c19183932e 
								
							
								 
							
						 
						
							
							
								
								Set connection limit to 20 for all servers.  
							
							
							
						 
						
							2014-10-13 23:22:18 +02:00  
				
					
						
							
							
								 
						
							
							
								8c41271b33 
								
							
								 
							
						 
						
							
							
								
								*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.  
							
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							Testing this may require several people. 
							
						 
						
							2014-10-13 13:17:48 +01:00  
				
					
						
							
							
								 
						
							
							
								a301bad8ad 
								
							
								 
							
						 
						
							
							
								
								on util thread pool reduce the min number of threads, increase the  
							
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							maximum and increase the idle time before release to OS 
							
						 
						
							2014-10-13 12:10:13 +01:00  
				
					
						
							
							
								 
						
							
							
								9d52b7ff71 
								
							
								 
							
						 
						
							
							
								
								name the thread  
							
							
							
						 
						
							2014-10-13 12:01:36 +01:00  
				
					
						
							
							
								 
						
							
							
								cd87c4bec5 
								
							
								 
							
						 
						
							
							
								
								change/fix previus commits  
							
							
							
						 
						
							2014-10-13 12:00:31 +01:00  
				
					
						
							
							
								 
						
							
							
								6794508f8c 
								
							
								 
							
						 
						
							
							
								
								reduce minimum number of smartpool threads and name it  
							
							
							
						 
						
							2014-10-13 11:41:11 +01:00  
				
					
						
							
							
								 
						
							
							
								8558e97a44 
								
							
								 
							
						 
						
							
							
								
								tune poll smartThreadpool use and give it a name  
							
							
							
						 
						
							2014-10-13 11:38:51 +01:00  
				
					
						
							
							
								 
						
							
							
								a6f8f9d003 
								
							
								 
							
						 
						
							
							
								
								Get V2 Groups working under PgSQL. Needed to re-create tables to satisy the generic handler type matching. There should be no existing data because it couldn't complete the first migration as-is.  
							
							
							
						 
						
							2014-10-12 13:48:39 -04:00  
				
					
						
							
							
								 
						
							
							
								47fdd7f91a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-12 19:45:46 +02:00  
				
					
						
							
							
								 
						
							
							
								300e78bfd5 
								
							
								 
							
						 
						
							
							
								
								Make column names lower-case, change hash column type to bytea and remove old commented lines of code  
							
							
							
						 
						
							2014-10-12 10:50:32 -04:00  
				
					
						
							
							
								 
						
							
							
								9a3df6445e 
								
							
								 
							
						 
						
							
							
								
								move AnimationSet and AvatarSkeleton to OpenSimExtras  
							
							
							
						 
						
							2014-10-12 12:52:12 +01:00  
				
					
						
							
							
								 
						
							
							
								10d3d0c81d 
								
							
								 
							
						 
						
							
							
								
								try to reduce avatar bounce on falls. Not all possible side effects  
							
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							checked, specially on portals 
							
						 
						
							2014-10-12 01:14:54 +01:00  
				
					
						
							
							
								 
						
							
							
								e0d5cefc69 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-12 00:08:06 +02:00  
				
					
						
							
							
								 
						
							
							
								39cfd82303 
								
							
								 
							
						 
						
							
							
								
								add simulator features AvatarSkeleton and AnimationSet report  
							
							
							
						 
						
							2014-10-11 22:53:47 +01:00  
				
					
						
							
							
								 
						
							
							
								c3e88b7b38 
								
							
								 
							
						 
						
							
							
								
								changed skeleton, do parse the mesh on upload to check skeleton. Sooner or  
							
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							later this parsing needs to validate the model cost also. 
							
						 
						
							2014-10-11 22:41:59 +01:00  
				
					
						
							
							
								 
						
							
							
								cc71dd9a27 
								
							
								 
							
						 
						
							
							
								
								dont let test mesh go to meshes inventory folder that is not displayed by  
							
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							viewers 
							
						 
						
							2014-10-11 11:12:43 +01:00  
				
					
						
							
							
								 
						
							
							
								dab2e778d6 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-10-11 10:22:57 +01:00  
				
					
						
							
							
								 
						
							
							
								1a6ef2d60e 
								
							
								 
							
						 
						
							
							
								
								check for avatar skeleton data on meshs headers on cost estimation. Dont  
							
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							let a model have more than one mesh with skeleton, for testing create a
 mesh inventory item, for this meshs. Add also option to read a avatar
 collider replacement. This information still needs to be saved somewhere
 so it can be checked on attachment, etc, without parsing the mesh asset again. 
							
						 
						
							2014-10-11 10:01:26 +01:00  
				
					
						
							
							
								 
						
							
							
								7af878a4f4 
								
							
								 
							
						 
						
							
							
								
								Fix some errors in PgSQL XAssets by changing some data types. Also make sql query syntax more in line with the PgSQL AssetData implementation.  
							
							
							
						 
						
							2014-10-10 19:58:07 -04:00  
				
					
						
							
							
								 
						
							
							
								00b23e51ae 
								
							
								 
							
						 
						
							
							
								
								Change name of just added OSSL osForceSit() to osForceOtherSit()  
							
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							This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars. 
							
						 
						
							2014-10-11 00:14:35 +01:00  
				
					
						
							
							
								 
						
							
							
								5acbbcb33f 
								
							
								 
							
						 
						
							
							
								
								minor: spacing cleanup from previous commit  79a4d1ea 
							
							
							
						 
						
							2014-10-11 00:10:49 +01:00  
				
					
						
							
							
								 
						
							
							
								79a4d1ea8d 
								
							
								 
							
						 
						
							
							
								
								Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)  
							
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							Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.
Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492 
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling. 
							
						 
						
							2014-10-11 00:04:25 +01:00  
				
					
						
							
							
								 
						
							
							
								5db3f08871 
								
							
								 
							
						 
						
							
							
								
								minor: add --default-user option to "load oar" help long description.  Do other small tidies of "load oar" console command help.  
							
							
							
						 
						
							2014-10-11 00:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c7a11899f6 
								
							
								 
							
						 
						
							
							
								
								Give ability to define constants that may be used throught the configuration  
							
							
							
						 
						
							2014-10-09 14:59:54 -04:00  
				
					
						
							
							
								 
						
							
							
								fe495874f2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-10-09 00:26:08 +01:00  
				
					
						
							
							
								 
						
							
							
								29a05cdeb5 
								
							
								 
							
						 
						
							
							
								
								Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe  
							
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							It fits much better in this category. 
							
						 
						
							2014-10-08 23:35:25 +01:00  
				
					
						
							
							
								 
						
							
							
								458ccd26ff 
								
							
								 
							
						 
						
							
							
								
								Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module.  
							
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							This code originates from when IEntityTransferModule was shared rather than one per region.
Now it's one per region we know that callers are always in the same scene as the module. 
							
						 
						
							2014-10-08 23:16:01 +01:00  
				
					
						
							
							
								 
						
							
							
								8d4c1945c2 
								
							
								 
							
						 
						
							
							
								
								HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.  
							
							
							
						 
						
							2014-10-08 23:04:19 +01:00  
				
					
						
							
							
								 
						
							
							
								c0a75fcc03 
								
							
								 
							
						 
						
							
							
								
								fix targetOmega resend on deselect on the right place, can't be at sop  
							
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							but packethandlers 
							
						 
						
							2014-10-06 00:17:41 +01:00  
				
					
						
							
							
								 
						
							
							
								241257cf55 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-05 20:50:09 +02:00  
				
					
						
							
							
								 
						
							
							
								c3a1d6b5ef 
								
							
								 
							
						 
						
							
							
								
								reduce some avatar engine strenght  
							
							
							
						 
						
							2014-10-05 18:55:37 +01:00  
				
					
						
							
							
								 
						
							
							
								44a42efa4b 
								
							
								 
							
						 
						
							
							
								
								try to help steps climb a bit compensating the bounce reduction  
							
							
							
						 
						
							2014-10-04 08:46:46 +01:00  
				
					
						
							
							
								 
						
							
							
								57caf468e8 
								
							
								 
							
						 
						
							
							
								
								bug fix: resend part targetOmega on deSelect  
							
							
							
						 
						
							2014-10-04 08:30:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6f149ef6ae 
								
							
								 
							
						 
						
							
							
								
								bug fix:  leave jumping state only to landing, without fallback into  
							
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							onsurface, etc 
							
						 
						
							2014-10-04 07:49:05 +01:00  
				
					
						
							
							
								 
						
							
							
								8918c42540 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-04 05:10:46 +02:00  
				
					
						
							
							
								 
						
							
							
								4ae960a4f0 
								
							
								 
							
						 
						
							
							
								
								bug fix: revert back check on creating link  
							
							
							
						 
						
							2014-10-04 03:43:20 +01:00  
				
					
						
							
							
								 
						
							
							
								307e49b3a7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-04 02:23:07 +02:00  
				
					
						
							
							
								 
						
							
							
								cbd428cff3 
								
							
								 
							
						 
						
							
							
								
								Add LSL transaction_result event.  
							
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							This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329  but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks! 
							
						 
						
							2014-10-04 00:16:47 +01:00  
				
					
						
							
							
								 
						
							
							
								94f42cef90 
								
							
								 
							
						 
						
							
							
								
								added a missing angularVelocity.Zero on sitting, removed odd camera based  
							
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							movement vectors, plus little other things 
							
						 
						
							2014-10-03 18:32:52 +01:00  
				
					
						
							
							
								 
						
							
							
								93fa3777d2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-03 18:27:27 +02:00  
				
					
						
							
							
								 
						
							
							
								c66e4eeb7d 
								
							
								 
							
						 
						
							
							
								
								Also store names of assets in the AnimationSet  
							
							
							
						 
						
							2014-10-03 18:27:14 +02:00  
				
					
						
							
							
								 
						
							
							
								c496bd57b4 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out received seed caps request logging for now  
							
							
							
						 
						
							2014-10-02 22:33:58 +01:00  
				
					
						
							
							
								 
						
							
							
								43520b3e8b 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).  
							
							
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								05508b5c56 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.  
							
							
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								2a9528fa22 
								
							
								 
							
						 
						
							
							
								
								Don't unnecessarily remove from backup objects that were not directly attached from the scene.  
							
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							These are never in region backup in the first place since recent 11830c43 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								57e75d7c03 
								
							
								 
							
						 
						
							
							
								
								Do not add attachments to the region scene object backup list.  
							
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							Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								afa85e6b3c 
								
							
								 
							
						 
						
							
							
								
								Set appearance refresh to false by default.  
							
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							This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								6d1f1103f3 
								
							
								 
							
						 
						
							
							
								
								clean up coments, use a even faster XY move request detection  
							
							
							
						 
						
							2014-10-01 16:36:06 +01:00  
				
					
						
							
							
								 
						
							
							
								4c8819a143 
								
							
								 
							
						 
						
							
							
								
								removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold  
							
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							valid until the up direction is allowed to be diferent from the world one. 
							
						 
						
							2014-10-01 04:32:19 +01:00  
				
					
						
							
							
								 
						
							
							
								49bf83ecb8 
								
							
								 
							
						 
						
							
							
								
								do global position X and Y with double precision in autopilot, so  
							
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							corrected viewers do work 
							
						 
						
							2014-09-30 23:31:55 +01:00