Justin Clark-Casey (justincc)
4de530af45
minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago.
2013-03-20 23:13:12 +00:00
Justin Clark-Casey (justincc)
b1cd1d917e
minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread).
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Also adds code comments as to why this pause exists.
2013-03-20 23:12:13 +00:00
Justin Clark-Casey (justincc)
16af5b87f8
Add file missing from last commit 36651be
2013-03-20 23:08:35 +00:00
Justin Clark-Casey (justincc)
36651bed71
On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.
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Also adds regression test for the case where the viewer couldn't connect with the destination region.
Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
2013-03-20 23:01:16 +00:00
Justin Clark-Casey (justincc)
8de933ab07
Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions.
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This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar.
This doesn't affect version 1 viewers since this delay is shorter than the login delay.
This doesn't increase the login time since this part of the process was already being performed asynchronously.
This may be a temporary solution.
2013-03-20 02:09:25 +00:00
Justin Clark-Casey (justincc)
c0ff5635ba
Fix "show attachments" command probably broken in commit addab12
(Wed Jan 2 21:38:00 2013)
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This break was not connected with the recent attachment code changes.
2013-03-20 02:00:56 +00:00
Justin Clark-Casey (justincc)
3cb1c23554
Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.
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For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
2013-03-20 01:46:50 +00:00
Justin Clark-Casey (justincc)
9151b9d233
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-20 01:36:28 +00:00
Robert Adams
90b9121e66
BulletSim: change 'degenerate mesh' message from Error to Debug because there
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seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
2013-03-19 17:15:24 -07:00
Justin Clark-Casey (justincc)
3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
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It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated.
2013-03-19 21:49:29 +00:00
Robert Adams
c2e4f8aed5
For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector
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and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before.
2013-03-19 12:37:44 -07:00
Robert Adams
1dd2d432f1
For those people collecting and comparing logfiles from servers scattered
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around the world, change LogWriter to use DateTime.UtcNow rather than
DateTime.Now.
2013-03-19 11:40:10 -07:00
Robert Adams
8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
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TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams
8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
2013-03-19 00:00:02 -07:00
Melanie
8d9bfda727
Merge branch 'avination' into careminster
2013-03-19 01:24:14 +00:00
Melanie
ba4856f49b
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2013-03-19 01:20:29 +00:00
Melanie
566ab7ccf9
Fix merge artefacts
2013-03-19 01:19:33 +00:00
Melanie
2f038a87cf
Merge branch 'master' into careminster
2013-03-19 01:00:17 +00:00
Melanie
8553a37881
Merge commit '3611d33b00650ccc71994b331e4c6595f95d3131' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-19 01:00:09 +00:00
Melanie
5b950ca36a
Merge commit '464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766' into careminster
2013-03-19 00:54:23 +00:00
Justin Clark-Casey (justincc)
397379cd3f
Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
2013-03-19 00:39:58 +00:00
Melanie
55ab6f015a
Fix tests for multiattach
2013-03-18 23:48:03 +00:00
Melanie
5e1f651e21
Merge branch 'master' into newmultiattach
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:31:27 +00:00
Melanie
0635d9d174
Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:21:01 +00:00
Melanie
e4a70b9f9a
Limit each attachment point to 5 items as per spec
2013-03-18 22:56:26 +00:00
Melanie
d07943c262
Multiattach, part 2
2013-03-18 22:56:17 +00:00
Melanie
fcecfc81bb
Multiattach, part 1
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-18 22:56:03 +00:00
Justin Clark-Casey (justincc)
3611d33b00
Improve rejection of any attempt to reattach an object that is already attached.
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This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
2013-03-18 22:04:27 +00:00
Justin Clark-Casey (justincc)
a7a9a8a614
Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)
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Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case.
2013-03-18 20:48:50 +00:00
Melanie
cef51cf91b
Merge branch 'master' into careminster
2013-03-17 23:07:51 +00:00
Melanie
46a81b3527
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-03-17 23:07:12 +00:00
Robert Adams
464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
2013-03-16 15:34:07 -07:00
Vegaslon
fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-16 15:13:40 -07:00
teravus
455da9dd20
* Ignores VolumeDetect enabled prim in the camera raycast call. Note: The SceneRaycast call doesn't have a filter option in the interface and physics will use the lower level one for all sorts of goodies so it wouldn't be appropriate to ignore it at the physics layer yet.. though that would be better once the API has filters.
2013-03-16 11:09:49 -04:00
teravus
6e1b3f9951
*Yet another HTTPServer update code changes in OpenSim Libs. * This fixes a connection close issue by getting rid of the socket references * This adds a connection timeout checker to shutdown poor or evil connections and combats DOS attempts that just connect and make no complete requests and just wait. It also actually implements KeepAlive... instead of just understanding the connection header in the request... you can test by connecting and requesting a keepalive header and sending another request on the same connection. The new timeout checker closes expired keepalive sessions, just make sure you send the request within 70 seconds of connecting or the timeout checker will timeout the connection.
2013-03-16 03:14:11 -04:00
root
f081b7e9ef
Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
2013-03-16 01:48:04 +01:00
root
1dcdea6ac4
Fix case where the string member of a LSL_String in a list is null
2013-03-16 01:47:26 +01:00
Melanie
27f686adf7
Merge branch 'master' into careminster
2013-03-15 23:50:07 +00:00
Justin Clark-Casey (justincc)
03075359b5
Finally remove the 'REST' ApplicationPlugins code which has been non-functional and largely commented out for many years.
2013-03-15 23:48:40 +00:00
Melanie
7e5d553781
Make the LSL memory functions virtual so script engines can override them if they have different memory management.
2013-03-15 23:46:49 +00:00
Melanie
b9146a7922
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/BaseOpenSimServer.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-15 23:45:32 +00:00
Justin Clark-Casey (justincc)
35843e8ec8
Change the table and field names of XAssetService mysql db tables to be capitalized like Avatars, Friends, etc.
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Also fixes access time being set on assets rather than XAssetsMeta
This is to try and be somewhat consistent with other service tables that are mainly in this style.
No migration is supplied, since nobody should be using this service yet except on a test basis.
2013-03-15 23:42:16 +00:00
Justin Clark-Casey (justincc)
e9f3cd1a60
Implement access time updates on assets for XAssetService.
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This only happens if access time is older than 30 days currently, in order to reduce database updates.
The idea is to give some idea of assets which haven't been accessed for a very, very long time.
These might conceivably be deleteable, though this will be a risk due to caching at other points in the chain.
This is actually currently much less useable on the xasset service since access time is on metadata rather than the data itself.
And many metadata entries may point to the same data. Probably need to address this.
2013-03-15 23:17:54 +00:00
Justin Clark-Casey (justincc)
45dee383db
refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods
2013-03-15 22:42:34 +00:00
Justin Clark-Casey (justincc)
bd0c1d9b6a
Migrate assets from chained asset service to xassetservice as they are requested.
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This shrinks the asset database over time as duplicate assets are fetched.
2013-03-15 22:33:39 +00:00
Justin Clark-Casey (justincc)
d05af4bdad
Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.
2013-03-15 22:14:34 +00:00
Justin Clark-Casey (justincc)
7fb458b055
minor: log an error rather than info if a connector fails to load.
2013-03-15 22:08:11 +00:00
Justin Clark-Casey (justincc)
3a7d9f740e
minor: Make logged message in ServerUtils more consistent.
2013-03-15 22:05:18 +00:00
Justin Clark-Casey (justincc)
8cc3adb585
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-15 21:57:25 +00:00
Justin Clark-Casey (justincc)
924d6e892a
Make it possible to chain another asset service underneath the de-duplicating XAssetService.
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This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use.
2013-03-15 21:53:39 +00:00