Commit Graph

29127 Commits (98c64f1aa9b8d824b9cf5921632ef784a3c5be1f)

Author SHA1 Message Date
UbitUmarov b319977a3f dont list deleted ones, that still don't know they are gone 2017-06-26 20:51:40 +01:00
UbitUmarov e53f439981 add osGetNPCList() 2017-06-26 20:42:49 +01:00
UbitUmarov b59ce7c968 also on the actual source file 2017-06-26 20:28:16 +01:00
UbitUmarov 3fda7c6315 take a few more out of level check 2017-06-26 20:23:24 +01:00
UbitUmarov 9ea6580c37 update osslEnable.ini. functions that have no level check are still listed but commented, just to be more visible 2017-06-26 20:05:11 +01:00
UbitUmarov f660aa37ac add similar restrictions to osObjectTeleport :( 2017-06-26 19:40:20 +01:00
UbitUmarov cbd0af3cab let osTeleport* always work on script prim owner 2017-06-26 18:26:45 +01:00
UbitUmarov ef74efeaa7 and add a missing bracket :) 2017-06-26 09:18:31 +01:00
UbitUmarov e075cf4461 fix bad english 2017-06-26 09:08:23 +01:00
UbitUmarov 0c5f412ed4 put back restriction that on osTeleport the target must be on land owned by the script owner or this is a estate manager/owner, or target did gave script permission. 2017-06-26 02:49:20 +01:00
UbitUmarov 0418542344 some shortcuts on local osTeleport, reduce its time penalty, do it with script thread 2017-06-26 00:18:46 +01:00
UbitUmarov 3ce909528d change Backup calls overlap control code 2017-06-25 15:42:36 +01:00
UbitUmarov 84abdf866a add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y) 2017-06-25 02:26:36 +01:00
UbitUmarov a9a44eaeb5 add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) 2017-06-25 02:17:02 +01:00
UbitUmarov cb8975e567 add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings 2017-06-24 23:04:37 +01:00
UbitUmarov 5d776fca3a add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still 2017-06-24 21:42:11 +01:00
UbitUmarov 1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc 2017-06-24 09:24:56 +01:00
UbitUmarov 8d1dd44edb simplify vectorrender background draw 2017-06-24 07:39:22 +01:00
UbitUmarov ed8fc359f3 change thread level of osSetDynamicTextureDataBlendFace to VeryHigh 2017-06-24 06:11:10 +01:00
UbitUmarov 72db6f76b5 remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. 2017-06-24 05:22:02 +01:00
UbitUmarov ae4266916c add string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face) to easy only setting a prim face 2017-06-24 04:23:13 +01:00
UbitUmarov c3dbf91152 osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one 2017-06-24 03:21:23 +01:00
UbitUmarov 191661b51d a few more changes to iar/oar assets save error/warning to show problems known to be asset errors 2017-06-24 02:01:48 +01:00
UbitUmarov 0a1f497dee code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all 2017-06-23 19:55:23 +01:00
UbitUmarov 83e443bca1 do the same on OAR saves 2017-06-23 17:48:59 +01:00
UbitUmarov 95595a8360 coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems 2017-06-23 17:23:28 +01:00
UbitUmarov 3c6790b061 several changes to iar/oar assets error reports 2017-06-23 15:50:16 +01:00
UbitUmarov 28caf1e089 actually iar do it for iar 2017-06-22 22:09:00 +01:00
UbitUmarov cbae148f68 show the count of broken assets we now have from gather on iar/oar pre save information 2017-06-22 21:48:26 +01:00
UbitUmarov aea49070c9 change uuidgather a bit more 2017-06-22 21:37:51 +01:00
UbitUmarov 66c8b7202b split some asset uuids gather i stages with dif possible errors, and dont let them be fatal 2017-06-22 19:38:38 +01:00
UbitUmarov 11d3860781 avoid some broken object assets present in osgrid inventories due to past problems, etc 2017-06-21 21:38:12 +01:00
UbitUmarov 1bfe4da378 do not try to store on oars temporary or in transit objects ( they may be deleted during the save) 2017-06-21 20:15:35 +01:00
UbitUmarov 637d35631c make oar/iar assets writer be done by caller thread like the rest of the
oar/iar save. This may look more painfull but should reduce errors and
threads fights. Fill lucky i just don't stop the entire simulation during
this
2017-06-21 18:40:53 +01:00
UbitUmarov 70da902732 changes to AutoBackModule. Store folder and number of days expire is now also only defined in OpenSim.ini and so same for all regions. 2017-06-21 13:35:36 +01:00
UbitUmarov 36442c004f changes to AutoBackModule. Add option ALL to dooarbackup to save all regions in instance 2017-06-21 03:56:43 +01:00
UbitUmarov 651952e01e changes to AutoBackModule. Time interval is now unique and only definable on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later 2017-06-21 03:31:07 +01:00
UbitUmarov 79e166e9aa revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle 2017-06-19 05:22:38 +01:00
UbitUmarov fe0fce424c a defual can me comented out 2017-06-19 03:19:55 +01:00
UbitUmarov 4df19ece53 framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs 2017-06-16 18:16:26 +01:00
UbitUmarov 822574df9f change the clock source for EnvironmentTickCount so it does get a bit more resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path 2017-06-15 20:28:20 +01:00
UbitUmarov 969d5f742c update inventory item permissions on deattach 2017-06-15 04:20:32 +01:00
UbitUmarov 1c64b5018a fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc 2017-06-14 22:05:53 +01:00
UbitUmarov d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
UbitUmarov 8e3a50212c remove options about script compilers the got back somehow on defaults also 2017-06-14 16:03:03 +01:00
UbitUmarov ef87370cf1 remove options about script compilers the got back somehow 2017-06-14 15:58:02 +01:00
UbitUmarov 5e67bd5778 main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use 2017-06-14 00:51:22 +01:00
UbitUmarov 614a5266c5 guess HGEntityTransferModule jobengine does not need a permanet thread 2017-06-13 22:45:31 +01:00
UbitUmarov ed8526bcfb coment out tests that now depend on active thread pool 2017-06-13 20:34:21 +01:00
UbitUmarov ad43cc6784 change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds ) 2017-06-13 19:04:18 +01:00