							... 
							
							
							
							* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one.   This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking...    Using NewFiles to lock the rest of them.   We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail.  The client will not do that on it's own. 
							
						 
						
							2010-12-21 19:15:44 -05:00  
				
					
						
							
							
								 
						
							
							
								1c3e77b728 
								
							
								 
							
						 
						
							
							
								
								What is the point of using different types to express the same damn thing?  
							
							
							
						 
						
							2010-12-21 22:58:52 +00:00  
				
					
						
							
							
								 
						
							
							
								19181c019a 
								
							
								 
							
						 
						
							
							
								
								Another good catch. Update file name serial.  
							
							
							
						 
						
							2010-12-21 22:56:48 +00:00  
				
					
						
							
							
								 
						
							
							
								ec8d1d0131 
								
							
								 
							
						 
						
							
							
								
								Added a missed return. Thanks diva!  
							
							
							
						 
						
							2010-12-21 22:49:38 +00:00  
				
					
						
							
							
								 
						
							
							
								cb49cfe6c5 
								
							
								 
							
						 
						
							
							
								
								Added "[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]" to  
							
							... 
							
							
							
							SymmetricSync modules that implement INonSharedRegionModule. They now start running as a region is loaded. 
							
						 
						
							2010-12-21 13:23:52 -08:00  
				
					
						
							
							
								 
						
							
							
								a2ca47d7eb 
								
							
								 
							
						 
						
							
							
								
								Add parameter and code for AgentID to track bucket changes. Added ground collision so walking now works  
							
							
							
						 
						
							2010-12-21 13:19:09 -08:00  
				
					
						
							
							
								 
						
							
							
								a31b96e1ba 
								
							
								 
							
						 
						
							
							
								
								Fix up merge artifacts  
							
							
							
						 
						
							2010-12-21 20:54:28 +00:00  
				
					
						
							
							
								 
						
							
							
								043dace118 
								
							
								 
							
						 
						
							
							
								
								Make prim inventories a bit more sane  
							
							
							
						 
						
							2010-12-21 20:49:31 +00:00  
				
					
						
							
							
								 
						
							
							
								e96625c8ca 
								
							
								 
							
						 
						
							
							
								
								Started to implement Symmetric Sync between all actors. Reserved all old code for asym-sync implemented.  
							
							... 
							
							
							
							Created a subdir, SymmetricSync/ under OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/. Newly
added files are kept here.
See SymmetricSyncDesign.pptx for the high level SW arch design. Available at \\jfea1pub303\PlanetLAB\vwi\sceneapi.
Added implementation of RegionSyncModule, SyncConnector, and ScenePersistenceSyncModule (this is ScenePersistence specific actions, e.g. message/event subscription). 
							
						 
						
							2010-12-21 10:48:34 -08:00  
				
					
						
							
							
								 
						
							
							
								a6a136bd90 
								
							
								 
							
						 
						
							
							
								
								Shooting in the dark for solutions to the appearance problem  
							
							
							
						 
						
							2010-12-20 14:24:52 -08:00  
				
					
						
							
							
								 
						
							
							
								e1c3650634 
								
							
								 
							
						 
						
							
							
								
								Remove chatty debug messages. Damp update value checking. Physics sync message logging.  
							
							
							
						 
						
							2010-12-20 14:06:14 -08:00  
				
					
						
							
							
								 
						
							
							
								c082254b9d 
								
							
								 
							
						 
						
							
							
								
								Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.  
							
							
							
						 
						
							2010-12-19 19:29:07 -08:00  
				
					
						
							
							
								 
						
							
							
								711283d3ca 
								
							
								 
							
						 
						
							
							
								
								More changes to the long help text for console command link-region.  
							
							
							
						 
						
							2010-12-20 02:50:19 +01:00  
				
					
						
							
							
								 
						
							
							
								3b4af8a0dc 
								
							
								 
							
						 
						
							
							
								
								Fix osTeleportAgent and osTeleportOwner for the case that GridService is used with a storage provider other than NullRegionData.  
							
							
							
						 
						
							2010-12-20 02:09:35 +01:00  
				
					
						
							
							
								 
						
							
							
								2a40c8511a 
								
							
								 
							
						 
						
							
							
								
								Make long help text for new link-region command syntax more explicit.  
							
							
							
						 
						
							2010-12-19 22:59:32 +01:00  
				
					
						
							
							
								 
						
							
							
								cf72fece6d 
								
							
								 
							
						 
						
							
							
								
								Replaced the HttpServer_OpenSim.dll with one compiled for .NET 3.5 (the last one was 4.0, and that doesn't work). Also added the corresponding .xml and .pdb, if that makes any difference.  
							
							
							
						 
						
							2010-12-18 18:23:51 -08:00  
				
					
						
							
							
								 
						
							
							
								d576d7c0a6 
								
							
								 
							
						 
						
							
							
								
								Replaced HttpServer_OpenSim.dll with a version that locks certain ops in HttpForm -- mantis  #5128 .  
							
							
							
						 
						
							2010-12-18 17:36:37 -08:00  
				
					
						
							
							
								 
						
							
							
								223264047e 
								
							
								 
							
						 
						
							
							
								
								uncomment "load iar" help lines which added the --merge option  
							
							
							
						 
						
							2010-12-18 00:59:37 +00:00  
				
					
						
							
							
								 
						
							
							
								bf9555eaee 
								
							
								 
							
						 
						
							
							
								
								minor: add [-p|--profile=<url>] to usage line that pops up if save iar console command isn't valid  
							
							
							
						 
						
							2010-12-18 00:57:09 +00:00  
				
					
						
							
							
								 
						
							
							
								ef43f98686 
								
							
								 
							
						 
						
							
							
								
								Raise maximum iar version that master can load to 1.x, so that it can load its own iars (oops)  
							
							
							
						 
						
							2010-12-18 00:45:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b32dcc6913 
								
							
								 
							
						 
						
							
							
								
								Fix notecards that end with an embedded object causing an exception  
							
							
							
						 
						
							2010-12-17 22:50:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5782f5662b 
								
							
								 
							
						 
						
							
							
								
								remove now unused subversion serialization backup config  
							
							
							
						 
						
							2010-12-17 23:06:55 +00:00  
				
					
						
							
							
								 
						
							
							
								490d05d212 
								
							
								 
							
						 
						
							
							
								
								remove broken and unmaintained subversion serialization module and it's associated libraries and licenses  
							
							
							
						 
						
							2010-12-17 23:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								3d32f05cde 
								
							
								 
							
						 
						
							
							
								
								remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type.  
							
							
							
						 
						
							2010-12-17 22:40:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3b1c91c24b 
								
							
								 
							
						 
						
							
							
								
								remove mono compiler warnings  
							
							
							
						 
						
							2010-12-17 22:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								0913d43c50 
								
							
								 
							
						 
						
							
							
								
								minor: 'debug packet' console command level <= 50 then don't log ImprovedTerseObjectUpdate messages  
							
							
							
						 
						
							2010-12-17 22:29:43 +00:00  
				
					
						
							
							
								 
						
							
							
								19f70b93a0 
								
							
								 
							
						 
						
							
							
								
								tidy up the [Groups] section in OpenSim.ini.example  
							
							
							
						 
						
							2010-12-17 21:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								0745d65344 
								
							
								 
							
						 
						
							
							
								
								Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot  
							
							... 
							
							
							
							These locks are necessary to avoid a delete/update race condition for scene objects.
However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization 
							
						 
						
							2010-12-15 23:11:42 +00:00