Tom
66dec3b874
Resolve merge commits, stage 1
2011-09-04 07:06:36 -07:00
Mic Bowman
384cb79a1a
Merge branch 'master' into bulletsim
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
2011-08-19 14:49:16 -07:00
Justin Clark-Casey (justincc)
66eb537d0c
relocate AttachmentTests.cs to AttachmentsModuleTests.cs
2011-08-16 21:56:56 +01:00
BlueWall
dc772c608d
Fix for monodevelop
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External libraries need the "path=..." set so
Prebuild.exe can properly build the projects
2011-08-15 16:17:32 -04:00
Micheil Merlin
b80dfb6572
llGetPrimitiveParams fix prim hollow/hole shape value
2011-08-13 15:34:08 +01:00
Justin Clark-Casey (justincc)
77625dae36
Revert "llGetPrimitveParams fix prim hollow/hole shape return value"
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This reverts commit d0bcaf1f16
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Accidentally applied only the prebuild.xml conflict fix. But the full application seems to generate a regression test error anyway.
2011-08-13 01:13:17 +01:00
Micheil Merlin
d0bcaf1f16
llGetPrimitveParams fix prim hollow/hole shape return value
2011-08-13 01:02:07 +01:00
Justin Clark-Casey (justincc)
50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
2011-08-11 21:43:26 +01:00
Justin Clark-Casey (justincc)
5d694a224f
Add missing System.Xml reference which is required to build on Windows but not mono
2011-08-11 20:05:11 +01:00
Justin Clark-Casey (justincc)
92e96d394a
When an NPC is created, stop telling neighbouring regions to expect a child agent
2011-08-09 23:11:07 +01:00
Justin Clark-Casey (justincc)
795c8e6c22
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
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Adds regression test.
2011-08-09 22:05:47 +01:00
Justin Clark-Casey (justincc)
e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
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This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Dan Lake
81fe1cfad6
Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bulletsim
2011-07-20 15:04:23 -07:00
Dan Lake
2c11f7fc38
Merge branch 'master' into bulletsim
2011-07-20 15:01:32 -07:00
Mic Bowman
1f3e42adf3
reorder bulletsim and convex decomposition projects in prebuild.xml. seems
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to fix the build on mono/linux.
2011-07-12 11:14:48 -07:00
Justin Clark-Casey (justincc)
d31e0a67f7
temporarily fix the build break with building the OdePlugin tests assembly.
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This needs to be fixed properly.
2011-07-12 03:26:22 +01:00
Justin Clark-Casey (justincc)
7442f064f5
Make OdePlugin tests build from their own directory rather than from the main OdePlugin directory
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I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly
Ode tests don't currently execute because Ode.NET can't pick up the native libode dll
However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway.
Will need to fix some time.
2011-07-12 02:58:14 +01:00
Dan Lake
38f0cf4bf4
Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux
2011-07-11 15:26:50 -07:00
Dan Lake
b9cbe92f30
Merge branch 'master' into bulletsim
2011-07-11 12:23:20 -07:00
Justin Clark-Casey (justincc)
f99b89990c
Add scratch AvatarFactoryModuleTests with one test to do a partial check on AvatarFactoryModule.SetAppearance()
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Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
2011-07-09 02:21:56 +01:00
root
47cf9c8fe0
Merge branch 'master' into careminster-presence-refactor
2011-07-05 04:01:59 +01:00
Justin Clark-Casey (justincc)
46f5893d55
Add basic flotsam asset cache test for retrieved cached asset.
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Disabled temporarily since file system caching disrupts subsequent test runs
2011-07-04 21:35:15 +01:00
Justin Clark-Casey (justincc)
513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
2011-07-02 01:01:40 +01:00
Robert Adams
302d72701d
BulletSim initial checkin
2011-06-20 17:24:42 -07:00
Melanie
9b1d3f0c38
Merge branch 'master' into careminster-presence-refactor
2011-06-13 12:38:17 +01:00
Diva Canto
fd57c91b4a
First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD.
2011-06-12 15:37:42 -07:00
Melanie
326c46ba70
Merge branch 'master' into careminster-presence-refactor
2011-06-09 02:05:04 +01:00
Diva Canto
78e76bba38
Removed unused dependency (that happened to have the wrong path)
2011-06-05 18:50:21 -07:00
Diva Canto
3c15c0b264
Added test IM client.
2011-06-02 09:39:09 -07:00
Diva Canto
d21e9c755f
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19 16:54:46 -07:00
Melanie
e7e88c4db1
Merge branch 'master' into careminster-presence-refactor
2011-05-05 13:28:15 +01:00
Melanie
1bdac6ed19
Fix up nant linux build break
2011-05-05 13:27:44 +01:00
Melanie
4f588ad7ba
Fix up some paths in prebuild
2011-05-05 12:52:31 +01:00
Melanie
3149e6e851
Fix up some paths in prebuild
2011-05-05 12:13:56 +01:00
Melanie
4beb0c9b9b
Merge branch 'master' into careminster-presence-refactor
2011-05-05 09:49:10 +01:00
Diva Canto
10180760b7
Works!
2011-05-02 08:48:55 -07:00
Diva Canto
6b2b036387
Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
2011-05-01 09:08:18 -07:00
Diva Canto
e3c27d8527
Nope, that didn't feel right. Moving all those modules to Linden space.
2011-04-30 13:24:25 -07:00
Diva Canto
3e79842312
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
2011-04-30 11:03:22 -07:00
Diva Canto
d8ee0cbe1c
First stab at cleaning up Caps. Compiles. Untested.
2011-04-30 09:24:15 -07:00
Melanie
d1cf1fe3d7
Merge branch 'master' into careminster-presence-refactor
2011-04-30 14:37:37 +01:00
Diva Canto
e579a990b4
Removed stale client components: MXP and VWoHTTP.
2011-04-25 18:59:01 -07:00
Melanie
9bf5e94b70
Merge branch 'master' into careminster-presence-refactor
2011-04-25 23:18:32 +01:00
Diva Canto
0d5a80ad78
Removed unused libraries: RAILS.dll and dependencies.
2011-04-24 19:14:39 -07:00
Melanie
474910c9d6
Merge branch 'master' into careminster-presence-refactor
2011-04-17 18:48:53 +01:00
Justin Clark-Casey (justincc)
6613daa82a
Add a regression test for rezzing a single object into a scene from user inventory
2011-04-13 17:46:36 +01:00
Diva Canto
7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12 20:24:28 -07:00
Melanie
738daadace
Merge branch 'master' into careminster-presence-refactor
2011-04-08 04:16:29 +01:00
Justin Clark-Casey (justincc)
9d40c0dcc7
Remove the SQLite legacy adaptor. This is no longer needed now that the main adaptor works on Mac OS X.
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The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
2011-04-07 23:20:04 +01:00
Melanie
a62b435a39
Merge branch 'master' into careminster-presence-refactor
2011-03-27 21:41:54 +01:00