Justin Clark-Casey (justincc)
3ce46adb2a
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
...
Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports
2013-09-18 22:56:00 +01:00
Justin Clark-Casey (justincc)
f4d82a56f4
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()
...
This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
2013-09-18 22:09:46 +01:00
Justin Clark-Casey (justincc)
7dbc93c62a
Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()
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Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
2013-09-18 21:41:51 +01:00
Justin Clark-Casey (justincc)
1d2466889a
Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.
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Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers.
2013-09-17 01:20:55 +01:00
Justin Clark-Casey (justincc)
845d2b193a
Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now
2013-09-17 00:54:53 +01:00
Justin Clark-Casey (justincc)
69ec85f491
Fix issue in recent 3f0fa9f7
where the code start adding unknown user cache entries with no name
2013-09-17 00:02:36 +01:00
Justin Clark-Casey (justincc)
2603a2891b
Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
2013-09-16 23:26:13 +01:00
Justin Clark-Casey (justincc)
f99dae03cb
Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter
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Extended regression test for this case
2013-09-16 23:00:40 +01:00
Justin Clark-Casey (justincc)
60cf42cb8d
Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception
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Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
2013-09-16 22:56:08 +01:00
teravus
c4b0f172a1
Merge branch 'master' of careminster:/var/git/careminster
2013-09-16 16:49:46 -05:00
Melanie
72206a0e29
Merge branch 'avination-current' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
2013-09-16 22:32:53 +01:00
Justin Clark-Casey (justincc)
3f0fa9f707
To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"
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By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
2013-09-16 19:45:42 +01:00
teravus
120b6948ed
* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
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(cherry picked from commit e0399ccaec
)
2013-09-16 11:32:05 -05:00
teravus
1c7accf950
* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
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* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
(cherry picked from commit 01c3be2746
)
2013-09-16 11:32:05 -05:00
Justin Clark-Casey (justincc)
53de6d94ea
minor: replace spaces with tabs for see_into_region setting
2013-09-12 23:38:50 +01:00
Talun
07d6a0385f
6762: llList2Key fails to convert a string in a list to a key
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llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
2013-09-12 23:23:52 +01:00
Robert Adams
2d7adcb22f
BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
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This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
BlueWall
3c85afbb43
Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
2013-09-12 11:46:12 -04:00
Robert Adams
dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
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This fixes constraints from getting messed up when properties change.
2013-09-11 16:50:27 -07:00
Mic Bowman
b29e9d37e7
Change handling of the FetchInventoryDescendents2 capability configuration to allow
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for external handlers.
2013-09-11 12:15:16 -07:00
Robert Adams
8bcf753127
BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
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and constraint debugging messages.
2013-09-11 09:12:26 -07:00
Robert Adams
6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
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Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times.
2013-09-11 09:12:24 -07:00
Robert Adams
e34385634b
BulletSim: update DLLs and SOs for spring parameters and constraint
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debugging dump code.
2013-09-11 09:12:22 -07:00
Robert Adams
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
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equilibrium point in the physics engine constraint.
2013-09-11 09:12:19 -07:00
Robert Adams
5827b6e1aa
BulletSim: add extended physics LSL constants for axis specification.
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Add specific error warnings for mis-matched parameter types in extended
physics functions.
2013-09-11 09:12:18 -07:00
Robert Adams
cf2cdc191d
BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
2013-09-11 09:12:16 -07:00
Robert Adams
7c54630a2d
BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet.
2013-09-11 09:12:14 -07:00
Robert Adams
30b3657a66
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
2013-09-11 09:12:12 -07:00
Robert Adams
67195618d5
BulletSim: add requestor's ID to post taint detail log message.
2013-09-11 09:12:10 -07:00
Robert Adams
3dbf4a1002
BulletSim: remove chatty debug message from previous commit.
2013-09-11 09:12:09 -07:00
Robert Adams
e0b457d3c3
BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
2013-09-11 09:12:07 -07:00
Robert Adams
d09c35f506
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
2013-09-11 09:12:05 -07:00
Robert Adams
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-11 09:12:03 -07:00
Robert Adams
4781297b4e
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
2013-09-11 09:12:02 -07:00
Robert Adams
6d83f3f021
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
2013-09-11 09:12:00 -07:00
Robert Adams
e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
2013-09-11 09:11:58 -07:00
Robert Adams
8755aeb348
BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings.
2013-09-11 09:11:56 -07:00
Robert Adams
f6fdfd16f5
BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements.
2013-09-11 09:11:54 -07:00
Robert Adams
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-11 09:11:52 -07:00
Robert Adams
b2a1348adc
BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.
2013-09-11 09:11:50 -07:00
Robert Adams
6aee08ac3c
BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
2013-09-11 09:11:48 -07:00
Robert Adams
dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
2013-09-11 09:11:46 -07:00
Robert Adams
f3cc20050e
BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
2013-09-11 09:11:45 -07:00
Robert Adams
c6a6631efc
BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
2013-09-11 09:11:43 -07:00
Robert Adams
993bcec088
BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
2013-09-11 09:11:41 -07:00
Robert Adams
0971c7ae77
BulletSim: complete linkage of spring constraint into linkset constraint.
2013-09-11 09:11:39 -07:00
Robert Adams
9a7d0e489c
BulletSim: add spring constraint to linkset constraint types.
2013-09-11 09:11:37 -07:00
Robert Adams
48ee73bfa7
BulletSim: add API and calls for spring constraint parameters.
2013-09-11 09:11:36 -07:00
Robert Adams
725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
2013-09-11 09:11:34 -07:00
Michael Cerquoni
663059ac5c
chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out.
2013-09-10 19:56:39 -04:00