Commit Graph

13825 Commits (a1074cad5c6da38a67f79e3498574c5a7e0d3dbb)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 2010-08-13 21:18:26 +01:00
Justin Clark-Casey (justincc) b51534852f minor: remove mono compiler warning 2010-08-13 21:07:45 +01:00
Justin Clark-Casey (justincc) fd23f270c6 refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name 2010-08-13 21:01:10 +01:00
Justin Clark-Casey (justincc) 5f5c65e4ba refactor: move more map tile generation code from scene to IWorldMapModule 2010-08-13 20:34:46 +01:00
Justin Clark-Casey (justincc) 39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
meta7 b43a731beb Fix a nullref exception in the prioritizer 2010-08-12 05:40:41 -07:00
Diva Canto c98c6a2930 File wants to be committed 2010-08-11 20:38:10 -07:00
Marck 251be8a1be Prettify console output for long avatar names. 2010-08-11 20:22:01 -07:00
meta7 df9521caf3 Add ini.example section for the MOTD module. 2010-08-11 15:30:42 -07:00
Justin Clark-Casey (justincc) 576faee203 minor: change some logging levels 2010-08-11 23:17:29 +01:00
Justin Clark-Casey (justincc) 686f44c575 minor: change "no [GridInfo] config" warning to refer to "configuration files" rather than "OpenSim.ini" 2010-08-11 23:16:33 +01:00
meta7 7aac4d650f Fix the llRemoveInventory recursive lock error (again) 2010-08-11 14:30:09 -07:00
meta7 24577876be Add some console debug to help fix a threadlock issue. 2010-08-11 14:10:47 -07:00
meta7 ac581b532e Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-11 13:40:31 -07:00
meta7 fa393cb13a Fix Omega getting overwritten on startup. 2010-08-11 13:39:36 -07:00
Melanie Thielker d00a954d35 Log the state of the prejump flag 2010-08-11 03:09:56 +02:00
Melanie Thielker a5a60df687 Change chat packets to bypass the throttles. This should alleviate chat lag 2010-08-11 02:52:52 +02:00
Melanie Thielker af60b8ac16 Set triggering the texture and height update on a two second timer. This fixes
the texture rubberbanding.
2010-08-10 22:52:51 +02:00
Marck 4f62f00ca0 Changing prim color generates event CHANGED_COLOR.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:38:39 +01:00
Mikko Pallari 3f942a4f74 Removed abstract SetText method from EntityBase to make cleaner API.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:37:15 +01:00
Melanie 75f92faeb4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-08-10 19:34:57 +01:00
Justin Clark-Casey (justincc) 158604a733 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-08-10 20:17:47 +01:00
Justin Clark-Casey (justincc) 2a1c11fda9 On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Marck 6147efdad9 Avoid truncation of error message during region creation.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:34:09 +01:00
Diva Canto a299fa4849 This file wants to be committed 2010-08-10 11:18:39 -07:00
Diva Canto 7741143fb5 Enforce DB limits on region name to 32 chars, or else (not good). Removed a piece of code from Hyperlinker that didn't work anyway. Shortened the hyperlink region name. 2010-08-10 11:17:38 -07:00
meta7 1582e05ac7 Fix a nullref issue in the AgentSetAppearance packet handler when removing the physactor from the scene 2010-08-10 09:55:40 -07:00
meta7 48c52d6e48 Fix a dangling lock issue in llRemoveInventory 2010-08-10 09:50:18 -07:00
Justin Clark-Casey (justincc) 0a81038dd5 Reduce number of paths in SOP code by setting flags via Flags property rather than _flags
Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags
Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway.
Deprecated ObjectFlags in favour of Flags.
2010-08-10 17:26:31 +01:00
meta7 fb14390fb0 Note to self: don't break the build 2010-08-10 09:17:30 -07:00
meta7 9fba4b66bb Resolve merge failure 2010-08-10 09:11:55 -07:00
Melanie 5e8c3f8325 Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-10 20:12:13 +01:00
sacha 7fead01786 remoning debug messages 2010-08-10 19:43:32 +00:00
sacha d0a22fb359 fixed ground texture issues ( it seems ) 2010-08-10 19:35:17 +00:00
Melanie 24b9a2885f Resolve merge issues 2010-08-10 20:11:55 +01:00
Melanie c2e5d1d203 Merge branch 'master' into careminster-presence-refactor 2010-08-10 19:49:35 +01:00
Melanie 383ee0d647 Remove 4000+ DOS line endings. Grrr! 2010-08-10 19:48:45 +01:00
Melanie d98d5ee6be Remove windows line endinge 2010-08-10 19:42:18 +01:00
meta7 1ead2ed5ee Add a stack trace to the error output on the recursive read lock warning on my RWlocks. Whilst recursive locks are safe, coupled with other issues we're experiencing with the TaskInventoryDictionary it implies that somewhere the lock is not being freed possibly due to a merge error somewhere, and thus it needs to be looked into. 2010-08-10 09:07:17 -07:00
Justin Clark-Casey (justincc) 7203feb83c Extend DuplicateObject() test to check flags on the duplicated object 2010-08-10 16:50:36 +01:00
Justin Clark-Casey (justincc) 85fc2dfe3c extend TestDuplicateObject() to a two prim object 2010-08-10 16:16:57 +01:00
Justin Clark-Casey (justincc) a5dab074a0 Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously
At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update.
There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
2010-08-10 16:00:35 +01:00
meta7 912bfba20c Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-09 23:36:59 -07:00
meta7 eb5c508f8b Add a DebuggerSafe option to the ini to help with debugging in visual studio. This essentially silences exceptions in the script engine. Disabled by default, naturally. 2010-08-09 23:35:40 -07:00
meta7 f0bad66d41 For my own sanity, fix a bug in xengine 2010-08-09 23:34:37 -07:00
Melanie Thielker 0f9eebdfb1 Change prejump from hardcoded true to default true so it can be disabled.
It completely destroys roleplay jumping
2010-08-10 03:52:00 +02:00
Justin Clark-Casey (justincc) 3b26baf282 Even if all data migratios are up to date, still print the current revision to the log 2010-08-09 22:54:13 +01:00
meta7 bef6fa37b9 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-08 18:57:16 -07:00
meta7 32ccc19a62 Make fallbacks work, the destination was never actually updated with the fallback details. 2010-08-08 18:56:47 -07:00
meta7 144fc20e87 Make fallbacks work, the destination was never actually updated with the fallback details.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-09 02:23:59 +01:00