11f177d6a8 
								
							
								 
							
						 
						
							
							
								
								Eliminate unnecessary line from my previous commit  1d605642 
							
							
							
						 
						
							2013-12-13 23:30:08 +00:00  
				
					
						
							
							
								 
						
							
							
								1d605642f7 
								
							
								 
							
						 
						
							
							
								
								Refix sitting on child prims by reinserting relevant code back into SP.HandleAgentSit()  
							
							
							
						 
						
							2013-12-11 23:59:52 +00:00  
				
					
						
							
							
								 
						
							
							
								82ebb86d58 
								
							
								 
							
						 
						
							
							
								
								Replace proprietary file header with BSD one  
							
							
							
						 
						
							2013-12-11 01:51:57 +00:00  
				
					
						
							
							
								 
						
							
							
								92aad6f1bb 
								
							
								 
							
						 
						
							
							
								
								Add missing files *blush*  
							
							
							
						 
						
							2013-12-11 01:44:03 +00:00  
				
					
						
							
							
								 
						
							
							
								5b73b9c4a8 
								
							
								 
							
						 
						
							
							
								
								Committing the Avination Scene Presence and related texture code  
							
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							- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements 
							
						 
						
							2013-12-11 01:39:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3df8990e6f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-12-11 00:14:16 +00:00  
				
					
						
							
							
								 
						
							
							
								97934e00e6 
								
							
								 
							
						 
						
							
							
								
								This is the Avination Entity Transfer Module. Surprisingly, it still compiles  
							
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							but I don't know if it runs. Will probably crash and burn as the supporting
code isn't there yet. 
							
						 
						
							2013-12-11 00:12:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0875050161 
								
							
								 
							
						 
						
							
							
								
								Add console utility commands "scale scene" and "translate scene". Note that repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.  
							
							
							
						 
						
							2013-12-10 13:57:18 -08:00  
				
					
						
							
							
								 
						
							
							
								958a8f274b 
								
							
								 
							
						 
						
							
							
								
								Revert "Add support for user preferences (im via email)"  
							
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							This reverts commit 1842388bb4 
							
						 
						
							2013-12-07 01:29:15 +00:00  
				
					
						
							
							
								 
						
							
							
								ba48816fb6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-12-07 01:19:20 +00:00  
				
					
						
							
							
								 
						
							
							
								6d6b9ab791 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2013-12-07 01:08:49 +00:00  
				
					
						
							
							
								 
						
							
							
								8f221a3077 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-12-06 16:25:26 -08:00  
				
					
						
							
							
								 
						
							
							
								c0380d1bfe 
								
							
								 
							
						 
						
							
							
								
								apparently mono DeflateStream has no CopyTo method =(  
							
							
							
						 
						
							2013-12-06 16:24:44 -08:00  
				
					
						
							
							
								 
						
							
							
								5047bd7b44 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-12-06 16:02:03 -08:00  
				
					
						
							
							
								 
						
							
							
								4058e5f709 
								
							
								 
							
						 
						
							
							
								
								Fixed misleading comment  
							
							
							
						 
						
							2013-12-06 16:01:29 -08:00  
				
					
						
							
							
								 
						
							
							
								aba2a44453 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-12-06 15:58:51 -08:00  
				
					
						
							
							
								 
						
							
							
								1496de7ce9 
								
							
								 
							
						 
						
							
							
								
								use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures  
							
							
							
						 
						
							2013-12-06 15:58:19 -08:00  
				
					
						
							
							
								 
						
							
							
								1842388bb4 
								
							
								 
							
						 
						
							
							
								
								Add support for user preferences (im via email)  
							
							
							
						 
						
							2013-12-06 02:52:13 -05:00  
				
					
						
							
							
								 
						
							
							
								04f8fc1ce9 
								
							
								 
							
						 
						
							
							
								
								Adding profile partners fix to SQLite and PgSQL drivers  
							
							
							
						 
						
							2013-12-05 20:25:28 -05:00  
				
					
						
							
							
								 
						
							
							
								823a175f07 
								
							
								 
							
						 
						
							
							
								
								Stop writing partner id to record when updating profile data. This should be changed only by admin in backend.  
							
							
							
						 
						
							2013-12-05 20:06:04 -05:00  
				
					
						
							
							
								 
						
							
							
								9b76a46df0 
								
							
								 
							
						 
						
							
							
								
								Reversing back to the row["ColumnName"] case field name.  http://opensimulator.org/mantis/view.php?id=6868  
							
							
							
						 
						
							2013-12-06 00:41:02 +00:00  
				
					
						
							
							
								 
						
							
							
								bb4f4d9480 
								
							
								 
							
						 
						
							
							
								
								minor: Use enums for setting inv/asset types on data upload rather than magic numbers  
							
							
							
						 
						
							2013-12-06 00:38:18 +00:00  
				
					
						
							
							
								 
						
							
							
								16aaba77d4 
								
							
								 
							
						 
						
							
							
								
								Properly set InventoryType.Snapshot when a snapshot is uploaded  
							
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							Resolves http://opensimulator.org/mantis/view.php?id=6857 
This prevents the inventory service complaining later about an attempt to change an invariant 
							
						 
						
							2013-12-06 00:30:44 +00:00  
				
					
						
							
							
								 
						
							
							
								17b32b764a 
								
							
								 
							
						 
						
							
							
								
								Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing  
							
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							It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information 
							
						 
						
							2013-12-05 02:10:46 +00:00  
				
					
						
							
							
								 
						
							
							
								62a2d7836f 
								
							
								 
							
						 
						
							
							
								
								Ignore X and Y body rotations when sent by mouse look.  
							
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							Fixes http://opensimulator.org/mantis/view.php?id=3274 
When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate).
However, in mouselook it also sends X and Y information.  But sending X and Y in terse updates causes issues with wrong camera movement in mouselook.
So strip out X and Y components for now.  If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work.
Thanks to mirceakitsune for suggesting an initial fix 
							
						 
						
							2013-12-03 02:27:40 +00:00  
				
					
						
							
							
								 
						
							
							
								8ebad90800 
								
							
								 
							
						 
						
							
							
								
								Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number  
							
							
							
						 
						
							2013-11-30 01:56:46 +00:00  
				
					
						
							
							
								 
						
							
							
								96018afab4 
								
							
								 
							
						 
						
							
							
								
								Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset  
							
							
							
						 
						
							2013-11-30 01:52:45 +00:00  
				
					
						
							
							
								 
						
							
							
								4cde02a2a3 
								
							
								 
							
						 
						
							
							
								
								Implement most effects of AGENT_CONTROL_STOP  
							
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							AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move 
							
						 
						
							2013-11-30 01:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4bd4f1cd83 
								
							
								 
							
						 
						
							
							
								
								Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rather than a byte  
							
							
							
						 
						
							2013-11-30 01:14:12 +00:00  
				
					
						
							
							
								 
						
							
							
								8b3a4367ea 
								
							
								 
							
						 
						
							
							
								
								Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero  
							
							
							
						 
						
							2013-11-29 02:51:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5f0e763062 
								
							
								 
							
						 
						
							
							
								
								Remove unused sp.ParentPosition, which has not been used for some time  
							
							
							
						 
						
							2013-11-29 02:48:59 +00:00  
				
					
						
							
							
								 
						
							
							
								84bfde3bdf 
								
							
								 
							
						 
						
							
							
								
								Comment out debug sit message accidently left active  
							
							
							
						 
						
							2013-11-29 02:45:14 +00:00  
				
					
						
							
							
								 
						
							
							
								ca079c378a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'link-sitting'  
							
							
							
						 
						
							2013-11-29 02:41:32 +00:00  
				
					
						
							
							
								 
						
							
							
								868c0c2746 
								
							
								 
							
						 
						
							
							
								
								Fix regression where sitting on ground stopped working.  
							
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							This was due to the PhysicsActor no longer being recreated on stand from ground. 
							
						 
						
							2013-11-29 01:56:49 +00:00  
				
					
						
							
							
								 
						
							
							
								f9193e3c51 
								
							
								 
							
						 
						
							
							
								
								Restore SP.AbsolutePosition to properly return actual absolute position when sitting  
							
							
							
						 
						
							2013-11-29 01:50:12 +00:00  
				
					
						
							
							
								 
						
							
							
								a64377149d 
								
							
								 
							
						 
						
							
							
								
								Add parameter checking for land_collision, land_collision_start and land_collision_end lsl events  
							
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							Wrong number of parmeters now generates syntax error on compile, as seen on LL grid 
							
						 
						
							2013-11-29 00:44:53 +00:00  
				
					
						
							
							
								 
						
							
							
								b8dd203378 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-11-28 00:23:58 +00:00  
				
					
						
							
							
								 
						
							
							
								13017034b1 
								
							
								 
							
						 
						
							
							
								
								minor: Change ProfileServiceURL reference in OpenSim.ini.example to be consistent  
							
							
							
						 
						
							2013-11-28 00:23:27 +00:00  
				
					
						
							
							
								 
						
							
							
								73dadef8df 
								
							
								 
							
						 
						
							
							
								
								Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is  
							
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							the RegionReady module to be warn so that the message will show up in the
log for simulators running in a more production mode (knowing when logins
are functional is useful). 
							
						 
						
							2013-11-27 12:01:09 -08:00  
				
					
						
							
							
								 
						
							
							
								e52a8d388f 
								
							
								 
							
						 
						
							
							
								
								"rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line  
							
							
							
						 
						
							2013-11-26 21:07:37 -08:00  
				
					
						
							
							
								 
						
							
							
								0785210e29 
								
							
								 
							
						 
						
							
							
								
								Fix stand positions rather than having the stand jump to the root prim.  
							
							
							
						 
						
							2013-11-27 02:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								5a9ec0748b 
								
							
								 
							
						 
						
							
							
								
								add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)  
							
							
							
						 
						
							2013-11-26 17:18:44 -08:00  
				
					
						
							
							
								 
						
							
							
								a3c72dafe6 
								
							
								 
							
						 
						
							
							
								
								Only translate linked prim specified offset pos by the link prim rotation, not any specified avatar rotation as well.  
							
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							Don't translate root prim position by avatar rotation. 
							
						 
						
							2013-11-26 01:40:55 +00:00  
				
					
						
							
							
								 
						
							
							
								36d146bf27 
								
							
								 
							
						 
						
							
							
								
								fix position changes when sitting on a prim with position and/or orientation explicitly specified  
							
							
							
						 
						
							2013-11-26 00:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0ad45531a1 
								
							
								 
							
						 
						
							
							
								
								Corrected case to get columns from Regions table from PostgreSQL  http://opensimulator.org/mantis/view.php?id=6865  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2013-11-25 18:33:49 -05:00  
				
					
						
							
							
								 
						
							
							
								3589acdab1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	.gitignore
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	prebuild.xml
	runprebuild.bat 
							
						 
						
							2013-11-23 19:13:22 +00:00  
				
					
						
							
							
								 
						
							
							
								60e049ea39 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"  
							
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							Reverting to place on separate branch
This reverts commit ff4e7de776 
							
						 
						
							2013-11-23 02:31:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1999b218fd 
								
							
								 
							
						 
						
							
							
								
								Revert "Add line accidentally left out of recent non-root prim sit fix"  
							
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							Reverting to place on new branch
This reverts commit ed1029712a 
							
						 
						
							2013-11-23 02:31:17 +00:00  
				
					
						
							
							
								 
						
							
							
								a68d1fad73 
								
							
								 
							
						 
						
							
							
								
								Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"  
							
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							This reverts commit 9bdd3dc7de 
							
						 
						
							2013-11-23 02:29:14 +00:00  
				
					
						
							
							
								 
						
							
							
								eb172be541 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix non-root prim sit positions for prims where a sit target has been specified as well."  
							
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							Revert to place on separate branch for now
This reverts commit 70e651a8d1 
							
						 
						
							2013-11-23 02:28:30 +00:00